Most likely automatically fills in things properly, probably. Preferrably both fuel and ammunition, if possible.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 0.3.2 Date: 2024-11-29 Changes: - Added changelog.txt - Updated readme.
Version: 0.3.1 Date: 2024-11-13 Changes: - Rewrite large sections of the code. - Artillery Wagons, Artillery Turrets, and Spidertrons are now supported. - Rocket Turrets work properly. Rail Turrets also, but they might have worked previously as well, I never tested them :-P - Added 4 settings for ignored/preferred fuel and ammo items. Use the items prototype names, comma-separated if necessary. The mod now by default ignores capture-robot-rocket and atomic-bomb. - Now only tries to use fuel sources that can actually chemically burn
Version: 0.2.5 Date: 2024-10-30 Changes: - 2.0 fixes and updates. - If you have less than the configured stack % of fuel in your inventory, the mod inserts half of what you have now to help prevent running out of for example wood.
Version: 0.2.2 Date: 2018-01-20 Changes: - Fix startup errors in factorio 0.16.
Version: 0.2.1 Date: 2017-08-12 Changes: - Just some tidying up, nothing visible.
Version: 0.2.0 Date: ?? Changes: - Added ingame settings for percent-stack sizes.
Version: 0.1.2 Date: ?? Changes: - Update for 0.15.
Version: 0.1.1 Date: ?? Changes: - Fixed fuel insert/remove to not give you free stacks. Oops! Thanks Ratzap for reporting.
Version: 0.1.0 Date: ?? Changes: - Initial release