FPV Drones


Six drone airframes you fly yourself from the drone's own camera, or send to a point with a target designator: a recon quad, an FPV kamikaze, a heavy bomber, a thermite burner, plus a catapult-launched fixed-wing scout and loitering munition. They run on battery packs you recharge from your grid, and on fuel - run dry and they come down.

Content
a day ago
2.0
13
Combat

Changelog

Version: 0.4.3
Date: 2026-09-09
  Bugfixes:
    - Fixed the launch button in the catapult window taking the whole game down with it, which on a
      headless server meant a crash and a rollback to the last autosave. Closing the window destroys
      the button that was clicked, and the click handler kept reading it afterwards.
Version: 0.4.2
Date: 2026-09-09
  Bugfixes:
    - Fixed heavy stuttering, on both the client and the server, while the aircraft list (Ctrl+D)
      was open. The panel searched every surface for every airframe type and rebuilt all of its
      rows twice a second; it now rescans the fleet once every two seconds and only rewrites the
      range, endurance and status readouts in between.
    - Fixed "Unknown key" in place of the fuel category in aircraft tooltips: the two drone fuel
      categories had no localised names.
  Changes:
    - The aircraft list no longer resets its scroll position while it is open.
Version: 0.4.1
Date: 2026-09-09
  Bugfixes:
    - Fixed the mod failing to load: the drone bomb declared the vanilla grenade shadow as 46x48
      frames, but that sheet is 50x40. Sprite rectangles are only validated when the client loads
      graphics, so this got past the headless checks.
Version: 0.4.0
Date: 2026-09-09
  Major Features:
    - Two intermediates everything is built from: the drone airframe (frame, motors, speed
      controllers) and the avionics stack (flight controller, camera, video link). Scaling drone
      production is now two assembly lines rather than hand-crafting one-offs.
    - The research is five steps instead of three, each unlocking one capability and spread across
      the vanilla ladder: recon at red+green, strike at chemical+military, the target designator
      behind robotics, heavy lift behind engines and flamethrowers, fixed wings behind low density
      structures and production science.
    - Repeatable "Shaped charges" research: +25% Ovod and Lantset warhead damage per level.
  Changes:
    - Recon no longer costs military science: the Strizh is a map tool, not a weapon, and now
      arrives with oil rather than after it.
    - Every recipe reworked around the intermediates. Airframes differ by how many of each they
      take plus one signature ingredient: explosives, an engine, tankage or a wing.
    - Fixed-wing airframes need low density structures, which is what puts them in the late tier.
Version: 0.3.0
Date: 2026-09-09
  Major Features:
    - Remote piloting. Shift+D is now a toggle: press it to take the sticks, press it again to let
      go. Picking it up again reconnects to whatever you flew last, at any distance.
    - Aircraft list (Ctrl+D or the toolbar button): every airframe you own, with range, endurance
      and what it is currently doing, and a Take control button that works from anywhere.
    - "Take control" button in a drone's own window, and a Launch button in the catapult's window.
    - Warhead safety and burner state now survive a disconnect, so a reconnect continues where you
      left off.
    - Letting go of a fixed wing puts it into a holding pattern instead of parking it in mid-air.
  Bugfixes:
    - Slow-turning aircraft could orbit their return point forever without ever arriving, burning
      fuel until they crashed. They now brake to a hover on arrival, and fixed wings switch to a
      holding pattern instead.
    - Item icons were cropped with a fixed inset, which cut the rotors off the hexacopters.
Version: 0.2.0
Date: 2026-09-09
  Major Features:
    - Six airframes instead of one: Strizh (recon quad), Ovod (FPV kamikaze), Baba Yaga (heavy
      bomber), Drakon (thermite burner), Orlan (fixed-wing scout) and Lantset (loitering munition).
    - Target designator: point at a spot on the ground or on the map and the nearest idle aircraft
      flies there on its own. Strike drones detonate on the point, scouts circle and chart it, the
      bomber works through its rack, the Drakon burns a ring. Alt-select recalls aircraft.
    - Energy economy. Multirotors burn battery packs and leave spent packs behind, which the new
      charging station turns back into charged ones off your grid. Fixed wings burn fuel cans.
      Run dry in the air and the aircraft comes down.
    - UAV catapult: fixed-wing airframes launch from it at flying speed, on the bearing of your
      cursor, and the rail turns to match.
  Features:
    - Bomb drops with airspeed lead, salvo release, thermite fire trails, chart markers.
    - Fixed wings cannot hover: a minimum airspeed is enforced, so they turn in wide arcs.
    - Three technologies: FPV drones, Heavy drones, Fixed-wing UAVs.
  Changes:
    - Settings reworked: damage is now a multiplier, flight time is replaced by real fuel, and a
      hover drain setting controls what it costs to just hang in the air.
Version: 0.1.1
Date: 2026-09-09
  Bugfixes:
    - Fixed the pilot never getting into the drone: allow_passengers = false blocks the driver seat
      as well as the passenger seat, so linking left the player standing next to the drone.
  Changes:
    - Linking now verifies the player actually reached the driver seat and rolls back cleanly if not.
    - Any flight in progress is landed when the mod is updated.
    - Added the /fpv-reset command to get out of a stuck flight.
Version: 0.1.0
Date: 2026-09-09
  Features:
    - FPV drone: a flying single-use quadcopter with a shaped charge.
    - Shift+D launches a drone from your inventory (or links to a parked one) and hands you the camera.
    - Space detonates, Shift+Space toggles the warhead safety, Enter recalls you to your body.
    - Contact fuse: an armed drone detonates on touching a nest, worm or biter.
    - Runtime settings for warhead damage, blast radius, friendly fire, link range and flight time.