Bug or Error?
Please report all bugs and/or errors in the discussions. With errors please post the entire Lua stack error message. I will also need a step by step detailed explanation as to how it occurred so that I may reproduce this bug/error myself and fix it accordingly.
Existing Worlds/Saves?
If you have an already existing world/save and have already created forces using the /c game.create_force("Force Name")
command. This mod will automatically look and recognize them and populate the necessary data for them. All you have to do is claim the force by using the /claim
command to become the owner of that force. If you have not created a force and have used the default force player
then your buildings and research will not transfer if you create a new force. This is by design so that the game cannot be exploited, also because buildings are not owned by player but by force.
Upcoming Features
- Graphical User Interface - To show a force list, join requests, force friends, cease fires, etc...
- (Optional) Spawn Protection - Players can be protected temporarily to prevent spawn camping.
- (Optional) Base Protection - Other forces will not be able to destroy buildings while no members of the force are active.
- (Optional) Research Speed Boost - Speeds up research to help balance lower tier forces.
- Mod Settings - To toggle Spawn Protection, Base Protection and Research Speed Boost
- Localization - So the mod's text can be translated.