The ultimate factorio meme mod. Filled with 100+ cursed gameplay changes, such as replacing small electric poles with big ones, causing coal to burn into fish, and adding more yummy science packs to slurp. Now with 100% more green!
Large total conversion mods.
Version: 1.0.5
Date: 2025.09.06
Features:
- Added Serginov and Terold supporter fish!
Bugfixes:
- Wube has fixed Bob's cage, returning him to the realm of mortals as they always intended.
Version: 1.0.4
Date: 2025.08.15
Features:
- Added runelt99, MrE and DavidPT as supporter fish!
Bugfixes:
- Fixed fun mode breaking on 2.0.64 due to K2Assets changing some file names.
Version: 1.0.3
Date: 2025.07.28
Features:
- Added ExclusiveOr, Iterative Imp, Survivor205, juhelak, Eric, EulersApprentice, Henry30389 (Marrow beater), pheubel, sibuech, 00Shiaw00, Keyford, Nueroplastic, sejemsom, green8751, DoubLL, Tiksta, duhuhu_, Frogbottom, yiffweed, NovaLiminal, BaconDragon, adelrik12, JakeyGoat, Rvdy, JWop, INFERNOO, sassxolotl, Laramere and thyaxis as supporter fish!
- Added Greenosity values to help newer players.
- A free 50% productivity for anyone who has their productivity reset this update <3
Version: 1.0.2
Date: 2025.04.03
Features:
- Added Magentanide and DocJade as supporter fish!
- Hey ma look! im on the fun mode changelog!
- Began preparing for the forgreenotten...
Bugfixes:
- Fixed the fact that the compilatron walking aniamtion was rudely removed without notifiyng the all great and powerful exfret first.
Version: 1.0.1
Date: 2024.12.03
Features:
- Added Alodo, Thyme56, and the sauce as supporter fish
Changes:
- Increased supporter fish range
- Decreased fish for silo to 100 per letter F
- Made offshore pump 2 version 2 one dark green uranium
Bugfixes:
- Marked compatibility with Space Age
Version: 1.0.0
Date: 2024.11.28
Features:
- Added driving lessons
Changes:
- Made tank recipe massively simpler
- Congratulations message plays at a more appropriate time
- Reworked fish sacrifice amounts
Version: 0.2.7
Date: 2024.11.26
Changes:
- Decreased cheeseman health by 5x factor
Version: 0.2.6
Date: 2024.11.25
Features:
- Added a supporter fish for Izzabelle
- Added there is a spoon achievement
- Added "research with" achievements for most new science packs
- Renamed bulk inserters to stack inserters
- Made landfill cheap because I'm full of mercy and love
- Added some more for peperos (just a dad joke and achievement but still)
Changes:
- Increased the area for supporter fish to spawn from 10x10 to 12x12
- Bob no longer requires power
- Made rail signals craftable normally
Bugfixes:
- Actually fixed unboilers so they could be blueprinted
- Fixed that flipping could cheese the direction requirement on inserters
- Fixed corpses not teleporting
- Removed cheeseman spoiler in laser upgrades
- Added back empty barrels
- Fixed some item sounds
Version: 0.2.5
Date: 2024.11.23
Bugfixes:
- Fixed crash when multiple players were moving at once with sit down and think research
Version: 0.2.4
Date: 2024.11.22
Bugfixes:
- Fixed startup crash from too many filters on inserter
Version: 0.2.3
Date: 2024.11.22
Bugfixes:
- Fixed some weirdness with the unboiler (or at least I thought so at the time)
Version: 0.2.2
Date: 2024.11.22
Changes:
- Moved multidirectional research to light green science
- Updated the description
Bugfixes:
- Fixed that solid steam would report acceleration/top speed multipliers despite not being able to be put into vehicles
- Marked incompatibility with light bot start
- Fixed that even offline players were counted for whether they were green
Version: 0.2.1
Date: 2024.11.18
Bugfixes:
- Fixed crash every time a belt would rotate
Version: 0.2.0
Date: 2024.11.18
Features:
- (Beta) Cat and cheeseman 2
- (Beta) Finished widget recipe changes
- (Beta) You now have to research pistols to unlock the rocket silo
- Actually, forget that, beta is now the default so you get all the new features!
- Added a 20.01m pole specifically for BLNK2563
- Setting to remove purely visual changes
- Two new sacrifices
- Made substations OP (you're welcome)
Changes:
- Express belts no longer require water 2 version 2
- (Beta) Rebalanced some researches around the new py science
- Burner inserter power usage is higher now
- Increased productivity from sacrifices greatly
- Removed copper cable and power armor as science packs due to confusion
- Removed iron ore output on red circuits
Bugfixes:
- Removed crash when taking items from dead corpses
- Fixed that pumps weren't unlockable
- Grape juice springs no longer give 300k resources when placed
Version: 0.1.3
Date: 2024.11.06
Features:
- Added some supporter fish
- Started work on a beta features mode
- (Beta) Starting patches always overlap
- Starting wooden armor with wooden roboport to make early game less painful
- Added some starting items to make the beginning faster
- Character corpses will sometimes teleport back to you, and they never expire
- Trains suck you in
- A second toolbelt research
- Productivity research for iron plates
- (Beta) Weird equipment shapes
- (Beta) Very advanced oil processing
- (Beta) Various green science packs
- (Beta) Gatekeeping red science more
- (Beta) The unboiler/solid steam
- (Beta) Added py science
- You know what, just read the beta-features.lua for all the beta features if you want
- Probably a lot of bugs...
Changes:
- Supporter fish now don't spawn right next to you
- Cliff explosive rocket is actually feasible to get now
- Character corpses don't expire
Bugfixes:
- Fixed missing key on yummy grape juice springs
- Fixed that cheeseman would spawn immediately when mining something rather than with a 1% chance
- Localizations for slurpy juices are now in after being accidentally removed
- Fixed oil patch sacrifice not working
Version: 0.1.2
Date: 2024.10.27
Changes:
- Removed mining things only giving back their ingredients
- Some small tweaks
Bugfixes:
- Solved crash when spoons were inserted into a player's inventory while they were in map view
- Prevented productivity from giving free nuclear reactors on low density structures
Version: 0.1.1
Date: 2024.10.26
Features:
- Removed evil spoilers like factoriopedia
Changes:
- Updated description on mod portal
Bugfixes:
- Added thumbnail back after accidentally getting rid of it
- Fixed possible bug where killing peperos then sacrificing him could cause a crash
- Removed softlock in the beginning where iron sticks were disabled
- Fixed boilers having wrong input/output directions for their pipe connections
- Fixed that cracking was still unavailable
- Fixed lubricant not being replaced in recipes properly
Version: 0.1.0
Date: 2024.10.23
Features:
- Ported to 2.0
- Added some oil-based silly localizations
Changes:
- Removed fast undergrounds being length 2 for other idea to be implemented at future date
- Removed sand
- Removed shifted icons (no longer supported by 2.0)
- Temporarily removed trains being invisible due to code needing a complete rewrite
- Removed roller skates (too jank for my liking)
Bugfixes:
- Fixed that some buildings did not return any of their ingredients
- Fixed nighttime appearing suddenly due to incorrect offsets for start of daytime cycle
Version: 0.0.17
Date: 2024.10.20
Features:
- Sacrifices for exfret
- Peperos cameo
- A tech where you have to sit down and think really hard
- Research for roller skates
- Fish cameos for other playtesters
- Oil solidification
- Heavy armor is heavy and light armor is light
- A sunny new challenge
- A completely, absolutely, utterly useless research that totally does not do a single thing
- Oil fish
- Nuclear fish
- Custom message when exfret is in the game
- Inserter capacity bonus 2 is behind blue science now
Changes:
- Mining drill mining area increased
- Oil refinery crafting speed is 2
- Burner inserters have been made even better, just in case they weren't convincing enough before
- Underground fluid distances are now shorter
- Assembly machine 2's are slightly worse
Bugfixes:
- Refinery researches aren't unlocked on startup
- Mining buildings gives back ingredients according to new recipes for them rather than old
- Fixed changelog order being off
- Fixed crash when placing max number of beacons
Version: 0.0.16
Date: 2024.10.20
Bugfixes:
- Hotfix for oil cracking
Version: 0.0.15
Date: 2024.10.19
Features:
- Lunar panels
- Mining an entity gives you back its ingredients
- A technology that regenerates biter bases and has no other redeeming qualities
- Overhauled low density structures to live up to the latter half of their name
- Crude oil is a bit different
- Cliffside silo assembly
- Chemical plants are replaced by physical plants
- Refined version of solid fuel refining, refined
- Rocket parts are made with letters F, U, and N, which have their own recipes
- Picking up characters (the corpse) gives characters (the item), which are used in the U
- "Encouraging" messages as you get farther into the game
- Put chain signals at an appropriate position in the technology tree
Changes:
- Moved finesse research for not tripping over cliffs to green science
- Made longness require automation
- Changed research multiplier increase challenge to +10% rather than +50%
- Explosives can't be cheesed as easily
- Made assembler 2's faster
- Made bob research cheaper
- Heat exchangers smelt into boilers
- Offshore pump 2 v2 now requires uranium and rocket parts don't
- Made driving less terrible
- Rocket no longer requires 110 rocket parts
Version: 0.0.14
Date: 2024.08.20
Features:
- Added cheeseman
- Added custom message for Dosh if he ever plays this
- New walls
- Properly sorted lubricant in menu
- Mining the crashed ship kills you
- Steam engines smelt into steam turbines
- Spoons are inserted into player inventories at the 8 hour mark
Changes:
- Removed Objectives (but kept mercy research)
- Removed change to burner/electric mining drill mining area
- It's now easier to mine character corpses
- Fast belts have normal animation (other belts are still backwards)
- Longer arms is now only a double modifier not a triple
- Removed "disconnecting" while shooting gun due to bugginess
- Removed void tile mining due to bugginess (you still get sand when placing stone bricks)
- Attack cost modifier buffed to x2
- Changed physical projectile damage tech to "bonk damage"
- Bob research now just requires many burner inserters
- Decreased number of fires at startup
- Made day-night cycle normal again
Bugfixes:
- Fixed crash with instability research
Version: 0.0.13
Date: 2024.08.11
Features:
- Lubricant is now an item
- Green stuff research
- Added Bob
- Switched boiler fluid boxes
- Burner mining drills now can mine one tile around them, but electric drills can no longer do that
- Added mercy system through technology unlocks
- Ability to change permanent things back with an expensive research
- Added a new challenge that rotates transport belts
Changes:
- Huge rocks spawn more biters
- Renamed Damage Packs to Complex Doohickeys and allowed them to be successfully used by robots
- Logistics 3 now has water 2 v2 as a prerequisite rather than lubricant
- The steel recipe has been buffed to become 2500 iron to 1000 steel
- Made fluid connections not as absurdly long
- Removed shift for longness research
- Lab 2's are now bigger
- Lab 2's now have their own recipe that is different from lab 1's
- Added message to hint that robots would use doohickey better
- Flamethrowers were buffed (arc not so bad anymore)
- Tweaked numbers for hazard concrete damage and speedup
Bugfixes:
- Decoratives no longer spawn on lakes
- Fixed crash when repair packs in hand ran out
- Express normal and underground belts weren't previously using water 2 v2 as an ingredient
- Water 2, Version 2 now has correct research ingredients
Version: 0.0.12
Date: 2024.08.10
Features:
- New undergroundiness to all fluid boxes
- Some technologies to deal with the challenges better
- Some stuff for stone bricks
Changes:
- Optimized control phase code massively
- Made rocket silo not take tons of energy
- Reverted ghost tint back to normal
Bugfixes:
- Fixed straight driving being possible
- Mining rocks via robots or destroying them still creates biters
Version: 0.0.11 Date: 2024.08.03
Version: 0.0.10
Date: 2024.07.31
Features:
- Repair packs are now damage packs
- Added ring of fire on startup
- Evolution factor has been scaled down so it always reports near zero (medium/big/etc. biters still appear after the same amount of time/pollution/nest destruction)
- Added a challenge
- Gates now close when the player is near and are normally open
Changes:
- The challenge that removes research progress only removes at most 1000 science cycles at once
Version: 0.0.8
Date: 2024.07.30
Features:
- Playtested as a group with some people
Version: 0.0.7
Date: 2024.07.30
Features:
- Switched colors of some boxes
- A lot of stuff
Changes:
- Inserter directions are now different rather than all downwards
- More accurate detection of whether you've fallen off a cliff
Version: 0.0.6
Date: 2024.07.28
Changes:
- Reorganized a bunch of stuff in the hopes of making the mod more coherent
Version: 0.0.5
Date: 2023.11.09
Bugfixes:
- Fixed crash with floor is lava on player respawn
Version: 0.0.4
Date: 2023.11.09
Features:
- No more straight driving
Changes:
- Pipes can now be placed using Fish Pipes
- Idk a bunch
Version: 0.0.3
Date: 2023.10.31
Features:
- You can't walk over belts
- Pipes can't be placed (use storage tanks and pumps instead)
- Added heavy inventory mod prereq
Version: 0.0.2
Date: 2023.10.31
Bugfixes:
- Some crashes
- Softlocks via coal being too hard
Version: 0.0.1
Date: 2023.10.18
Features:
- Recipe failure chance
- Invisible trains
- Random "challenges"
- No northward belts
- Many values are "twice as bad"
- A lot of other stuff