Mods introducing new content into the game.
Version: 1.0.32
Date: 2026-07-13
Changes:
- Patch release for the verified 1.0.31 build.
Version: 1.0.31
Date: 2026-07-13
Changes:
- Patch release for the current compact steel solar furnace visuals and stable 1.0.30 runtime behavior.
Version: 1.0.30
Date: 2026-07-12
Changes:
- Made the steel solar furnace sprite more compact inside its vanilla-sized footprint.
Bugfixes:
- Runtime control now throttles real furnace crafting progress to the displayed solar output without replacing entities.
- At zero effective sunlight, furnaces keep their contents and progress instead of continuing to smelt.
- Solar boilers have their energy drained at zero effective sunlight so they stop heating instead of producing full steam.
Version: 1.0.29
Date: 2026-07-12
Bugfixes:
- Kept hidden solar panels, but moved them back into an isolated helper network away from normal pole coverage.
- Hidden helper poles now disconnect foreign neighbours before reconnecting their private solar pair.
- Furnace grid top-up remains tied to normal electric-furnace coverage instead of hidden solar production.
Version: 1.0.28
Date: 2026-07-12
Changes:
- Hidden solar helpers now stay local and isolated instead of connecting through long invisible wires.
- Furnace status now counts grid top-up only when the furnace itself is covered by a real electric pole or substation.
- Solar boiler status no longer applies grid top-up; its displayed steam output follows sunlight only.
Bugfixes:
- Kept hidden solar helper power isolated from the normal electric grid.
Version: 1.0.27
Date: 2026-07-12
Changes:
- Hidden solar panels now feed their machine through an invisible isolated helper network, keeping solar power out of the normal grid.
- Normal electric networks can only top up a solar machine when a real pole or substation covers the machine itself.
Bugfixes:
- Kept the status update from 1.0.26: when grid power tops up missing sunlight, the live status shows the actual base output.
Version: 1.0.26
Date: 2026-07-12
Changes:
- Live status now shows effective base output when the normal electric grid tops up missing sunlight.
- Solar helpers are rediscovered after surface changes and periodic player-surface scans, keeping the indicator fresh after warp.
Bugfixes:
- Moved hidden solar sources away from the machine tile and isolated their helper poles, so hidden panel output does not leak into the normal grid.
Version: 1.0.25
Date: 2026-07-12
Changes:
- Visible solar furnace and boiler prototypes now use their 100% base performance, so Factorio's standard production-speed lines show the base values.
- Sunlight above 100% no longer increases smelting speed or steam output; the live status still shows current sunlight and capped effective output.
- Removed the added base-value text from entity and item descriptions.
Version: 1.0.24
Date: 2026-07-12
Changes:
- Added base reference values to solar furnace and boiler descriptions: furnace base speeds 1/2 and boiler base steam output 60/s.
- Kept the live status as the source for current sunlight-adjusted speed and steam output.
Version: 1.0.23
Date: 2026-07-12
Changes:
- Added a live custom status for solar furnaces and the solar boiler showing current sunlight, effective smelting speed, and steam output.
Bugfixes:
- Kept solar machines fully static at runtime; status updates do not replace entities or touch inventories, fluids, or crafting progress.
Version: 1.0.22
Date: 2026-07-12
Changes:
- Solar furnaces and boilers no longer replace their runtime entity during sunlight recalculation.
- Visible machines now use the 300% internal variant and are throttled by their own hidden solar panel, so power scales continuously from 0% to 300%.
Bugfixes:
- Fixed resource, fluid, and crafting-progress loss during warp or surface sunlight changes.
- Kept all old hidden sunlight variants available for existing saves.
Version: 1.0.21
Date: 2026-07-11
Changes:
- Solar output now follows the Factorio daylight curve directly: night is 0%, dawn and dusk ramp smoothly, and daytime is 100%.
- Removed the 50% night floor; the engine-required zero variant is now only a tiny unloaded placeholder and receives no solar power at night.
Version: 1.0.20
Date: 2026-07-11
Changes:
- Solar machines now use hidden solar-panel prototypes, so real Factorio solar efficiency drives their power.
- Hidden power poles now only cover their own machine instead of nearby machines.
Bugfixes:
- Fixed nearby solar furnaces and boilers borrowing the wrong hidden power network.
- Filled machines now preserve inventories, fluids, and crafting progress while changing sunlight variants.
Version: 1.0.19
Date: 2026-07-11
Bugfixes:
- Fixed solar furnace and boiler prototypes showing maximum 300% productivity at every sunlight level.
- Empty machines may now switch to the matching sunlight variant, while filled machines keep their contents untouched.
Version: 1.0.18
Date: 2026-07-11
Changes:
- Reworked sunlight recalculation to adjust only hidden electric power instead of replacing solar machines.
- Solar power is now linear: 100% sunlight gives 100% nominal power, up to 300% at high-sun surfaces.
Bugfixes:
- Fixed resource loss in solar furnaces during low-sun and warp-like sunlight updates.
- Fixed water loss in solar boilers during sunlight recalculation.
- Kept old hidden sunlight variants as stable electric aliases for existing saves.
Version: 1.0.17
Date: 2026-07-11
Bugfixes:
- Fixed a syntax error in control.lua while cleaning hidden solar helper entities during rescan.
Version: 1.0.16
Date: 2026-07-11
Bugfixes:
- Fixed the hidden local electric pole prototype so the electric solar-machine backend loads correctly.
Version: 1.0.15
Date: 2026-07-11
Changes:
- Reworked solar furnaces and the solar boiler to use electric-style energy instead of hidden burner fuel.
- Removed the visible fuel inventory and fuel bar from solar machines.
- Added hidden local solar power helpers so machines work from sunlight without an external power grid.
Bugfixes:
- Solar machines now resume work when sunlight returns.
- Added runtime checks for resource preservation through darkness and resumed smelting after sunlight returns.
Version: 1.0.14
Date: 2026-07-11
Bugfixes:
- Solar furnaces no longer swap internal entities while resources or modules are inside, preventing ore and plates from being lost during sunlight changes.
- Solar furnaces now use controlled solar burner energy without inserting hidden fuel items into the machine inventory.
- Added regression checks for stalled solar furnace resource preservation.
Version: 1.0.13
Date: 2026-07-11
Bugfixes:
- Fixed a runtime crash while solar machines changed internal sunlight variants.
- Solar boilers and furnace variants can now be picked with the pipette as their visible item.
- Solar machines no longer swap internal variants while their GUI is open.
- Tightened north and south solar boiler sprites to better match the vanilla boiler footprint.
- Rewrote Russian metadata and locale as clean UTF-8 text.
Version: 1.0.12
Date: 2026-07-11
Bugfixes:
- Fixed a crash during configuration changes when solar furnace variants without fluid boxes were rescaled.
Version: 1.0.11
Date: 2026-07-11
Changes:
- Replaced solar boiler sprites with redrawn N/E/S/W graphics without protruding pipe mouths.
- Removed the hidden burner-fuel system from solar machines; boilers no longer show fuel combustion UI.
- Solar furnace speed and solar boiler steam output now scale with current sunlight below 100%.
- High-sun surfaces still boost output smoothly up to x3 at 600% solar power.
Version: 1.0.10
Date: 2026-07-11
Changes:
- Removed visible side pipe protrusions from solar boiler sprites in all directions while keeping standard pipe connections.
- Replaced the hidden solar heat fuel icon with a blank icon so only the machine status/fuel indicator remains visible.
Version: 1.0.9
Date: 2026-07-11
Changes:
- Shortened the east and west solar boiler side outlet graphics so adjacent boilers read more compactly.
- Removed solar panels from the solar boiler recipe and added stone, copper cable, and coal costs.
- Updated solar furnace recipes with stone, copper cable, and coal costs.
- Solar boiler unlock now follows the vanilla boiler recipe unlock when another mod moves it to technology.
Version: 1.0.8
Date: 2026-07-11
Changes:
- Added separate N/E/S/W solar boiler sprites.
- Redrew boiler pipe openings to match the standard boiler layout more clearly.
- Removed the small extra protruding pipe from the boiler graphics.
Version: 1.0.7
Date: 2026-07-11
Features:
- Added a solar boiler with standard boiler water and steam pipe connections.
- Added generated solar boiler graphics and icon with front-center steam outlet.
- Solar furnaces and the solar boiler now use hidden internal solar heat and stop without sunlight.
Changes:
- Removed obsolete runtime speed settings and unsafe runtime crafting-speed writes.
- Restored surface effects for solar furnaces so surface modifiers can affect smelting naturally.
Version: 1.0.6
Date: 2026-07-10
Bugfixes:
- Fixed solar indicator cleanup on entity destruction for Factorio 2.1 rendering API.
- Made rendering cleanup tolerant of older saved render references.
- Verified solar furnace tracking on Space Age platform surfaces.
Version: 1.0.5
Date: 2026-07-10
Changes:
- Split furnace graphics into idle body, working smelting glow, and sunlight indicator glow.
- Smelting chamber glow now appears only while the furnace is working.
- Small indicator bars now glow only while the furnace has sunlight.
- Solar furnaces now emit 10 times less pollution than their vanilla furnace counterparts.
Version: 1.0.4
Date: 2026-07-10
Changes:
- Replaced furnace entity graphics with generated solar furnace sprites.
- Redrew furnace icons from the same models with transparent vanilla-style backgrounds.
- Kept collision and selection boxes identical to the vanilla stone and steel furnaces.
Version: 1.0.3
Date: 2026-07-10
Changes:
- Added mod thumbnail image for the mod portal and mod list.
Version: 1.0.2
Date: 2026-07-10
Changes:
- Redrew furnace icons: removed large sun overlay and moved the solar panel marker to the corner.
Version: 1.0.1
Date: 2026-07-10
Bugfixes:
- Removed runtime write to read-only LuaEntity.active when solar furnaces are built.
Version: 1.0.0
Date: 2026-07-10
Features:
- Added basic and steel solar furnaces.
- Steel solar furnace unlocks together with steel furnace research.
- Solar furnace speed follows daylight and surface solar power.
- At 600% solar power the speed multiplier is capped at x3 instead of x6.
- Added runtime settings for night speed and solar boost scaling.
- Added Russian and English locale.