Large total conversion mods.
Version: 0.1.3 Date: 2024.11.06 Features: - Added some supporter fish - Started work on a beta features mode - (Beta) Starting patches always overlap - Starting wooden armor with wooden roboport to make early game less painful - Added some starting items to make the beginning faster - Character corpses will sometimes teleport back to you, and they never expire - Trains suck you in - A second toolbelt research - Productivity research for iron plates - (Beta) Weird equipment shapes - (Beta) Very advanced oil processing and various green science packs - (Beta) Gatekeeping red science more - (Beta) The unboiler/solid steam - (Beta) Added py science - You know what, just read the beta-features.lua for all the beta features if you want - Probably a lot of bugs... Changes: - Supporter fish now don't spawn right next to you - Cliff explosive rocket is actually feasible to get now - Character corpses don't expire Bugfixes: - Fixed missing key on yummy grape juice springs - Fixed that cheeseman would spawn immediately when mining something rather than with a 1% chance - Localizations for slurpy juices are now in after being accidentally removed - Fixed oil patch sacrifice not working
Version: 0.1.2 Date: 2024.10.27 Changes: - Removed mining things only giving back their ingredients - Some small tweaks Bugfixes: - Solved crash when spoons were inserted into a player's inventory while they were in map view - Prevented productivity from giving free nuclear reactors on low density structures
Version: 0.1.1 Date: 2024.10.26 Features: - Removed evil spoilers like factoriopedia Changes: - Updated description on mod portal Bugfixes: - Added thumbnail back after accidentally getting rid of it - Fixed possible bug where killing peperos then sacrificing him could cause a crash - Removed softlock in the beginning where iron sticks were disabled - Fixed boilers having wrong input/output directions for their pipe connections - Fixed that cracking was still unavailable - Fixed lubricant not being replaced in recipes properly
Version: 0.1.0 Date: 2024.10.23 Features: - Ported to 2.0 - Added some oil-based silly localizations Changes: - Removed fast undergrounds being length 2 for other idea to be implemented at future date - Removed sand - Removed shifted icons (no longer supported by 2.0) - Temporarily removed trains being invisible due to code needing a complete rewrite - Removed roller skates (too jank for my liking) Bugfixes: - Fixed that some buildings did not return any of their ingredients - Fixed nighttime appearing suddenly due to incorrect offsets for start of daytime cycle
Version: 0.0.17 Date: 2024.10.20 Features: - Sacrifices for exfret - Peperos cameo - A tech where you have to sit down and think really hard - Research for roller skates - Fish cameos for other playtesters - Oil solidification - Heavy armor is heavy and light armor is light - A sunny new challenge - A completely, absolutely, utterly useless research that totally does not do a single thing - Oil fish - Nuclear fish - Custom message when exfret is in the game - Inserter capacity bonus 2 is behind blue science now Changes: - Mining drill mining area increased - Oil refinery crafting speed is 2 - Burner inserters have been made even better, just in case they weren't convincing enough before - Underground fluid distances are now shorter - Assembly machine 2's are slightly worse Bugfixes: - Refinery researches aren't unlocked on startup - Mining buildings gives back ingredients according to new recipes for them rather than old - Fixed changelog order being off - Fixed crash when placing max number of beacons
Version: 0.0.16 Date: 2024.10.20 Bugfixes: - Hotfix for oil cracking
Version: 0.0.15 Date: 2024.10.19 Features: - Lunar panels - Mining an entity gives you back its ingredients - A technology that regenerates biter bases and has no other redeeming qualities - Overhauled low density structures to live up to the latter half of their name - Crude oil is a bit different - Cliffside silo assembly - Chemical plants are replaced by physical plants - Refined version of solid fuel refining, refined - Rocket parts are made with letters F, U, and N, which have their own recipes - Picking up characters (the corpse) gives characters (the item), which are used in the U - "Encouraging" messages as you get farther into the game - Put chain signals at an appropriate position in the technology tree Changes: - Moved finesse research for not tripping over cliffs to green science - Made longness require automation - Changed research multiplier increase challenge to +10% rather than +50% - Explosives can't be cheesed as easily - Made assembler 2's faster - Made bob research cheaper - Heat exchangers smelt into boilers - Offshore pump 2 v2 now requires uranium and rocket parts don't - Made driving less terrible - Rocket no longer requires 110 rocket parts
Version: 0.0.14 Date: 2024.08.20 Features: - Added cheeseman - Added custom message for Dosh if he ever plays this - New walls - Properly sorted lubricant in menu - Mining the crashed ship kills you - Steam engines smelt into steam turbines - Spoons are inserted into player inventories at the 8 hour mark Changes: - Removed Objectives (but kept mercy research) - Removed change to burner/electric mining drill mining area - It's now easier to mine character corpses - Fast belts have normal animation (other belts are still backwards) - Longer arms is now only a double modifier not a triple - Removed "disconnecting" while shooting gun due to bugginess - Removed void tile mining due to bugginess (you still get sand when placing stone bricks) - Attack cost modifier buffed to x2 - Changed physical projectile damage tech to "bonk damage" - Bob research now just requires many burner inserters - Decreased number of fires at startup - Made day-night cycle normal again Bugfixes: - Fixed crash with instability research
Version: 0.0.13 Date: 2024.08.11 Features: - Lubricant is now an item - Green stuff research - Added Bob - Switched boiler fluid boxes - Burner mining drills now can mine one tile around them, but electric drills can no longer do that - Added mercy system through technology unlocks - Ability to change permanent things back with an expensive research - Added a new challenge that rotates transport belts Changes: - Huge rocks spawn more biters - Renamed Damage Packs to Complex Doohickeys and allowed them to be successfully used by robots - Logistics 3 now has water 2 v2 as a prerequisite rather than lubricant - The steel recipe has been buffed to become 2500 iron to 1000 steel - Made fluid connections not as absurdly long - Removed shift for longness research - Lab 2's are now bigger - Lab 2's now have their own recipe that is different from lab 1's - Added message to hint that robots would use doohickey better - Flamethrowers were buffed (arc not so bad anymore) - Tweaked numbers for hazard concrete damage and speedup Bugfixes: - Decoratives no longer spawn on lakes - Fixed crash when repair packs in hand ran out - Express normal and underground belts weren't previously using water 2 v2 as an ingredient - Water 2, Version 2 now has correct research ingredients
Version: 0.0.12 Date: 2024.08.10 Features: - New undergroundiness to all fluid boxes - Some technologies to deal with the challenges better - Some stuff for stone bricks Changes: - Optimized control phase code massively - Made rocket silo not take tons of energy - Reverted ghost tint back to normal Bugfixes: - Fixed straight driving being possible - Mining rocks via robots or destroying them still creates biters
Version: 0.0.11 Date: 2024.08.03
Version: 0.0.10 Date: 2024.07.31 Features: - Repair packs are now damage packs - Added ring of fire on startup - Evolution factor has been scaled down so it always reports near zero (medium/big/etc. biters still appear after the same amount of time/pollution/nest destruction) - Added a challenge - Gates now close when the player is near and are normally open Changes: - The challenge that removes research progress only removes at most 1000 science cycles at once
Version: 0.0.8 Date: 2024.07.30 Features: - Playtested as a group with some people
Version: 0.0.7 Date: 2024.07.30 Features: - Switched colors of some boxes - A lot of stuff Changes: - Inserter directions are now different rather than all downwards - More accurate detection of whether you've fallen off a cliff
Version: 0.0.6 Date: 2024.07.28 Changes: - Reorganized a bunch of stuff in the hopes of making the mod more coherent
Version: 0.0.5 Date: 2023.11.09 Bugfixes: - Fixed crash with floor is lava on player respawn
Version: 0.0.4 Date: 2023.11.09 Features: - No more straight driving Changes: - Pipes can now be placed using Fish Pipes - Idk a bunch
Version: 0.0.3 Date: 2023.10.31 Features: - You can't walk over belts - Pipes can't be placed (use storage tanks and pumps instead) - Added heavy inventory mod prereq
Version: 0.0.2 Date: 2023.10.31 Bugfixes: - Some crashes - Softlocks via coal being too hard
Version: 0.0.1 Date: 2023.10.18 Features: - Recipe failure chance - Invisible trains - Random "challenges" - No northward belts - Many values are "twice as bad" - A lot of other stuff