Enforces building global sushi belts, all non sushi belts will halt. (Currently incompatible with all multi surface mods)
Mods introducing new content into the game.
Version: 0.0.1 Date: 17. 03. 2025 Bugfixes: - Fixed disabled belts not being able to be Q picked (pipette tool). - Fixed first loop not reliably getting enabled. - Fixed ghosts consistently crashing. Commands: - Debug Commands: disable, enable, toggle for belt states. - Debug Command: println to print information about the transport lines the player selected belt. - Debug Command: openEnds to find open ends orginating from the player selected belt. - Debug Command: cycle to find the size of a cycle originating from the player selected belt. - Debug Command: inspect to summarize contents of the BeltGraph. - Debug Command: squash to force squash a underground belt. Dependencies: - Optional robot_attrition: to make logistic robot setups less feasable. - Incompatibility space-age: creates surfaces - Incompatible with all mods adding surfaces (including Space age). Major Features: - All non cyclic belts will halt. Features: - Prefer disabling smaller loops on split. - Add Quickstart to allow faster starting with less early game. Minor Features: - Handle belt placing (player, robot, space plattform). - Handle belt deconstructing (player, robot, space plattform). - Handle belt rotation (player). - Handle belt rotation by placing the same over it (player). - Handle belt flipping (player). - Handle use of deconstruction planner. - Handle use of upgrade planner. - Handle underground belt parts seperately, making the output work, when there is no input connected. - Handle fast replace with different type, including splitters over belts. - Handle circuits conditions and splitter filters. (by just disabling them) Performance: - Apply changes lazily on_tick after it was computed, this aggregates fast replace changes together. Locale: - Added English (en). - Added German (de).
Version: 0.0.2 Date: 25. 03. 2025 Bugfixes: - Fixed that placing the output side of blueprinted underground first, causes a crash, while trying to squash the items on a non existant transport line. - Fixed drag placing non belts over belts changing the belt direction. Features: - Print panic if secondary surfaces are created.