fCPU


Factorio Customizable Processing Unit. Allow to write any logic on low level machine code. The fCPU acts like a programmable microcontroller with a vector coprocessor that supports many useful instructions.

Content
9 days ago
0.18 - 2.0
12.5K
Logistic network Circuit network

g 0.4.61 error

16 days ago

in the scenario editor, if i start the stopped time...

Error while running event fcpu::on_tick (ID 0)
fcpu/src/utils/Heap.lua:74: attempt to index local 'h' (a nil value)
stack traceback:
fcpu/src/utils/Heap.lua:74: in function 'priority'
fcpu/src/cpu/controller.lua:249: in function 'do_deferred'
fcpu/control.lua:101: in function <fcpu/control.lua:86>

16 days ago

I just found out that scenario migrations have to be handled completely separately from regular saves. Sorry for this.
Should be fixed in v0.4.63

16 days ago

I think your previous issue with the scenario might also be related to the fact that the migrations simply weren’t applied, which resulted in a state I couldn’t reproduce on my side.

16 days ago

Yes, I already thought that things work differently in the scenario editor. I can only work normally with the fcpu there when the time is running. It doesn't work in pause mode. Thanks for the quick fix.

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