/c
script.on_nth_tick(60*60, function()
local str = ''
for force_name, force in pairs (game.forces) do
local count = 0
for surface_name, surface in pairs (game.surfaces) do
count = count + surface.count_entities_filtered{force=force.name}
end
str = str .. force_name..':'..count .. '; '
end
game.print (game.tick .. ': ' .. str)
end)
It makes short statistic about forces.
I've started a new game with the map 1024x1024 and started the game on speed 60 (about 3300-3600 UPS), very interesting who is stronger.