Error while running event flamethrower-fluid::on_init() flamethrower-fluid/control.lua:3: attempt to index field 'flamethrower-ammo' (a nil value)
stack traceback: flamethrower-fluid/control.lua:3: in function <flamethrower-fluid/control.lua:1>
If you disable Flamethrower Fluid and then load normally, what is there in place of flamethrower ammo? If you hold one in your cursor and then issue the Lua command "/c game.print(game.player.cursor_stack.name)" (this will disable achievements, don't save afterwards) what does it say?