πŸ‡ΊπŸ‡¦ Growing on Me deprecated


Adds regrowing trees and respawning fish.

Content
2 years ago
1.1
2.08K
Environment

Changelog

Version: 0.4.7
Date: 16.09.2019
  Bugfixes:
    - Fix that items in the cursor would get lost when returning from the editor view. (https://mods.factorio.com/mod/beltlayer/discussion/5d7962f91c9aad000c1440dd)
Version: 0.4.0
Date: 08.07.2019
  Changes:
    - It is now possible to build splitters on underground belt layers.
    - Fast replacing connectors no longer dumps the entire buffer into the player's inventory.
  Bugfixes:
    - Fix some cases where multiple blueprint ghosts could be created on the surface when deconstructing underground belt.
  Compatibility:
    - Add support for Space Exploration.  You can now build underground belt layers on planets and moons, but not in orbit or deep space.
    - Add support for 0.17 upgrade planner tool.
Version: 0.1.2
Date: 19.09.2018
  Minor Features:
    - Increase maximum buffer size to handle extremely fast belts. (https://mods.factorio.com/mod/beltlayer/discussion/5ba2573d4c9ce0000b78835a)
  Bugfixes:
    - Fixed recipes where the item name differs from the recipe name. (https://mods.factorio.com/mod/beltlayer/discussion/5ba240814c9ce0000a195182)
    - Fixed recipes listing an underground belt as the main product. (https://mods.factorio.com/mod/beltlayer/discussion/5ba240814c9ce0000a195182)
  Localization:
    - Added Russian translation by John_TheCF. (https://mods.factorio.com/mod/beltlayer/discussion/5ba23e9cb814420009bb8717)
Version: 0.1.0 - First public release
Date: 18.09.2018
  Major Features:
    - Underground belt connector
    - Interactive editor surface
    - Blueprint/Logistic robot support
    - Compatibility with underground belts added by mods