Enforces building global sushi belts, all non sushi belts will halt. (Currently incompatible with all multi surface mods)
Mods introducing new content into the game.
Version: 0.0.1
Date: 17. 03. 2025
Bugfixes:
- Fixed disabled belts not being able to be Q picked (pipette tool).
- Fixed first loop not reliably getting enabled.
- Fixed ghosts consistently crashing.
Commands:
- Debug Commands: disable, enable, toggle for belt states.
- Debug Command: println to print information about the transport lines the player selected belt.
- Debug Command: openEnds to find open ends orginating from the player selected belt.
- Debug Command: cycle to find the size of a cycle originating from the player selected belt.
- Debug Command: inspect to summarize contents of the BeltGraph.
- Debug Command: squash to force squash a underground belt.
Dependencies:
- Optional robot_attrition: to make logistic robot setups less feasable.
- Incompatibility space-age: creates surfaces
- Incompatible with all mods adding surfaces (including Space age).
Major Features:
- All non cyclic belts will halt.
Features:
- Prefer disabling smaller loops on split.
- Add Quickstart to allow faster starting with less early game.
Minor Features:
- Handle belt placing (player, robot, space plattform).
- Handle belt deconstructing (player, robot, space plattform).
- Handle belt rotation (player).
- Handle belt rotation by placing the same over it (player).
- Handle belt flipping (player).
- Handle use of deconstruction planner.
- Handle use of upgrade planner.
- Handle underground belt parts seperately, making the output work, when there is no input connected.
- Handle fast replace with different type, including splitters over belts.
- Handle circuits conditions and splitter filters. (by just disabling them)
Performance:
- Apply changes lazily on_tick after it was computed, this aggregates fast replace changes together.
Locale:
- Added English (en).
- Added German (de).
Version: 0.0.2
Date: 25. 03. 2025
Bugfixes:
- Fixed that placing the output side of blueprinted underground first, causes a crash, while trying to squash the items on a non existant transport line.
- Fixed drag placing non belts over belts changing the belt direction.
Features:
- Print panic if secondary surfaces are created.