Yeah, I'm using the default seed. Or rather, have been, because I finished the game by now.
Advanced Fish Processing doesn't feel like it has a better yield, while adding a lot of extra complexity. Because of this I set out to launch a rocket without any oil stuff. It is possible, with the exception of sulfur for blue science. There simply us no disassembly recipe that gives sulfur back.
Advanced Circuits can be made by crafting Efficiency-III modules and disassembling them back to fish. This is 10x more space efficient than the regular way without modules. If I remember correctly, making BC via Power Armor (dis-)assembling is potentially fish-positive, which creates a new problem: Not using that fish will block the loop.
For fish generation I didn't have any breakthrough. Fish to Iron Chest takes ~100 ASM-II per Yellow Belt of Fish. Steel Chest or Water Barrel are equal or worse, while being available later. The advantage here is that they require steel, which can use productivity modules. Steel adds some crafting time though. Water barrels are only 1 steel/barrel, so we need a higher amount of ASMs tasked with disassembling them.
I was looking for an item with a low total crafting time, that is also somewhat expensive so we require few disassemblers (disassembling is always 3 seconds). Not many items disassemble into fish only, but Steam Turbines do. ~80 ASM-II/Electric Furnaces fill a Yellow Belt, which can be reduced to half of that with fully moduled ASM-IIIs. Steam Turbines take lots of gears, which are fast to craft and are made in ASMs. This means twice the productivity modules compared to steel!
In the end I only used Iron Chests and Steam Turbines for fish production. Cargo wagons are also good candidates, but same as with steel chests/water barrels, they don't offer much of an improvement.