Mod Intentions
- Fresh Agricultural Science: It will be harder to produce fresh agricultural science, but it spoils much slower now.
- No Captivity needed: Biolabs have been removed and replaced with repeatable tech upgrades that improve the speed and productivity of normal labs. Promethium science now takers Agricultural science instead of bitter eggs.
- Updated Recipes: Technology recipes no longer rely on gleba materials, except for carbon fiber, which is now slightly more expensive.
- Module Unlocks: Production Module 3 now uses holmium and unlocks after Fulgora.
Full Changelist
Spoilage Adjustments
- Yumako spoil time:
2h → 20m
- Jellynut spoil time:
2h → 20m
- Bioflux spoil time:
2h → 8m
- Agriculture Science Pack spoil time:
1h → 8h
Egg Freshness Update
- Pentapod egg
result_is_always_fresh
:true → false
Recipe Changes
- Carbon Fiber:
10x Mash → 4x Bioflux
- Stack Inserter:
10x Jelly, 2x Carbon Fiber → 10x Carbon Fiber
- Production Module 3:
1x Bitter Egg → 1x Holmium Plate
(+science prerequisite) - Efficiency Module 3:
1x Spoilage → 1x Carbon Fiber
(+science prerequisite) - Promethium Science Pack:
1x Bitter Egg → 1x Agricultural Science Pack
Removed Feature
- Biolab: Removed
New Lab Research
- Added lab research levels:
7 → 16
, using Agricultural Science Packs, which improve the speed and productivity of basic labs.