fCPU


Factorio Customizable Processing Unit. Allow to write any logic on low level machine code. The fCPU acts like a programmable microcontroller with a vector coprocessor that supports many useful instructions.

Content
18 days ago
0.18 - 2.0
10.2K
Logistic network Circuit network

b Problems combining with Space Exploration

3 years ago
(updated 3 years ago)

Hi folks,

I got some problems with the mods. First, great job. Thx to all.

I wanted to use the fCPU to automate my space ship routes.
But after leaving the shipyard the fCPU I got 2 Problems:
- on the next instruction all mem channels and out are empy. Only the registers are filled correct.
- if the cpu is in sleep it does not wake up

Expecation:
- it continues at the line of code where it has been cloned.
- memory and out channel is preserverd.
- it does not need to sleep the remaining time. if it continues some ticks later or earlier does not matter

Some people pointed that leaving the shipyard ("teleport") is not working correctly
and this needs to fixed in fCPU events on_entity_cloned and script_raised_destroy.

factorio 1.1.5 fCPU 0.4.9, SE 0.5.2x

Copy/Cutting on vanilla with roboports works as expected in running mode.

3 years ago

I suggest using the signal transmission mod to remotely control your spaceships and keep the fcpu on the same surface.

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