Fun Mode

by exfret

Introduces many 'fun' changes to the vanilla factorio experience, such as starting with only big electric poles (you didn't need the small ones, right?). Can you handle the 'fun'?

Overhaul
8 days ago
1.1 - 2.0
367

Changelog

Version: 0.1.3
Date: 2024.11.06
  Features:
    - Added some supporter fish
    - Started work on a beta features mode
    - (Beta) Starting patches always overlap
    - Starting wooden armor with wooden roboport to make early game less painful
    - Added some starting items to make the beginning faster
    - Character corpses will sometimes teleport back to you, and they never expire
    - Trains suck you in
    - A second toolbelt research
    - Productivity research for iron plates
    - (Beta) Weird equipment shapes
    - (Beta) Very advanced oil processing and various green science packs
    - (Beta) Gatekeeping red science more
    - (Beta) The unboiler/solid steam
    - (Beta) Added py science
    - You know what, just read the beta-features.lua for all the beta features if you want
    - Probably a lot of bugs...
  Changes:
    - Supporter fish now don't spawn right next to you
    - Cliff explosive rocket is actually feasible to get now
    - Character corpses don't expire
  Bugfixes:
    - Fixed missing key on yummy grape juice springs
    - Fixed that cheeseman would spawn immediately when mining something rather than with a 1% chance
    - Localizations for slurpy juices are now in after being accidentally removed
    - Fixed oil patch sacrifice not working
Version: 0.1.2
Date: 2024.10.27
  Changes:
    - Removed mining things only giving back their ingredients
    - Some small tweaks
  Bugfixes:
    - Solved crash when spoons were inserted into a player's inventory while they were in map view
    - Prevented productivity from giving free nuclear reactors on low density structures
Version: 0.1.1
Date: 2024.10.26
  Features:
    - Removed evil spoilers like factoriopedia
  Changes:
    - Updated description on mod portal
  Bugfixes:
    - Added thumbnail back after accidentally getting rid of it
    - Fixed possible bug where killing peperos then sacrificing him could cause a crash
    - Removed softlock in the beginning where iron sticks were disabled
    - Fixed boilers having wrong input/output directions for their pipe connections
    - Fixed that cracking was still unavailable
    - Fixed lubricant not being replaced in recipes properly
Version: 0.1.0
Date: 2024.10.23
  Features:
    - Ported to 2.0
    - Added some oil-based silly localizations
  Changes:
    - Removed fast undergrounds being length 2 for other idea to be implemented at future date
    - Removed sand
    - Removed shifted icons (no longer supported by 2.0)
    - Temporarily removed trains being invisible due to code needing a complete rewrite
    - Removed roller skates (too jank for my liking)
  Bugfixes:
    - Fixed that some buildings did not return any of their ingredients
    - Fixed nighttime appearing suddenly due to incorrect offsets for start of daytime cycle
Version: 0.0.17
Date: 2024.10.20
  Features:
    - Sacrifices for exfret
    - Peperos cameo
    - A tech where you have to sit down and think really hard
    - Research for roller skates
    - Fish cameos for other playtesters
    - Oil solidification
    - Heavy armor is heavy and light armor is light
    - A sunny new challenge
    - A completely, absolutely, utterly useless research that totally does not do a single thing
    - Oil fish
    - Nuclear fish
    - Custom message when exfret is in the game
    - Inserter capacity bonus 2 is behind blue science now
  Changes:
    - Mining drill mining area increased
    - Oil refinery crafting speed is 2
    - Burner inserters have been made even better, just in case they weren't convincing enough before
    - Underground fluid distances are now shorter
    - Assembly machine 2's are slightly worse
  Bugfixes:
    - Refinery researches aren't unlocked on startup
    - Mining buildings gives back ingredients according to new recipes for them rather than old
    - Fixed changelog order being off
    - Fixed crash when placing max number of beacons
Version: 0.0.16
Date: 2024.10.20
  Bugfixes:
    - Hotfix for oil cracking
Version: 0.0.15
Date: 2024.10.19
  Features:
    - Lunar panels
    - Mining an entity gives you back its ingredients
    - A technology that regenerates biter bases and has no other redeeming qualities
    - Overhauled low density structures to live up to the latter half of their name
    - Crude oil is a bit different
    - Cliffside silo assembly
    - Chemical plants are replaced by physical plants
    - Refined version of solid fuel refining, refined
    - Rocket parts are made with letters F, U, and N, which have their own recipes
    - Picking up characters (the corpse) gives characters (the item), which are used in the U
    - "Encouraging" messages as you get farther into the game
    - Put chain signals at an appropriate position in the technology tree
  Changes:
    - Moved finesse research for not tripping over cliffs to green science
    - Made longness require automation
    - Changed research multiplier increase challenge to +10% rather than +50%
    - Explosives can't be cheesed as easily
    - Made assembler 2's faster
    - Made bob research cheaper
    - Heat exchangers smelt into boilers
    - Offshore pump 2 v2 now requires uranium and rocket parts don't
    - Made driving less terrible
    - Rocket no longer requires 110 rocket parts
Version: 0.0.14
Date: 2024.08.20
  Features:
    - Added cheeseman
    - Added custom message for Dosh if he ever plays this
    - New walls
    - Properly sorted lubricant in menu
    - Mining the crashed ship kills you
    - Steam engines smelt into steam turbines
    - Spoons are inserted into player inventories at the 8 hour mark
  Changes:
    - Removed Objectives (but kept mercy research)
    - Removed change to burner/electric mining drill mining area
    - It's now easier to mine character corpses
    - Fast belts have normal animation (other belts are still backwards)
    - Longer arms is now only a double modifier not a triple
    - Removed "disconnecting" while shooting gun due to bugginess
    - Removed void tile mining due to bugginess (you still get sand when placing stone bricks)
    - Attack cost modifier buffed to x2
    - Changed physical projectile damage tech to "bonk damage"
    - Bob research now just requires many burner inserters
    - Decreased number of fires at startup
    - Made day-night cycle normal again
  Bugfixes:
    - Fixed crash with instability research
Version: 0.0.13
Date: 2024.08.11
  Features:
    - Lubricant is now an item
    - Green stuff research
    - Added Bob
    - Switched boiler fluid boxes
    - Burner mining drills now can mine one tile around them, but electric drills can no longer do that
    - Added mercy system through technology unlocks
    - Ability to change permanent things back with an expensive research
    - Added a new challenge that rotates transport belts
  Changes:
    - Huge rocks spawn more biters
    - Renamed Damage Packs to Complex Doohickeys and allowed them to be successfully used by robots
    - Logistics 3 now has water 2 v2 as a prerequisite rather than lubricant
    - The steel recipe has been buffed to become 2500 iron to 1000 steel
    - Made fluid connections not as absurdly long
    - Removed shift for longness research
    - Lab 2's are now bigger
    - Lab 2's now have their own recipe that is different from lab 1's
    - Added message to hint that robots would use doohickey better
    - Flamethrowers were buffed (arc not so bad anymore)
    - Tweaked numbers for hazard concrete damage and speedup
  Bugfixes:
    - Decoratives no longer spawn on lakes
    - Fixed crash when repair packs in hand ran out
    - Express normal and underground belts weren't previously using water 2 v2 as an ingredient
    - Water 2, Version 2 now has correct research ingredients
Version: 0.0.12
Date: 2024.08.10
  Features:
    - New undergroundiness to all fluid boxes
    - Some technologies to deal with the challenges better
    - Some stuff for stone bricks
  Changes:
    - Optimized control phase code massively
    - Made rocket silo not take tons of energy
    - Reverted ghost tint back to normal
  Bugfixes:
    - Fixed straight driving being possible
    - Mining rocks via robots or destroying them still creates biters
Version: 0.0.11
Date: 2024.08.03
Version: 0.0.10
Date: 2024.07.31
  Features:
    - Repair packs are now damage packs
    - Added ring of fire on startup
    - Evolution factor has been scaled down so it always reports near zero (medium/big/etc. biters still appear after the same amount of time/pollution/nest destruction)
    - Added a challenge
    - Gates now close when the player is near and are normally open
  Changes:
    - The challenge that removes research progress only removes at most 1000 science cycles at once
Version: 0.0.8
Date: 2024.07.30
  Features:
    - Playtested as a group with some people
Version: 0.0.7
Date: 2024.07.30
  Features:
    - Switched colors of some boxes
    - A lot of stuff
  Changes:
    - Inserter directions are now different rather than all downwards
    - More accurate detection of whether you've fallen off a cliff
Version: 0.0.6
Date: 2024.07.28
  Changes:
    - Reorganized a bunch of stuff in the hopes of making the mod more coherent
Version: 0.0.5
Date: 2023.11.09
  Bugfixes:
    - Fixed crash with floor is lava on player respawn
Version: 0.0.4
Date: 2023.11.09
  Features:
    - No more straight driving
  Changes:
    - Pipes can now be placed using Fish Pipes
    - Idk a bunch
Version: 0.0.3
Date: 2023.10.31
  Features:
    - You can't walk over belts
    - Pipes can't be placed (use storage tanks and pumps instead)
    - Added heavy inventory mod prereq
Version: 0.0.2
Date: 2023.10.31
  Bugfixes:
    - Some crashes
    - Softlocks via coal being too hard
Version: 0.0.1
Date: 2023.10.18
  Features:
    - Recipe failure chance
    - Invisible trains
    - Random "challenges"
    - No northward belts
    - Many values are "twice as bad"
    - A lot of other stuff