Shared backbone for the Fulgorite mods: seed crystals, frits, fulgorite, recycling and the lightning plumbing. Installed automatically by Fulgorite Harvesting and Fulgorite Mining; not useful on its own.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Version: 0.12.1
Date: 29.07.2026
Changes:
- Recycling a Fulgorite can now yield holmium ore and stone from the same craft. The
two used to be mutually exclusive, so a craft that gave stone could never give ore.
The individual rates are unchanged at 50 % holmium ore and 25 % stone.
Version: 0.12.0
Date: 28.07.2026
Features:
- Fulgorite Recycling Productivity can now cover a second recycling recipe. Fulgorite
Enriching uses this so that Enriched Fulgorite Recycling advances with every level,
by the same step and off the same research. The extra effect only exists while a mod
asks for it, so nothing changes when none does.
- Technologies can now inherit the gate that decides where fulgorite comes from. A mod
that only consumes fulgorite no longer has to know whether Harvesting or Mining is
installed. Where no mod supplies fulgorite at all, a consumer can take the source's
place, so Fulgorite Recycling Productivity never sits open from the start.
Changes:
- The recycler icon frame is shared code now, so every Fulgorite recycling recipe is
drawn the same way.
Bugfixes:
- With no mod installed that grows or mineralizes nodules, Doped and Superlattice
Fulgorite Nodules could still be researched and crafted while the Vitric Nodule they
are built from could not. Both technologies now stay out of the tech tree until
something unlocks the first tier. Fulgorite itself is untouched, so a mod that
supplies it some other way still works.
Version: 0.11.0
Date: 28.07.2026
Features:
- Added Fulgoran Regolith, a tile that reclaims the ancients' ruins. Milled from fulgorite,
it can be laid over paving, walls, conduit and machinery, and over Foundation as well.
Fulgorite accepts it exactly as it accepts Fulgora's bare ground. Its recipe comes with
the installed mod's entry technology, alongside the Vitric Fulgorite Nodule.
Changes:
- The seed crystals are nodules now: Vitric Seed, Doped Seed and Superlattice Seed are
called Vitric, Doped and Superlattice Fulgorite Nodule. They are lumps of mineral, not
seeds, and carrying Fulgorite in the name keeps them apart from other mods' nodules.
Existing nodules, recipes and research carry over.
- The two nodule technologies were renamed to match.
- The tiles fulgorite accepts are now defined in one place and read by every Fulgorite mod,
so the two paths cannot disagree about where fulgorite may form.
Version: 0.10.1
Date: 27.07.2026
Changes:
- The seed tiers are now defined in one place: item name, plant name, sorting order,
harvest amount and mining amount. Harvesting and Mining read them from here.
- Quality Seeds Mod is told to ignore the fulgorite crystals. They are mineral, not
biological, so it no longer builds cultivators or seed upcycling recipes for them.
Version: 0.10.0
Date: 27.07.2026
Balancing:
- Actinide Frit now costs 3 uranium-238 (before 20) and 10 sulfuric acid (before 20)
- Refractory Frit now costs 1 tungsten carbide (before 4), 2 calcite (before 10) and 10 molten
iron (before 40)
- Filament Frit now costs 1 carbon fiber (before 4) and 5 jelly (before 15)
Version: 0.9.0
Date: 24.07.2026
Major Features:
- Initial beta release