A fork of Factorissimo 2 from notnotmelon that works with Janky Quality.
Mods introducing new content into the game.
Version: 1.4.3 Date: 2024-08-06 Compatibility: - Fixed crash when exploded by a nuke from the true nukes mod
Version: 1.4.2 Date: 2024-08-06 Compatibility: - Added optional dependancy on shall belt config (https://mods.factorio.com/mod/factorissimo-2-notnotmelon/discussion/64e219d0f621bbed514bc3ab)
Version: 1.4.1 Date: 2024-08-05 Bugfixes: - Fixed an issue with the remote API causing new factorissimo tiers to not function.
Version: 1.4.0 Date: 2024-08-05 Features: - Added a runtime mod setting to prevent travel inside factorissimos via spidertron
Version: 1.3.1 Date: 2024-08-05 Locale: - Delete unneeded locale files
Version: 1.3.0 Date: 2024-08-05 Features: - Added automatic portal deployment with via https://github.com/fgardt/factorio-mod-template Changes: - Fix license files
Version: 1.2.3 Date: 2023.1.17 Info: - Spidertrons now must have a driver for teleportation - Fixed crash with picker dollies - Fixed crash with adv fluid handling for pY - Fixed crash with factoriomaps
Version: 1.2.2 Date: 2022.12.9 Info: - Fixed a crash with K2+SE - Added layout.surface_override to layout API https://mods.factorio.com/mod/space-factorissimo-updated/discussion/62f24d587d4d88d0f006c738
Version: 1.2.1 Date: 2022.12.9 Info: - Fixed a crash with SE https://mods.factorio.com/mod/factorissimo-2-notnotmelon/discussion/638a256cb94c53001f98940f
Version: 1.2.0 Date: 2022.11.30 Info: - Blueprinting a factory exterior will now preserve all interior entities as ghosts
Version: 1.1.27 Date: 2022.11.22 Info: - Fixed chest connections ignoring bars in some cases https://mods.factorio.com/mod/factorissimo-2-notnotmelon/discussion/637aa5d3c2757b81f497a4de
Version: 1.1.26 Date: 2022.11.12 Info: - Fixed issues with chest connections not stacking items properly https://mods.factorio.com/mod/factorissimo-2-notnotmelon/discussion/63704be93c80dcd14d7abb29
Version: 1.1.25 Date: 2022.11.12 Info: - Added soft dependancy on Krastorio https://mods.factorio.com/mod/factorissimo-2-notnotmelon/discussion/636fd426f40a0a5fafbdaa4e
Version: 1.1.24 Date: 2022.11.11 Info: - Spanish translation from Francisco López Román
Version: 1.1.23 Date: 2022.11.11 Info: - Fixed issue when SHIFT+Clicking factory power poles. https://mods.factorio.com/mod/factorissimo-2-notnotmelon/discussion/6320a625f5d6c3baf18b821e
Version: 1.1.22 Date: 2022.11.11 Info: - Fixed rare issue with 1.1.16 migration file https://mods.factorio.com/mod/factorissimo-2-notnotmelon/discussion/6320aa69717dbe0f313c4786
Version: 1.1.21 Date: 2022.11.10 Info: - Fixed item-with-tags getting tags reverted when moving through a chest connection https://mods.factorio.com/mod/factorissimo-2-notnotmelon/discussion/636ca225ad2206759f389838
Version: 1.1.20 Date: 2022.8.17 Info: - Chinese translation from 0x3F4 - Fixed 2ed crash with Efficient Smelting - Reduced hand mining time of factory buildings from 5->1 - Changed descriptions of some mod settings - Factory circuit transfer combinator changed to use operable=false instead of closing the gui via script - Improved spidertron teleportation when the spider is controlled with a remote and has a driver
Version: 1.1.19 Date: 2022.8.8 Info: - Added ablity to blueprint factory overlay combinators - Fixed crash with Efficient Smelting - French translation from KroMignon
Version: 1.1.18 Date: 2022.8.1 Info: - Hotfix for jetpack mod crash
Version: 1.1.17 Date: 2022.8.1 Info: - Fixed some more unknown key issues while using space exploration - Fixed a potential crash with radar changes in 1.1.16 - Added compatiblity with https://mods.factorio.com/mod/jetpack
Version: 1.1.16 Date: 2022.7.31 Info: - Added hr graphics for the factory circuit connector - New technology icon for External Overlay Display - Companion drones can now build factory buildings normally - Fixed performance problems with hidden radars
Version: 1.1.15 Date: 2022.7.30 Info: - Fixed that you could create a circuit connection without proper research - Connection snapping code was rewritten to use selection boxes instead of bounding boxes. Fixes issues with the squeak through mod and certian modded entities. - Fixed some unknown key issues while using space exploration
Version: 1.1.14 Date: 2022.7.28 Info: - Added error message when building a factory building with companion drones. was causing save corruption before - Fixed that destroying a pole with a pistol/biter would cause the pole's ghost to not have wire connections
Version: 1.1.13 Date: 2022.7.27 Info: - Fixed chat spam
Version: 1.1.12 Date: 2022.7.27 Info: - Fixed that destroying factory buildings from another mod removed connection indicators and factory overlays - Fixed an issue with the spidertron engineer mod - Fixed that companion drones could enter factory buildings - Construction robots will now travel with the player even if the player is riding a spidertron - Fixed that the factory overlay would show incorrectly in spefic scenarios - Fixed an incompatibility with Building Time mod
Version: 1.1.11 Date: 2022.7.25 Info: - New HR graphics from drd_avel
Version: 1.1.10 Date: 2022.7.24 Info: - Fixed a crash with the power-grid-comb mod
Version: 1.1.9 Date: 2022.7.24 Info: - Chest connections will now point towards provider chests by default
Version: 1.1.8 Date: 2022.7.24 Info: - Fixed that connection settings was obtainable - Spidertrons will now only enter a factory building without a driver if their autopilot destination is above a factory building
Version: 1.1.7 Date: 2022.7.24 Info: - Added Russian translation from Eldrinn Elantey - Belt connections now work with splitters
Version: 1.1.6 Date: 2022.7.24 Info: - Added flying text when trying to create a connection without proper research - New graphics for circuit connection research - Circuit connection and chest connection research is now gated behind Arcitechure 2 - Added high-res pipe connection graphics - Removed cancel_creation() from remote api - Added crowdin https://crowdin.com/project/factorissimo
Version: 1.1.5 Date: 2022.7.23 Info: - Fixed a crash with companion drones - Added sound effects while creating factory connections - Fixed several issues with editor mode - Reverted the change from 1.0.11: "Fixed that you could rotate a factory building when you had something in your cursor" - Fixed a crash when destroying a factory building that was near a power switch but not connected to it - Fixed several compatiblity issues with bio industries - Robots are now indestructable after picking up a factory building
Version: 1.1.4 Date: 2022.7.21 Info: - Fixed a crash when destroying an entity without a unit number
Version: 1.1.3 Date: 2022.7.21 Info: - Spidertrons can now enter a factory without a driver - Removed the factory-1-overlay entity - Fixed crashes involving having a factory building inside itself - Tech tree changes - Removed remnants - Fixed that clicking the camera toggle button with a factory in your cursor could cause the overlay to never disappear - The camera now works for factory items on the floor - New heat connection tech graphics
Version: 1.1.2 Date: 2022.7.19 Info: - Fixed that you could rotate connection indicators
Version: 1.1.1 Date: 2022.7.19 Info: - Fixed that you couldn't enter factory buildings after running /c game.reload_mods() - Fixed a crash when riding a car inside a rocket silo
Version: 1.1.0 Date: 2022.7.19 Info: - Added a remote API
Version: 1.0.13 Date: 2022.7.18 Info: - Fixed circuit connections not working across the same surface
Version: 1.0.12 Date: 2022.7.17 Info: - Fixed hovering a factory pole in the map viewer would show the wrong factory exterior - Fixed an incompatibility with Companion Drones and similar mods - Fixed issues with defines.events.script_raised_built and defines.events.script_raised_revive - Made it easier to migrate from the unforked version - Added localisation to dummy pipe connections - Removed bulk pipes for dummy pipe connections - Fixed blueprinting a invalid factory building causing a crash - Factory buildings are now a high priority military target - Factory buildings now drop themselves on the ground when killed. (Instead of being voided)
Version: 1.0.11 Date: 2022.7.16 Info: - Added a setting that allows you to toggle number graphics on factory buildings (default: off) - Fixed that you could rotate a factory building when you had something in your cursor - New graphics for factory item icons - Fixed that fluid would not flow past hidden bulk pipes - Removed out-of-factory tiles. Replaced with out-of-map
Version: 1.0.10 Date: 2022.7.15 Info: - Greatly improved spidertron teleportation - Fixed some localisation issues in the custom hotkeys gui
Version: 1.0.9 Date: 2022.7.15 Info: - Fixed a crash when creating a blueprint without any entities - Changed belt spilling mechanics https://mods.factorio.com/mod/factorissimo-2-notnotmelon/discussion/62d18f8d8dcfa2a515e77f2a - You can now blueprint connection settings
Version: 1.0.8 Date: 2022.7.15 Info: - Fixed a crash with the copy and cut blueprint tools
Version: 1.0.7 Date: 2022.7.14 Info: - priority electric pole mechanics were removed https://mods.factorio.com/mod/factorissimo-2-notnotmelon/discussion/62ce7014bb9d8bc591641649 - blueprinting system was improved (still more work to do) - Fixed https://mods.factorio.com/mod/factorissimo-2-notnotmelon/discussion/62d02ea6c3132d49100acef7 - Fixed https://mods.factorio.com/mod/factorissimo-2-notnotmelon/discussion/62d0762d0731c7acf8048c54
Version: 1.0.6 Date: 2022.7.13 Info: - fluid connections now support 'offshore-pump' - changed factory building default surface from "Factory floor 1" to "factory-floor-1"
Version: 1.0.5 Date: 2022.7.13 Info: - fixed a crash when picking up invalid factory buildings - fixed that trying to use recursion without the research would cause an unbound building - inactive factory buildings no longer have overlay cameras - fixed high-speed gui flashing when selecting a factory and a factory camera at the same time
Version: 1.0.4 Date: 2022.7.12 Info: - factory buildings are now stored as item-with-tags - factory items will now show their config settings on their item form - removed the limit of 99 factory items - removed factory requester chests. they are unnecessary with this new system - researching recursion 1 or recursion 2 will now auto enable inactive buildings - personal robots will now teleport with the player when they change buildings
Version: 1.0.3 Date: 2022.7.12 Info: - belt connections now support 'loader', 'loader-1x1', 'linked-belt'
Version: 1.0.2 Date: 2022.7.11 Info: - fixed a bug involving picking up a factory building with a full inventory - added pipe connections for pumps, storage-tank, infinity-pipe - fixed a crash involving belts registered in final-fixes stage - fixed a crash involving rotatable fluid entities - fixed crash with mobile factory mod - fixed an issue with blueprinting factory fluid connections - reduced mod tile usage
Version: 1.0.1 Date: 2022.7.9 Info: - fixed a crash involving solar panels and robots - you can now use a spidertron to enter a factory building
Version: 1.0.0 Date: 2022.7.8 Info: - factory lamp upgrade overhaul - acculumulators function properly in factory buildings - improved electric interface gui - factorio api now allows for unlimited surfaces. updated the mod to reflect this - new mod setting Factorissimo2-same-surface - added linked-container and infinity-container to chest connections - Optimized electric network using cross surface wiring - Optimized factorissimo pollution handling - Optimized players entering and exiting factorissimo buildings - Optimized circuit connections to use cross surface electric pole wiring - Optimized belt connections using the new linked-belt prototype - All electric network connections are now bidirectional - Adjusted factorissimo-1 recipe to use more copper - New setting allows all buildings to be on the same surface. You will be able to see all your factories from the map view - Removed cheaper technology and recipe settings - Heat pipe connections - Dummy pipe connections only form when pipes are connected on both sides - Removed bulk input and output fluid pipes. Fluid transfer is now always fast with any pipe connection