Factory graph


A tool to build a graph of recipes and products. It can be also compute a default setup of machines and its throughput.

Utilities
5 months ago
1.1 - 2.0
4.08K
Manufacturing

g Comparison with Dana

8 months ago
(updated 8 months ago)

Hey, I've been working on updating Dana to 2.0, and came across this mod, which seems quite similar. So I'm making this thread to compare the two.

Main features of Dana:
1. Full Crafting Graph
2. How to make...
3. Usages of...

The first two I've been able to do in Factory graph, but I couldn't find a way to make a graph of all the things that you can produce from initial items+fluids, especially to infinite depth (this is what I mainly use Dana for). Dana also appears to handle edge-case recipes such as boiler recipes (producing steam) and fuel usage (producing spent fuel cells) better.

On the other hand, your mod allows the player to reorganize the graph*, and has options to calculate production rates and generate a graph by selecting entities built in the over-world. I haven't really tried using the production rate calculator though (I haven't really used any mods like this, they all seem too complicated to me (for my current bases at least)).

*Though I've only been able to do it indirectly by changing the selection and then the visibility to selections and back to all. Blueprint, right-click, and arrow keys did not work well for me. The blueprint only worked once, and right-click/delete only makes the nodes disappear and reappear (but doesn't work if multiple nodes are selected), and sometimes they don't reappear at all (at least not locally where I can see them).

With respect to automatic layout, I think I prefer Dana. Dana goes from top to bottom, while Factory graph goes from left to right. For the full crafting graph, top to bottom is easier to read on most monitors (the non-vertical ones).

Let me know if there's any other differences.

Based on my experiences above, I also have some feature requests, but I think a separate thread is better for those.

8 months ago

As i say in the other thread, to do manual layout of recipes, you have to uncheck "Automatic layour on selection change" in the settings panel.
I have build this tooltip to play with complex mods (i have played "seablock" with it, unfortunatly not ported to factorio 2.0).
The mod allows me to size precisely factory setup with many intricated product chain and loop. It is not easy because it requires
to find the correct free variables and how split the recipe graph into subgraph to reduce complexity. It was hard but it was fun with my tool.

7 months ago

Thanks, unchecking "automatic layout on selection change" worked to make the moving the nodes manually work. I think you should make that the default or mention it on the Mod Information page (under the section "Graph edition").

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