Gleba Science Rebalance


Agricultural science cannot spoil, but has an increased recipe cost and crafting speed

Tweaks
5 months ago
2.0
340
Manufacturing
Owner:
Bowmen1000
Source:
N/A
Homepage:
N/A
License:
The Unlicense (Public Domain)
Created:
5 months ago
Latest Version:
1.0.0 (5 months ago)
Factorio version:
2.0
Downloaded by:
340 users

Makes the following changes to agricultural science:
-Item does not spoil
-Item spoils into itself (For existing saves; I can't remove spoil times of items already crafted)
-Recipe cost is doubled
-Base crafting speed is increased to 10s (from 4s) to match the crafting speed of metallurgic and electromagnetic science packs

Should be compatible with other mods and existing saves, but I make no promises since this is my first mod