I agree, this Biolab needs a buff, I think maybe having it generate Spores was too much - as it discourages the player from bothering mid-game because pentapods are no joke, and by the time you're ready to use em, its late enough to think about regular biolabs... Maybe I'll give them a 25% science loss. Unfortunately I don't think its possible to alter how the quality affects science in the lab - but that would be cool.