Forces

by Karutoh

This mod provides chat commands that players can use to create forces and also expands upon them.

Overhaul
3 years ago
1.1
474

FAQ

Bug or Error?

Please report all bugs and/or errors in the discussions. With errors please post the entire Lua stack error message. I will also need a step by step detailed explanation as to how it occurred so that I may reproduce this bug/error myself and fix it accordingly.

Existing Worlds/Saves?

If you have an already existing world/save and have already created forces using the /c game.create_force("Force Name") command. This mod will automatically look and recognize them and populate the necessary data for them. All you have to do is claim the force by using the /claim command to become the owner of that force. If you have not created a force and have used the default force player then your buildings and research will not transfer if you create a new force. This is by design so that the game cannot be exploited, also because buildings are not owned by player but by force.

Upcoming Features

  • Graphical User Interface - To show a force list, join requests, force friends, cease fires, etc...
  • (Optional) Spawn Protection - Players can be protected temporarily to prevent spawn camping.
  • (Optional) Base Protection - Other forces will not be able to destroy buildings while no members of the force are active.
  • (Optional) Research Speed Boost - Speeds up research to help balance lower tier forces.
  • Mod Settings - To toggle Spawn Protection, Base Protection and Research Speed Boost
  • Localization - So the mod's text can be translated.