Equipment train stop

by Quezler

Update the equipment grid of your trains by driving past it.

Utilities
a day ago
1.1 - 2.0
1.11K
Trains

Changelog

Version: 2.0.0
Date: 2024. 11. 20
  Info:
    - Ported to 2.0
Version: 1.1.2
Date: 2024. 09. 15
  Info:
    - Fix combat mechanics overhaul from messing with landmine collision layers
Version: 1.1.1
Date: 2024. 02. 29
  Info:
    - Update icon & lock recipe behind rail stop's research
Version: 1.1.0
Date: 2024. 02. 02
  Info:
    - No longer require logistic network coverage, template chest can be filled with inserters or construction bots instead
Version: 1.0.8
Date: 2024. 02. 02
  Info:
    - Fix previous version preventing new equipment train stops from being placed
Version: 1.0.7
Date: 2024. 01. 28
  Info:
    - Optimize events by filtering on the c++ side
Version: 1.0.6
Date: 2023. 06. 23
  Info:
    - Add German translation for equipment-train-stop (#13)
    - Bump version
Version: 1.0.5
Date: 2023. 06. 16
  Info:
    - Fix crash but lower performance (uncached atm)
Version: 1.0.4
Date: 2023. 06. 16
  Info:
    - Compatibility for mods with mismatching item names
Version: 1.0.3
Date: 2023. 05. 07
  Info:
    - Fix the mod only working for trains on nauvis
Version: 1.0.2
Date: 2023. 05. 02
  Info:
    - Renamed the mod
Version: 1.0.1
Date: 2022. 10. 01
  Info:
    - Improve code readability
    - Prepare to compare equipment grid with a template
    - Use custom station recipe/item/entity for equipment
    - Retrieve template from the template chest
    - Determine if the grids match, or require updating
    - Remove the tripwire and the templates upon removal
    - Spill template chest upon deathrattle
    - Remove the entry once the station deathrattles
    - Reformat the equipment grid based on the template
    - Avoid landmine harvesting
    - Write initial readme
    - Prepare for release
    - File 1.0.0 changelog under 1.0.1 due to reasons
Version: 1.0.0
Date: 2022. 10. 01
  Info:
    - Detect individual roling stock passing by the stop