Fire Lights (Temporary 2.1 Patch)

by Joelbu

UNOFFICIAL TEMPORARY FACTORIO 2.1 PATCH. This is not an official update and should be deprecated when the original mod supports Factorio 2.1. Original mod by DataCpt: https://mods.factorio.com/mod/fire-lights Original version: 0.14.0 Adds lights to fires, explosions, muzzle flashes, bullets, rockets, projectiles and more! Fully customisable!

Tweaks
4 days ago
2.1
12
Combat

Changelog

Version: 0.14.3
Date: 2026-08-10
  Changes:
    - Restored display title to Fire Lights (Temporary 2.1 Patch).
Version: 0.14.2
Date: 2026-08-10
  Changes:
    - Renamed display title to [2.1] Fire Lights (Temporary Patch).
Version: 0.14.1
Date: 2026-08-10
  Changes:
    - Updated for Factorio 2.1 API compatibility.
    - Renamed as an unofficial temporary 2.1 patch so it does not replace the original mod.
  Info:
    - Original mod: https://mods.factorio.com/mod/fire-lights
Version: 0.14.0
Date: 2025.09.29
  Minor Features:
    - Atomic projectile lights are 3x bigger. 
    - Increased atomic bomb camera effects.
  Graphics:
    - Adjusted lighting effects of fissure attacks.
  Changes:
    - Decreased fire light intensity slightly.
  Bugfixes:
    - Fixed fire sticker size increase applying twice.
  Info:
    - Bumped version requirement for data-utils.
Version: 0.13.3
Date: 2025.09.11
  Features:
    - Increased size and tweaked the lights from rocket launches.
    - Added a setting to multiply or disable the rocket launch light changes.
Version: 0.13.2
Date: 2025.06.15
  Minor Features:
    - Added lights to negative fire damage effects.
  Bugfixes:
    - Fixed compatibility with mods that add labs without collision boxes. Credit to @Hoochie.
Version: 0.13.1
Date: 2025.05.05
  Features:
    - Added lights to working labs when they're missing.
  Info:
    - Updated both optional flashlight mod dependencies to versions compatible with 2.0. Credit to @NOiZE.
Version: 0.13.0
Date: 2025.02.24
  Bugfixes:
    - Fixed flashlight offset when using Light overhaul.
  Optimizations:
    - Internal refactoring.
  Info:
    - Moved my utility function into a new mod library.
Version: 0.12.2
Date: 2025.01.19
  Bugfixes:
    - Experimentally improved flashlight multiplier compatibility. Credit to @NOiZE.
  Locale:
    - Fixed typo.
Version: 0.12.1
Date: 2025.01.08
  Features:
    - Added a setting to disable the minimap when looking at space platforms.
  Minor Features:
    - Improved reliability of map settings.
  Bugfixes:
    - Fixed minimap being stuck closed if you disabled the setting while it was off. Credit to @NOiZE.
  Locale:
    - Changed word "remove" to "hide" for some map settings' descriptions.
Version: 0.12.0
Date: 2024.12.05
  Features:
    - Added a setting to multiply how much fires spread.
    - Added flickering to fires which change their sizes up and down.
  Minor Features:
    - Increased size of Vulcanus tree fires.
    - Changing the flashlight mult setting now applies to locomotive flashlights.
    - Added a separate setting to hide demolishers from the map.
  Graphics:
    - Changed fissure light effects.
  Bugfixes:
    - Fixed removal of enemies in map setting not applying to demolisher heads.
Version: 0.11.4
Date: 2024.11.27
  Bugfixes:
    - Fixed removal of enemies in map setting not applying to segmented units or pentapod feet.
    - Added compatibility for mods that change the default flashlight structure. Credit to @PaladinOne.
Version: 0.11.3
Date: 2024.11.22
  Minor Features:
    - Added lights to modded flamethrower turret muzzles.
  Bugfixes:
    - Fixed removal of enemies in map setting not applying to spider units.
    - Improved reliability of safety checks.
  Info:
    - Swapped out Clockwork for Diurnal Dynamics in optional dependencies.
Version: 0.11.2
Date: 2024.11.13
  Changes:
    - Disabled the rebalanced nightvision setting by default.
  Bugfixes:
    - Fixed compatibilty issue with mods that add spidertrons without lights.
Version: 0.11.1
Date: 2024.11.12
  Bugfixes:
    - Fixed animation speed issue.
Version: 0.11.0
Date: 2024.11.12
  Major Features:
    - Added Factorio 2.0 compatibility.
    - Added Space Age compatibility.
  Features:
    - Added lights to shotgun pellets and lasers.
    - Added lights to Space Age related attacks, projectiles and explosions when using Space Age.
  Changes:
    - Adjusted explosion light size and animation speed.
  Bugfixes:
    - Fixed character flashlight edgecases with some mods.
Version: 0.10.2
Date: 2024.09.26
  Bugfixes:
    - Improved vehicle light checks to support shield barriers that are actually cars. Credit to @Dh4mpyr.
Version: 0.10.1
Date: 2024.09.25
  Major Features:
    - Added lights to some buildings' death explosions.
  Minor Features:
    - Added a performance setting to removes the on-hit lights that are created when a bullet lands.
  Bugfixes:
    - Corrected changelog.
    - Fixed muzzle flash animations being slower than intended.
    - Fixed mismatched car headlights. Credit to @PeasantUnit.
Version: 0.10.0
Date: 2024.09.23
  Changes:
    - Decided on the name Fire Lights. Renamed things accordingly.
  Info:
    - Improved the mod description.
    - Added an icon.
    - Initial public release.
Version: 0.9.3
Date: 2024.06.09
  Features:
    - Added a new nightvision effect.
    - Increased nightvision power cost and size.
    - Added a setting to the disable nightvision overhaul.
  Graphics:
    - Nightvision effect no longer grants such good visibility. 
  Optimizations:
    - Added sanity check to flashlight size increase. Other mods seem to silently do them and the effects are multiplicative.
    - Added normalisation of spidertron flashlight sizes when multiple are found after a mod only changes the first.
  Bugfixes:
    - Yep.
Version: 0.9.2
Date: 2024.06.04
  Minor Features:
    - Added an idle light to flamethrower turrets.
  Graphics:
    - Slowed the gun and turret flash to make the added light more useful.
  Optimizations:
    - Reworked settings' implementation.
  Bugfixes:
    - Yep.
Version: 0.9.1
Date: 2024.05.24
  Major Features:
    - Added lights to projectiles.
    - Added flashes of light when guns and turrets fire.
  Minor Features:
    - Added extra setting for disabling explosion lights.
    - Added a setting to increase flashlight sizes for players, vehicles and spidertrons. 
    - Added more settings to startup settings.
  Optimizations:
    - Optimised runtime daylight check.
  Changes:
    - Increased light sizes.
    - Adjusted light algo.
  Bugfixes:
    - Yep.
Version: 0.9.0
Date: 2024.05.18
  Major Features:
    - Added dynamic lights to fires with sizes, colours and intensities based on their damages and types.
    - Added dynamic lights to explosions based on their size.
  Features:
    - Added a setting to hide enemy units on the minimap.
    - Added a setting to hide the minimap at night.
    - Added lights to fire stickers. (Fire worm spit) 
    - Has good mod compatibility.
  Info:
    - Initial privately shared release.
    - Works best with a mod that makes nights darker.
  Locale:
    - Basic en locale support.