Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 2.0.0 Date: 2024. 11. 20 Info: - Ported to 2.0
Version: 1.1.2 Date: 2024. 09. 15 Info: - Fix combat mechanics overhaul from messing with landmine collision layers
Version: 1.1.1 Date: 2024. 02. 29 Info: - Update icon & lock recipe behind rail stop's research
Version: 1.1.0 Date: 2024. 02. 02 Info: - No longer require logistic network coverage, template chest can be filled with inserters or construction bots instead
Version: 1.0.8 Date: 2024. 02. 02 Info: - Fix previous version preventing new equipment train stops from being placed
Version: 1.0.7 Date: 2024. 01. 28 Info: - Optimize events by filtering on the c++ side
Version: 1.0.6 Date: 2023. 06. 23 Info: - Add German translation for equipment-train-stop (#13) - Bump version
Version: 1.0.5 Date: 2023. 06. 16 Info: - Fix crash but lower performance (uncached atm)
Version: 1.0.4 Date: 2023. 06. 16 Info: - Compatibility for mods with mismatching item names
Version: 1.0.3 Date: 2023. 05. 07 Info: - Fix the mod only working for trains on nauvis
Version: 1.0.2 Date: 2023. 05. 02 Info: - Renamed the mod
Version: 1.0.1 Date: 2022. 10. 01 Info: - Improve code readability - Prepare to compare equipment grid with a template - Use custom station recipe/item/entity for equipment - Retrieve template from the template chest - Determine if the grids match, or require updating - Remove the tripwire and the templates upon removal - Spill template chest upon deathrattle - Remove the entry once the station deathrattles - Reformat the equipment grid based on the template - Avoid landmine harvesting - Write initial readme - Prepare for release - File 1.0.0 changelog under 1.0.1 due to reasons
Version: 1.0.0 Date: 2022. 10. 01 Info: - Detect individual roling stock passing by the stop