Fusion Thruster

by ncc1702

Adds an additional Fusion thruster.

Content
3 months ago
2.0
5.48K
Factorio: Space Age Icon Space Age Mod
Transportation

g Reactor

4 months ago

Sorry, I don't understand how to create a reactor to generate such an amount of plasma. A conventional reactor is currently being installed. which generates only 10/s of plasma in a legendary capacity.

4 months ago
(updated 4 months ago)

Or is it the engine itself that generates this plasma?

4 months ago

From before, there was a new reactor type that made this specific plasma from water. From what I've seen in the last version it was remade to use the normal reactor but I still have to get it. I recommend checking it out in editor mode

4 months ago

yes, so the current model you input regular plasma from a regular reactor and then through hidden entities it generates what’s necessary to actually make the thruster operate

4 months ago

Ok. These recipes have put me in a stupor.

3 months ago

Out of curiosity - why use hidden entities? Near as I can tell, fusion-plasma is just a fluid. Couldn't the thruster work on that directly? Not criticism, more I'm trying to wrap my head around it.

3 months ago

Yes and that is how it worked in earlier versions!

Thrusters consume equal amounts of fuel and oxidizer. I wanted them to consume more water than the standard production rate of the Space Age reactors and I wanted to ensure the player was able to form a proper coolant loop as well.

The hidden assembler allows one to have the desired water consumption and allows one to get their coolant back too

3 months ago

Got it, thank you for the explanation. That makes sense. It's odd how much of Space Age is hard-coded and not available to mod settings. Thrusters always have two inputs, they always consume them at the same rate, they have no outputs and I can't even tell what defines their thrust rating. So yeah, fair enough :)

3 months ago
(updated 3 months ago)

Thrust rating is determined by a series of equations calulcated using these values. The resulting graphs are visible in the factorpedia in game.

There are also a few requests on the forum for the api to be more expansive

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