EDIT: I just realized, while it nullifies none of our points at all, I just realized I think we misunderstood that I was suggesting modifying the Carbon Fiber recipe to have Nettles as an ingredient, while I believe you were talking about making Stingfrond yield carbon fiber when produced or processed. I could be wrong there, simply realized that after typing [gestures below]. And either way, doesn't really change much about what the devs concluded.
That actually makes a lot of sense, I really appreciate the amount of thought you've put into this and I think that's a very valid and reasonable approach.
I would be interested in play testing it to see if it does work well / add interesting complexity. My only thought when taking that all into consideration is that carbon fiber is a resource you only use after successfully creating a functional factory on Gleba, considering it's unlocked with agri science, and you also don't need much of it until late game (I haven't gotten there to know how much carbon fiber you need for foundations, quantum chips, stack inserters, etc). Cut features almost always feel a bit out-of-place when reintroduced (namely thinking of some of the mob votes for Minecraft, whose mods I've tried and only a select few I felt still fit the vibe in retrospect), but sometimes from a different lens or position in the design process those cut features can be given new life.
Again, thanks for the detailed response, I really appreciate your honest thoughts and had forgotten about those FFF comments till you brought them back up, and I definitely agree the base Gleba experience is already burdensome as-is. And honestly I just barely scraped by in my vanilla SA playthrough to the point of unlocking rocket turrets to defend my precious and vulnerable farms lol. Manufacturing a few by hand with nettles could be not-that-bad, but otherwise it'd definitely be a tricky problem to solve mass production of the stuff given nettle's short spoil time (which you've already explained thoroughly in another thread)