Hey, I've been working on updating Dana to 2.0, and came across this mod, which seems quite similar. So I'm making this thread to compare the two.
Main features of Dana:
1. Full Crafting Graph
2. How to make...
3. Usages of...
The first two I've been able to do in Factory graph, but I couldn't find a way to make a graph of all the things that you can produce from initial items+fluids, especially to infinite depth (this is what I mainly use Dana for). Dana also appears to handle edge-case recipes such as boiler recipes (producing steam) and fuel usage (producing spent fuel cells) better.
On the other hand, your mod allows the player to reorganize the graph*, and has options to calculate production rates and generate a graph by selecting entities built in the over-world. I haven't really tried using the production rate calculator though (I haven't really used any mods like this, they all seem too complicated to me (for my current bases at least)).
*Though I've only been able to do it indirectly by changing the selection and then the visibility to selections and back to all. Blueprint, right-click, and arrow keys did not work well for me. The blueprint only worked once, and right-click/delete only makes the nodes disappear and reappear (but doesn't work if multiple nodes are selected), and sometimes they don't reappear at all (at least not locally where I can see them).
With respect to automatic layout, I think I prefer Dana. Dana goes from top to bottom, while Factory graph goes from left to right. For the full crafting graph, top to bottom is easier to read on most monitors (the non-vertical ones).
Let me know if there's any other differences.
Based on my experiences above, I also have some feature requests, but I think a separate thread is better for those.