Fulgora start

by teemu

Balance tweaks for Any Planet Start for starting on Fulgora

Tweaks
6 days ago
2.0
32
Manufacturing
Owner:
teemu
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
6 days ago
Latest Version:
1.0.0 (6 days ago)
Factorio version:
2.0
Downloaded by:
32 users

A set of balance changes on top of Any planet start to improve the experience when starting on Fulgora. Integrates Mini trains and Nuclear science. Fulgoran enemies mod supported.

Primary changes:

  • Early game technologies rearranged
  • Production science pack removed. Electromagnetic science pack replaces it instead. Nuclear science in turn fills in the role of the third "alien" science pack.*
  • Military science is pushed back to past rocket launch (unless Fulgoran enemies is present)
  • Mini trains and Mini trains lead the way mods incorporated. Railway requires green science and gives elevated rails without separate research.
  • Efficiency module 3 is researched with nuclear science, the recipe is changed to use uranium-238. Productivity module 3 is researched with agricultural science and the recipe uses bioflux.

Changes if Fulgoran enemies mod is present:

  • If Fulgoran enemies mod is present, scrap recycling is changed to yield carbon instead of solid fuel, and coal synthesis is unlocked in Sulfur processing, allowing military science to be researched.
  • Fulgoran vault ruin requires military research in order to be minable.