Fluroflux: Stingfrond Agriculture


Bioluminesence is too cool to not grow! Stingfronds can be planted. Harvesting Stingfronds gives nettles, which are processed with Bioflux to make Fluroflux, a slow release dense nutrient. Stingfronds also have uses in neurotoxic ammunitions, great for Gleba!

Content
5 days ago
2.0
294
Manufacturing

g Next plant

11 days ago

Since you are on track to turn every plant on gleba growable, maybe boompuff next. It could provide an alternative recipe to explosive. Or for funny effect, maybe one can put a single landmine inside of a boompuff field to make the stomper regreting stepping foot into my territory.

And year these Stingfrond are cool. I sometime stop to stare at them.

11 days ago

So fun fact, if you open up the plants.lua, you can see the original intention in some comments for many of the plants, slipstack was lubricant, boompuffs was going to be rocket fuel, and stingfronds carbon fibre. etc etc. There aren't any details on the implementations for these ideas however. I think I read one of the Friday posts leading up to space age that they abandoned all that for just 2 trees, because it was getting too complicated / too many recipes for one planet - which is fair for the base game perhaps, Gleba does have more content from a recipe based perspective.

Anyway, I still like the idea of all the plants having a use, and it'd be nice for them to give you neat treats. I think your right, the boompuff needs to be weaponised. Great concept, I'll start pondering about the details... initial thoughts make me think it is something to do with stingfronds too - theres got to be a reason the pentapods don't go into the highlands, and its because they don't fair well against the stinging and booming haha.

On that note, I just realised what this Stingfrond mod needs, a new bullet ammo type, which contains stinging nettles, which does poison and slowing damage, which is really good against biological enemies.

10 days ago

Update, checkout my Boompuff agriculture mod! Hope you enjoy the implementation, this one was a little tricky to make, but I think its landed in a really fun place.

10 days ago
(updated 10 days ago)

Great I just saw it, I have an idea of making them produce an item that going to explode when spoiled but looking up their description I learned that they are explosive gas. And yeah turning them into a military option with flamethrower is great as flamethrower is not usable on Gleba due to having no oil outside of importing.

Though the current behavior of flamethrower is like a liquid, do you think it should fires a jet of flame like a tank? It certainly make it more unique. Current iteration is still fine though

9 days ago

Original idea was to have the agricultural tower output the gas directly, and that the "harvested" boompuffs would stay, instead of exploding, and you would have to slow run out of boompuffs as you exploded them etc etc.
Turns out you can't output fluid from an Ag-tower due to its prototype not inheriting other things in the same way. Or at least thats beyond my modding ability.
I ALSO considered trying to make the spoiled item explode! haha but it quickly became too difficult, and I thought, that might be too much balance wise anyway.
So yea, the item is just like a grenade, and also can be processed into the fluid (puff gas) which is the flamethrower ammo and also the recipe for explosives. I consdered putting it in every recipe needing explosives? so itd be easier to make explosive rockets etc just by adding gas to regular rockets. eh, might be too much. Anyway, play around with it, and let me know if you have any more great ideas haha

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