Fun Mode

by exfret

The ultimate factorio meme mod. Filled with 100+ cursed gameplay changes, such as replacing small electric poles with big ones, causing coal to burn into fish, and adding more yummy science packs to slurp. Now with 100% more green!

Overhaul
18 days ago
1.1 - 2.0
654

Changelog

Version: 1.0.1
Date: 2024.12.03
  Features:
    - Added Alodo, Thyme56, and the sauce as supporter fish
  Changes:
    - Increased supporter fish range
    - Decreased fish for silo to 100 per letter F
    - Made offshore pump 2 version 2 one dark green uranium
  Bugfixes:
    - Marked compatibility with Space Age
Version: 1.0.0
Date: 2024.11.28
  Features:
    - Added driving lessons
  Changes:
    - Made tank recipe massively simpler
    - Congratulations message plays at a more appropriate time
    - Reworked fish sacrifice amounts
Version: 0.2.7
Date: 2024.11.26
  Changes:
    - Decreased cheeseman health by 5x factor
Version: 0.2.6
Date: 2024.11.25
  Features:
    - Added a supporter fish for Izzabelle
    - Added there is a spoon achievement
    - Added "research with" achievements for most new science packs
    - Renamed bulk inserters to stack inserters
    - Made landfill cheap because I'm full of mercy and love
    - Added some more for peperos (just a dad joke and achievement but still)
  Changes:
    - Increased the area for supporter fish to spawn from 10x10 to 12x12
    - Bob no longer requires power
    - Made rail signals craftable normally
  Bugfixes:
    - Actually fixed unboilers so they could be blueprinted
    - Fixed that flipping could cheese the direction requirement on inserters
    - Fixed corpses not teleporting
    - Removed cheeseman spoiler in laser upgrades
    - Added back empty barrels
    - Fixed some item sounds
Version: 0.2.5
Date: 2024.11.23
  Bugfixes:
    - Fixed crash when multiple players were moving at once with sit down and think research
Version: 0.2.4
Date: 2024.11.22
  Bugfixes:
    - Fixed startup crash from too many filters on inserter
Version: 0.2.3
Date: 2024.11.22
  Bugfixes:
    - Fixed some weirdness with the unboiler (or at least I thought so at the time)
Version: 0.2.2
Date: 2024.11.22
  Changes:
    - Moved multidirectional research to light green science
    - Updated the description
  Bugfixes:
    - Fixed that solid steam would report acceleration/top speed multipliers despite not being able to be put into vehicles
    - Marked incompatibility with light bot start
    - Fixed that even offline players were counted for whether they were green
Version: 0.2.1
Date: 2024.11.18
  Bugfixes:
    - Fixed crash every time a belt would rotate
Version: 0.2.0
Date: 2024.11.18
  Features:
    - (Beta) Cat and cheeseman 2
    - (Beta) Finished widget recipe changes
    - (Beta) You now have to research pistols to unlock the rocket silo
    - Actually, forget that, beta is now the default so you get all the new features!
    - Added a 20.01m pole specifically for BLNK2563
    - Setting to remove purely visual changes
    - Two new sacrifices
    - Made substations OP (you're welcome)
  Changes:
    - Express belts no longer require water 2 version 2
    - (Beta) Rebalanced some researches around the new py science
    - Burner inserter power usage is higher now
    - Increased productivity from sacrifices greatly
    - Removed copper cable and power armor as science packs due to confusion
    - Removed iron ore output on red circuits
  Bugfixes:
    - Removed crash when taking items from dead corpses
    - Fixed that pumps weren't unlockable
    - Grape juice springs no longer give 300k resources when placed
Version: 0.1.3
Date: 2024.11.06
  Features:
    - Added some supporter fish
    - Started work on a beta features mode
    - (Beta) Starting patches always overlap
    - Starting wooden armor with wooden roboport to make early game less painful
    - Added some starting items to make the beginning faster
    - Character corpses will sometimes teleport back to you, and they never expire
    - Trains suck you in
    - A second toolbelt research
    - Productivity research for iron plates
    - (Beta) Weird equipment shapes
    - (Beta) Very advanced oil processing
    - (Beta) Various green science packs
    - (Beta) Gatekeeping red science more
    - (Beta) The unboiler/solid steam
    - (Beta) Added py science
    - You know what, just read the beta-features.lua for all the beta features if you want
    - Probably a lot of bugs...
  Changes:
    - Supporter fish now don't spawn right next to you
    - Cliff explosive rocket is actually feasible to get now
    - Character corpses don't expire
  Bugfixes:
    - Fixed missing key on yummy grape juice springs
    - Fixed that cheeseman would spawn immediately when mining something rather than with a 1% chance
    - Localizations for slurpy juices are now in after being accidentally removed
    - Fixed oil patch sacrifice not working
Version: 0.1.2
Date: 2024.10.27
  Changes:
    - Removed mining things only giving back their ingredients
    - Some small tweaks
  Bugfixes:
    - Solved crash when spoons were inserted into a player's inventory while they were in map view
    - Prevented productivity from giving free nuclear reactors on low density structures
Version: 0.1.1
Date: 2024.10.26
  Features:
    - Removed evil spoilers like factoriopedia
  Changes:
    - Updated description on mod portal
  Bugfixes:
    - Added thumbnail back after accidentally getting rid of it
    - Fixed possible bug where killing peperos then sacrificing him could cause a crash
    - Removed softlock in the beginning where iron sticks were disabled
    - Fixed boilers having wrong input/output directions for their pipe connections
    - Fixed that cracking was still unavailable
    - Fixed lubricant not being replaced in recipes properly
Version: 0.1.0
Date: 2024.10.23
  Features:
    - Ported to 2.0
    - Added some oil-based silly localizations
  Changes:
    - Removed fast undergrounds being length 2 for other idea to be implemented at future date
    - Removed sand
    - Removed shifted icons (no longer supported by 2.0)
    - Temporarily removed trains being invisible due to code needing a complete rewrite
    - Removed roller skates (too jank for my liking)
  Bugfixes:
    - Fixed that some buildings did not return any of their ingredients
    - Fixed nighttime appearing suddenly due to incorrect offsets for start of daytime cycle
Version: 0.0.17
Date: 2024.10.20
  Features:
    - Sacrifices for exfret
    - Peperos cameo
    - A tech where you have to sit down and think really hard
    - Research for roller skates
    - Fish cameos for other playtesters
    - Oil solidification
    - Heavy armor is heavy and light armor is light
    - A sunny new challenge
    - A completely, absolutely, utterly useless research that totally does not do a single thing
    - Oil fish
    - Nuclear fish
    - Custom message when exfret is in the game
    - Inserter capacity bonus 2 is behind blue science now
  Changes:
    - Mining drill mining area increased
    - Oil refinery crafting speed is 2
    - Burner inserters have been made even better, just in case they weren't convincing enough before
    - Underground fluid distances are now shorter
    - Assembly machine 2's are slightly worse
  Bugfixes:
    - Refinery researches aren't unlocked on startup
    - Mining buildings gives back ingredients according to new recipes for them rather than old
    - Fixed changelog order being off
    - Fixed crash when placing max number of beacons
Version: 0.0.16
Date: 2024.10.20
  Bugfixes:
    - Hotfix for oil cracking
Version: 0.0.15
Date: 2024.10.19
  Features:
    - Lunar panels
    - Mining an entity gives you back its ingredients
    - A technology that regenerates biter bases and has no other redeeming qualities
    - Overhauled low density structures to live up to the latter half of their name
    - Crude oil is a bit different
    - Cliffside silo assembly
    - Chemical plants are replaced by physical plants
    - Refined version of solid fuel refining, refined
    - Rocket parts are made with letters F, U, and N, which have their own recipes
    - Picking up characters (the corpse) gives characters (the item), which are used in the U
    - "Encouraging" messages as you get farther into the game
    - Put chain signals at an appropriate position in the technology tree
  Changes:
    - Moved finesse research for not tripping over cliffs to green science
    - Made longness require automation
    - Changed research multiplier increase challenge to +10% rather than +50%
    - Explosives can't be cheesed as easily
    - Made assembler 2's faster
    - Made bob research cheaper
    - Heat exchangers smelt into boilers
    - Offshore pump 2 v2 now requires uranium and rocket parts don't
    - Made driving less terrible
    - Rocket no longer requires 110 rocket parts
Version: 0.0.14
Date: 2024.08.20
  Features:
    - Added cheeseman
    - Added custom message for Dosh if he ever plays this
    - New walls
    - Properly sorted lubricant in menu
    - Mining the crashed ship kills you
    - Steam engines smelt into steam turbines
    - Spoons are inserted into player inventories at the 8 hour mark
  Changes:
    - Removed Objectives (but kept mercy research)
    - Removed change to burner/electric mining drill mining area
    - It's now easier to mine character corpses
    - Fast belts have normal animation (other belts are still backwards)
    - Longer arms is now only a double modifier not a triple
    - Removed "disconnecting" while shooting gun due to bugginess
    - Removed void tile mining due to bugginess (you still get sand when placing stone bricks)
    - Attack cost modifier buffed to x2
    - Changed physical projectile damage tech to "bonk damage"
    - Bob research now just requires many burner inserters
    - Decreased number of fires at startup
    - Made day-night cycle normal again
  Bugfixes:
    - Fixed crash with instability research
Version: 0.0.13
Date: 2024.08.11
  Features:
    - Lubricant is now an item
    - Green stuff research
    - Added Bob
    - Switched boiler fluid boxes
    - Burner mining drills now can mine one tile around them, but electric drills can no longer do that
    - Added mercy system through technology unlocks
    - Ability to change permanent things back with an expensive research
    - Added a new challenge that rotates transport belts
  Changes:
    - Huge rocks spawn more biters
    - Renamed Damage Packs to Complex Doohickeys and allowed them to be successfully used by robots
    - Logistics 3 now has water 2 v2 as a prerequisite rather than lubricant
    - The steel recipe has been buffed to become 2500 iron to 1000 steel
    - Made fluid connections not as absurdly long
    - Removed shift for longness research
    - Lab 2's are now bigger
    - Lab 2's now have their own recipe that is different from lab 1's
    - Added message to hint that robots would use doohickey better
    - Flamethrowers were buffed (arc not so bad anymore)
    - Tweaked numbers for hazard concrete damage and speedup
  Bugfixes:
    - Decoratives no longer spawn on lakes
    - Fixed crash when repair packs in hand ran out
    - Express normal and underground belts weren't previously using water 2 v2 as an ingredient
    - Water 2, Version 2 now has correct research ingredients
Version: 0.0.12
Date: 2024.08.10
  Features:
    - New undergroundiness to all fluid boxes
    - Some technologies to deal with the challenges better
    - Some stuff for stone bricks
  Changes:
    - Optimized control phase code massively
    - Made rocket silo not take tons of energy
    - Reverted ghost tint back to normal
  Bugfixes:
    - Fixed straight driving being possible
    - Mining rocks via robots or destroying them still creates biters
Version: 0.0.11
Date: 2024.08.03
Version: 0.0.10
Date: 2024.07.31
  Features:
    - Repair packs are now damage packs
    - Added ring of fire on startup
    - Evolution factor has been scaled down so it always reports near zero (medium/big/etc. biters still appear after the same amount of time/pollution/nest destruction)
    - Added a challenge
    - Gates now close when the player is near and are normally open
  Changes:
    - The challenge that removes research progress only removes at most 1000 science cycles at once
Version: 0.0.8
Date: 2024.07.30
  Features:
    - Playtested as a group with some people
Version: 0.0.7
Date: 2024.07.30
  Features:
    - Switched colors of some boxes
    - A lot of stuff
  Changes:
    - Inserter directions are now different rather than all downwards
    - More accurate detection of whether you've fallen off a cliff
Version: 0.0.6
Date: 2024.07.28
  Changes:
    - Reorganized a bunch of stuff in the hopes of making the mod more coherent
Version: 0.0.5
Date: 2023.11.09
  Bugfixes:
    - Fixed crash with floor is lava on player respawn
Version: 0.0.4
Date: 2023.11.09
  Features:
    - No more straight driving
  Changes:
    - Pipes can now be placed using Fish Pipes
    - Idk a bunch
Version: 0.0.3
Date: 2023.10.31
  Features:
    - You can't walk over belts
    - Pipes can't be placed (use storage tanks and pumps instead)
    - Added heavy inventory mod prereq
Version: 0.0.2
Date: 2023.10.31
  Bugfixes:
    - Some crashes
    - Softlocks via coal being too hard
Version: 0.0.1
Date: 2023.10.18
  Features:
    - Recipe failure chance
    - Invisible trains
    - Random "challenges"
    - No northward belts
    - Many values are "twice as bad"
    - A lot of other stuff