Factorio 2.1 continuation of Factorio Admin Command Center by louanbastos. A powerful and intuitive GUI-based administration toolkit for Factorio. Includes over 20 categorized tools for editing, blueprinting, map cleanup, tech unlocks, pollution control, and more — all accessible via a sleek tabbed interface with Lua console support. Replaces the original mod in existing saves and keeps its saved state.
Version: 4.4.1
Date: 2026-10-26
Bugfixes:
- Fixed slider bonuses (reach, robot speed, inventory slots, lab speed and the rest) being lost when mods were added, removed or updated, or when startup settings changed. The game resets technology effects at those times, which wiped the bonuses while the GUI still showed them as applied. They are now reapplied automatically, so there is no need to clear and re-set the sliders.
Version: 4.4.0
Date: 2026-10-24
Info:
- First release as FACC Redux, a Factorio 2.1 continuation of Factorio Admin Command Center by louanbastos.
- Replaces the original mod in existing saves and carries over its state (requires removing the original mod).
Features:
- Added "Infinite ammo (weapons and turrets)" startup setting.
Compatibility:
- Updated for Factorio 2.1 (requires base >= 2.1.7) and flib 0.17.
- Updated recipes to use the new "categories" recipe property.
- Updated "Fill Platform Thrusters" and the stats HUD propellant readout to the new entity fluid API (LuaFluidBox was removed).
- Updated the Legendary Upgrader selection modes, which no longer select entities implicitly in 2.1.
- Fixed the Execute Lua console hotkey (Ctrl + Enter) not being bound, as 2.1 renamed the key to RETURN.
- Fixed teleports from remote view (map) only moving the camera instead of the character.
Version: 4.3.2
Date: 2026-04-26
Bugfixes:
- Fixed a startup crash that could happen when another mod changed the player character setup. The internal ghost character is now created without trying to use a missing inventory item.
Version: 4.3.1
Date: 2026-03-30
Changes:
- Moved "Set Surface Solar Power Multiplier" from the Environment tab to the Power tab.
Bugfixes:
- Fixed "Generate Planets Surfaces and Chart Area (Space Age)" to reliably chart a 150x150 area after creating each planet surface.
Version: 4.3.0
Date: 2026-03-30
Features:
- Added "Set Inventory Slots Bonus" in the Character tab with numeric input and apply button.
- Added "Handcraft Speed Boost", "Character Health Bonus", and "Character Trash Slot Bonus" sliders in the Character tab.
- Added "Robot Storage Bonus", "Robot Battery Bonus", and "Following Robot Lifetime Bonus" sliders in the Logistic Network tab.
- Added "Gun Speed Boost" and "Artillery Range Boost" sliders in the Combat tab.
- Added "Set Surface Solar Power Multiplier" slider+button in the Environment tab.
- Added "Laboratory Speed Bonus" and "Laboratory Productivity Bonus" sliders in the Cheats tab.
- Added "Inserter Stack Size Bonus", "Bulk Inserter Capacity Bonus", "Belt Stack Size Bonus", "Maximum Following Robot Count", and "Beacon Distribution Bonus" sliders in the Logistic Network tab.
- Added "Mining Drill Productivity Bonus" slider in the Mining tab.
- Added "Train Braking Force Bonus" slider in the Trains tab.
- Added "Create Full Tank" action in the Transportation tab with pre-equipped grid loadout.
- Added "Create Full Spidertron" action in the Transportation tab with pre-equipped grid loadout.
Changes:
- Added Toolbelt-aware minimum validation for inventory slots bonus (minimum 0, or 10 after researching Toolbelt).
- Removed "Convert to Legendary Quality (Quality)" action from Blueprints, keeping Legendary Upgrader as the official path.
- Extended the public Remote API action list and schemas to support all new slider actions.
- Removed the Manufacturing tab from the main GUI and moved crafting/mining speed controls into Character.
- Updated Nauvis planet teleport caption to show only "Nauvis" (without Space Age suffix).
Compatibility:
- Added safe clamp for inventory slots bonus values (0 to 65535).
- Added safe clamp for Bulk Inserter Capacity Bonus according to API limits (0 to 254).
Bugfixes:
- Fixed "Convert Inventory to Legendary (Quality)" so equipped armor and armor with equipment grids convert without duplicating armor or losing grid equipment.
- Fixed ammo and turret damage sliders to handle Base-only and DLC combinations without errors when Space Age categories/entities are unavailable.
Translation:
- Added EN, pt-BR, and external locale names, messages, and tooltip for the new option.
- Added EN, pt-BR, and external locale names and tooltips for the new Character/Cheats/Logistic/Mining/Trains sliders.
- Updated internal and external locales for the new Nauvis teleport caption key.
Version: 4.2.0
Date: 2026-03-22
Features:
- Added startup option to let machines work without electricity.
- Added startup option to let machines and vehicles work without fuel.
- Added startup option to craft recipes without ingredient input.
Changes:
- Non-mineable tools now apply only to the current surface (both switch and permanent button).
- Updated related messages and tooltips to match this behavior.
Bugfixes:
- Fixed the Full Armor action so it works correctly again on Factorio 2.0.76.
- Fixed a Legendary Upgrader shortcut crash in modded setups where Quality technology is removed or altered.
Translation:
- Synced EN and pt-BR strings for the new settings and non-mineable behavior.
Version: 4.1.0
Date: 2026-03-18
Major Features:
- Added the new Fast Teleport Manager window (save points, map tags, rename/delete, and quick teleport).
- Added the public Remote API with documentation for other mods to call FACC features.
Features:
- Added Repair Mined Item.
- Added separate Distance Cheats as bonus-based controls (adds on top of existing values).
- Added Surface Properties Editor controls.
- Added per-surface toggle for "Do not spawn enemies".
- Added Planets Teleport support following game progression (Nauvis, Vulcanus, Fulgora, Gleba, Aquilo).
- Added Stats HUD module with sensors (coordinates, time/day, playtime, evolution, pollution, research ETA, speed, fuel/propellant, handcraft timer).
Control:
- Added event-driven background processing mode for heavy actions, with progress updates and completion messages.
Gui:
- Organized action order to match the project pattern (switches, slider+switch, buttons, slider+button, sliders).
- Added proper disabled state for unsupported actions instead of hiding options.
- Added hotkey support for opening the teleport module faster.
Optimizations:
- Improved heavy operations for large saves with optional async processing.
- Kept instant mode available through settings for players who prefer the old behavior.
Translation:
- Updated and expanded EN and pt-BR strings for new modules and HUD messages.
- Synced placeholder-based texts for consistent value formatting.
Compatibility:
- Improved checks for Space Age/Quality-dependent actions and kept unsupported options disabled.
- Improved planet/surface detection to better adapt with modded content.
Version: 4.0.0
Date: 2026-03-12
Major Features:
- FACC now uses FLib as a required library for its core interface systems.
Gui:
- Updated the main admin window and Lua console window to the FLib GUI structure.
- Improved window sizing and layout behavior for a more stable interface experience.
Optimizations:
- Improved internal math and area handling used by multiple tools (sliders, radius actions, and platform distance).
- Reduced repeated logic by centralizing shared calculations into common utility modules.
Changes:
- Reorganized internal code to be cleaner and easier to maintain for future updates.
Compatibility:
- Added mandatory dependency: FLib 0.16.5 or newer.
Version: 3.9.0
Date: 2026-03-12
Features:
- Added "Refuel Platform Thrusters (Space Age)" option in the Transportation tab.
- Added "Add +100 to Infinite Researches" option in the Cheats tab.
Changes:
- Improved menu behavior when opening, closing, and loading saves.
- Improved Space Platform distance control updates.
Bugfixes:
- Fixed text messages that were not showing values correctly (counts, radius, and level increases).
Translation:
- Added English and Brazilian Portuguese names, messages, and tooltips for the new options.
Version: 3.8.0
Date: 2025-11-12
Features:
- Added the Instant Mining Drills setting to make every drill pull ores instantly.
- Added the Instant Crafting Machines setting so assemblers, furnaces, and rocket silos finish recipes instantly.
Version: 3.7.3
Date: 2025-11-11
Changes:
- All sliders that boost robots, crafting, ammo, or turrets now follow Factorio 2.0.72's safe limits, so their numbers never wander into values the game rejects.
Bugfixes:
- Moving the "Increase Robot Speed" slider could freeze the game if another mod or an old save left a strange bonus behind. We now clean up that old number before applying the new one.
- The ammo, turret, and crafting speed sliders apply the same cleanup, preventing surprise warnings when loading older saves.
- Saved slider values now live in Factorio's own persistent storage, so every toggle and number survives reloads and future updates.
Version: 3.7.2
Date: 2025-09-21
Changes:
- Renamed "Disable auto resource regeneration" to "Enable auto resource regeneration" and inverted its behavior (when ON, auto regeneration is enabled).
Version: 3.7.1
Date: 2025-09-08
Bugfixes:
- Fixed an issue with Instant Trash.
Version: 3.7.0
Date: 2025-09-08
Features:
- Invincible Player: Keep your character safe from damage while it's ON.
- Ghost Mode: Move freely like a ghost, without getting stuck on buildings.
- Instant Request: Requested items arrive instantly.
- Instant Upgrade: Upgrades apply instantly when you use the Upgrade Planner.
- Instant Trash: Items sent to logistics trash slots disappear right away.
- Indestructible Builds: Make all structures unbreakable to protect key areas.
- Non-mineable Builds: Prevent structures from being mined or picked up.
Translation:
- Added English and Brazilian Portuguese text for the new options.
Version: 3.6.2
Date: 2025-09-02
Bugfixes:
- Fixed Instant Blueprint on Orbital Bases.
- Fixed Instant Blueprint to correctly place modules from blueprints.
- Fixed Instant Deconstruction to properly remove tiles (e.g., concrete, refined concrete, stone brick, landfill).
- Fixed Remove Deconstruction Mark to also remove tiles.
Changes:
- Changed Ammo to Turrets to use rockets instead of explosive rockets.
- Updated Build Ghost to revive ghosts with modules from the blueprint.
- Moved Deconstruction Mark feature to the Blueprints section.
- Moved Repair and Rebuild feature to the Blueprints section.
Version: 3.6.1
Date: 2025-08-28
Bugfixes:
- Instant Deconstruction now correctly removes tiles marked with the Deconstruction Planner (e.g., concrete, refined concrete, stone brick, landfill).
Version: 3.6.0
Date: 2025-08-27
Features:
- Instant Blueprint Building – place a blueprint and it appears right away.
- Instant Deconstruction – anything you mark for removal disappears instantly.
- Instant Rail Planner – rails from the planner are built instantly.
Gui:
- Added simple on/off switches with clear tooltips for the new features.
Translation:
- Added English and Brazilian Portuguese text for the new options.
Version: 3.5.8
Date: 2025-08-26
Features:
- Split "Infinite Resources Multiplier" into two settings: one for SOLID resources and one for FLUID resources.
Works with vanilla categories (basic-solid, hard-solid, basic-fluid) and most modded categories.
Changes:
- Smarter detection for modded resources: applies the Fluid multiplier if the category name contains "fluid" or if the resource behaves as a fluid; otherwise applies the Solid multiplier.
- Infinite-resource top-ups on chunk generation and on new surfaces now respect the correct (Solid/Fluid) multiplier.
- Autoplace richness for infinite resources now uses the corresponding Solid/Fluid multiplier.
- Defaults keep previous behavior (both set to 1×).
Translation:
- Added EN and pt-BR names/descriptions for the new Fluid multiplier setting and Solid multiplier setting.
Version: 3.5.7
Date: 2025-07-31
Bugfixes:
- Fixed Long Reach slider bug.
Version: 3.5.6
Date: 2025-07-30
Bugfixes:
- Fixed compatibility bug between Space Age and Base versions in Set Infinite Research to Level 100 feature.
Version: 3.5.5
Date: 2025-07-28
Gui:
- Updated again tooltip for Disable auto resource regeneration.
Version: 3.5.4
Date: 2025-07-28
Gui:
- Updated tooltip for Disable auto resource regeneration.
Version: 3.5.3
Date: 2025-07-28
Minor Features:
- Added mod option to disable auto resource regeneration.
Version: 3.5.2
Date: 2025-07-28
Changes:
- Updated the Adjust Crafting Speed slider to increase the crafting speed instead of setting it directly.
Version: 3.5.1
Date: 2025-07-27
Bugfixes:
- Ignore non-regenerable and non-autoplaceable ores.
Changes:
- Regenerate all resources on map load instead of on player spawn.
Version: 3.5.0
Date: 2025-07-26
Features:
- Added Infinite Resources option.
- Added Infinite Resources Multiplier option.
Version: 3.4.0
Date: 2025-07-21
Features:
- Added Infinite Research module (set research level to 100).
- Added Enable Ghosts for destroyed entities before unlocking construction robots module.
Gui:
- Added Tooltips for all modules.
Translation:
- Added translations for all new modules and tooltips.
Version: 3.3.1
Date: 2025-07-17
Gui:
- Converted Robot Speed from switch to slider.
- Converted Long Reach from switch to slider.
- Converted Ammo Damage Boost from switch to slider.
- Converted Turret Damage Boost from switch to slider.
Bugfixes:
- Fixed slider bug caused by other mods.
Version: 3.3.0
Date: 2025-07-17
Features:
- Added Increase/Restore Turret Damage Strength module.
- Added Increase/Restore Ammo Damage Strength module.
- Added Increase Reach module.
- Added Increase Player Speed module.
- Added Reset Resources module.
- Added Legendary/Normal Robots module for logistic network.
- Added New Armors module for base game, base+quality, and space-age.
- Added Increase/Restore Robots Speed module.
Gui:
- Moved cheats tab to the top for better access.
Translation:
- Added translation lines for all new modules.
Version: 3.2.1
Date: 2025-07-10
Gui:
- Changed the GUI size to a larger height and width.
Version: 3.2.0
Date: 2025-07-10
Features:
- Added option to remove ground items.
- Added option to toggle trains between automatic and manual mode.
- Added option to adjust game speed in real time.
- Added option to adjust mining speed in real time.
- Added option to adjust crafting speed in real time.
Gui:
- Made the platform distance slider more interactive and immersive with a drag-and-drop interface.
- Standardized the new speed controls (game, mining, crafting) as live sliders without confirm buttons.
- New live sliders for game speed, mining speed, and crafting speed.
Translation:
- Added translations for all new functionalities.
Bugfixes:
- Fixed an issue where some legacy feature buttons were not displaying in the GUI.
Version: 3.1.1
Date: 2025-07-02
Minor Features:
- Added a button in the Cheats tab that inserts 100,000 coins into the player's inventory. Useful for scenarios like Tight Spot or Rocket Rush.
Version: 3.1.0
Date: 2025-07-01
Major Features:
- Legacy tabs replaced by a new category-based tab system.
Features:
- Modules reorganized into their respective category panels.
Translation:
- Refreshed all UI strings to match renamed tabs and elements.
Version: 3.0.2
Date: 2025-07-01
Bugfixes:
- Fixed subheader title not updating immediately when switching tabs; it now refreshes in real time as you click.
Version: 3.0.1
Date: 2025-06-30
Gui:
- Always show Quality and Space Age feature controls (visible but disabled when the corresponding mods are inactive) instead of hiding them.
Bugfixes:
- Fixed startup syntax error in `scripts/gui/main_gui.lua` ("unexpected symbol near ‘.'") that prevented the mod from loading.
Version: 3.0.0
Date: 2025-06-30
Gui:
- Sidebar scroll pane: revamped the left-hand menu into a vertically scrollable list, styled with `inside_shallow_frame`.
- Subheader frame: each tab now shows its title in a dedicated `subheader_frame` using the `heading_2_label` style.
- Refined title bar: custom stripes grip implemented via `draggable_space_header`, full-width drag area, and a right-aligned close button.
Features:
- Persistent restoration: if the GUI was open when saving, it remains open and fully interactive after reload.
- Content panel sizing: content area enforces a minimal height and uses an inner scroll-pane for long lists.
Changes:
- Style cleanup: removed all deprecated elements/styles (`filler`, `horizontal_flow`, `frame_titlebar_flow`), migrated exclusively to supported Factorio GUI styles.
Bugfixes:
- Tab-switch crash: fixed "bad argument #1 to 'pairs'" error when switching tabs after load.
- Slider & switch state persistence: addressed edge cases where slider values or switch states failed to persist.
- Unknown style errors: eliminated "Unknown style" errors by updating elements to valid built-in styles.
Info:
- Legacy GUI flows and filler styles have been removed; update any custom scripts to use the new flow + `draggable_space_header` pattern.
Version: 2.6.1
Date: 2025-05-20
Bugfixes:
- Fixed console command persistence: last entered command now remains available after saving and reloading the game.
Version: 2.6.0
Date: 2025-05-20
Major Features:
- Achievement Overrides: bypass select achievement requirements for easier completion.
Features:
- Mod setting "Enable Achievement Overrides" (in the main menu mod settings) to turn achievement bypass on or off.
- Space Age Platform Distance slider: set close to 1 to travel to a planet, close to 0 to return to the previous planet.
- Toggle Minable switch to mark placed items as non-minable.
Changes:
- Cheat Tools tab is now disabled by default. Existing users who had it enabled don't need to re-enable it; new users must enable it in mod settings to see it.
Version: 2.5.0
Date: 2025-05-18
Major Features:
- Cheat Tools tab in the crafting menu for easy recipes (infinity-chest, infinity-pipe, etc.), toggleable in settings.
- Internal Names option to display each item's raw prototype ID, toggleable in settings.
- New Switchers tab with simple on/off switches for key mod features.
Features:
- Renamed "Utility" tab to "Essentials" for clearer organization.
- Turret Ammo now auto-loads Space Age rockets and railgun rounds.
- Recharge Energy now refills player gear, spidertrons, and tanks.
Changes:
- Removed "Unlock All Achievements" option (no longer functional).
- Removed standalone Editor tab; the editor toggle and console are now in Essentials.
Gui:
- Updated tab names and reorganized panels for more intuitive access.
Locale:
- Updated all menu labels and messages to reflect new tabs, options, and renamings.
Version: 2.4.4
Date: 2025-05-11
Changes:
- All "legendary" tools now stay visible in the menu, but are greyed out if you don't have the Quality mod and/or the Space Age DLC installed.
- Sliders, switches and buttons for those tools are automatically disabled when the required mods aren't active, preventing any errors or confusion.
Locale:
- Names and tooltips now include "(Quality)" or "(Space Age + Quality)" so it's clear which add-ons you need, updated in both English and Portuguese.
Version: 2.4.3
Date: 2025-05-10
Minor Features:
- Legendary Armor Builder now only shows when both the Quality mod and Space Age DLC are active.
- All other legendary tools (Inventory converter, Blueprint upgrader, Upgrader tool, Construction converter) only appear when the Quality mod is active.
Changes:
- Quality mod and Space Age DLC are now optional dependencies—no longer required to install or run the core admin tools.
Version: 2.4.2
Date: 2025-05-09
Bugfixes:
- Fixed a glitch in the admin permission checks that could cause the mod to stop working when regular players tried to open the admin menu.
- Enhanced access rules so that now only the server owner or designated administrators can view and use the admin tools, preventing accidental use by non-admin players.
Version: 2.4.1
Date: 2025-05-09
Minor Features:
- Console: Added Ctrl + Enter shortcut to execute the Lua console command when the console GUI is open and the input textbox is NOT focused.
Version: 2.4.0
Date: 2025-05-09
Features:
- Cheat Mode Toggle: turn on free building and item spawning with a flip.
- Always-Day Toggle: keep it daylight forever around you.
- Disable Pollution Toggle: clear existing pollution and stop new pollution generation.
- Disable Friendly-Fire Toggle: prevent allies from damaging each other.
- Peaceful-Mode Toggle: stop biters from attacking unless you provoke them.
- Disable Enemy Expansion Toggle: freeze biter nest growth.
- Legendary Armor Builder: a single button generates a full mech suit packed with top-tier legendary gear.
- Indestructible Buildings: new switch makes all your existing structures unbreakable (and you can flip it back!).
Bugfixes:
- Inventory → Legendary now shows a friendly "no character" warning instead of crashing if you try it without a player character.
Locale:
- English and Portuguese translations added for all new buttons, switches, sliders, and success/failure messages.
Version: 2.3.0
Date: 2025-05-07
Major Features:
- Automation Tab: added a whole new tab to schedule and run tasks automatically.
Features:
- Auto-Clean Pollution: clear all pollution at whatever interval you set.
- Auto-Instant Research: finish any ongoing research at whatever interval you set.
Scripting:
- Precise timing: automations now fire exactly every X seconds as defined by your slider.
Gui:
- Live slider sync: number boxes update instantly when you move sliders; switches turn loops on or off.
Locale:
- New translation keys: added entries for the Automation tab, its switches, and sliders in both English and Portuguese.
Changes:
- Dependencies updated: the built-in Quality mod is now required for legendary upgrades.
Info:
- Dependency notice: you must have the Quality mod enabled (it ships with Factorio by default).
Version: 2.2.4
Date: 2025-05-06
Features:
- Remembered UI state: the mod now saves which tab you last had open and all slider positions, then restores them automatically when you reload the game.
Changes:
- Reliable save system: switched to the official storage mechanism for all user-customized settings, improving stability.
- Load process refined: adjusted the way settings are loaded to eliminate data-mismatch errors during game startup.
Gui:
- Smoother experience: refined the toggle and auto-restore behavior so the admin window feels more seamless.
Version: 2.2.3
Date: 2025-05-05
Features:
- Legacy button removal: automatically strip out the old top-left GUI toggle button on startup and after updates.
Changes:
- Control script: added `remove_old_button` function with `script.on_init` and `script.on_configuration_changed` handlers to clean up legacy UI.
Bugfixes:
- Duplicate toggle buttons prevented by removing the old button from existing saves.
Version: 2.2.2
Date: 2025-05-03
Features:
- Admin GUI toggle: removed the top-left button in favor of a toolbar shortcut for faster access.
Changes:
- Shortcut handling centralized in the main control script; GUI-toggle and Legendary Upgrader shortcuts now share one handler.
- Player Events module deprecated — no more auto-injected top-left button.
Bugfixes:
- Repair & Rebuild option: fixed crash when `prototype.max_health` was missing; now regenerates health on all damaged structures.
Version: 2.2.1
Date: 2025-04-30
Bugfixes:
- Convert Inventory to Legendary option: now skips blueprints, blueprint books, upgrade-planner and deconstruction-planner to preserve their contents.
Scripting:
- Convert Inventory logic simplified — removed internal blueprint-upgrade routines for clearer focus.
- Inventory overflow handling improved with a temporary slot bonus and fallback chest storage.
Changes:
- Blueprint Upgrade feature extracted into its own module for better maintainability.
Version: 2.2.0
Date: 2025-04-30
Major Features:
- Legendary Upgrader tool: drag-select an area to convert every built entity and ghost to legendary quality using a temporary upgrade-planner (inspired by Quezler's Quality Upgrade Planner).
Features:
- Unified conversion: real entities and ghosts handled in one streamlined workflow.
- Chat notifications on equip, errors, and success.
Optimizations:
- Prototype mapping improved — each prototype registered only once to eliminate redundant calls.
Scripting:
- Upgrader logic consolidated into a single script for easier maintenance.
Control:
- Equip shortcut added: toolbar button to instantly give the Legendary Upgrader (fully remappable).
Ease of use:
- Temporary inventory automatically cleaned up after each upgrade.
Bugfixes:
- Mapper errors prevented for prototypes lacking certain fields.
- set_mapper calls corrected to avoid argument-count and bad-argument errors.
Info:
- Permission checks ensure only single-player or admin users may run the upgrader.
Version: 2.1.1
Date: 2025-04-29
Changes:
- Convert Constructions to Legendary now temporarily researches Construction Robotics if needed, runs conversion, then restores original tech state.
Bugfixes:
- Upgrade Inventory Blueprints to Legendary: fixed crash when no main inventory is present (e.g., in editor mode).
Version: 2.1.0
Date: 2025-04-28
Features:
- Blueprint Upgrade tool: upgrade all inventory blueprints and blueprint books to legendary quality.
- Build Ghosts command unified: revives entity ghosts, tile ghosts, and landfill with one action.
Changes:
- Removed Build Ghost Blueprints button to eliminate redundancy.
- GUI streamlined by merging ghost-construction actions.
- Feedback improved: clear warning when no blueprints are found.
Bugfixes:
- Localization: minor translation corrections and internal cleanup.
Version: 2.0.4
Date: 2025-04-24
Bugfixes:
- Slider handling: prevented crash when sliders trigger `on_gui_value_changed` after being destroyed or replaced.
Version: 2.0.3
Date: 2025-04-20
Bugfixes:
- Changelog display: fixed rendering issue in the in-game Mods menu and on the Mod Portal.
Version: 2.0.2
Date: 2025-04-20
Features:
- Mod thumbnail updated for better visibility.
Bugfixes:
- Changelog formatting: corrected issue causing incorrect rendering on the Mod Portal.
Version: 2.0.1
Date: 2025-04-20
Bugfixes:
- GUI shortcut: fixed CTRL + Period not opening the Admin Command Center.
Version: 2.0.0
Date: 2025-04-19
Features:
- Modular architecture: complete rewrite for scalability and maintainability.
- Admin GUI: new tabbed interface with configurable sliders.
- Lua Console: built-in multiline console with execution memory.
- Convert Constructions to Legendary: ghost and upgrade structures via upgrade-planner logic.
- Map Editor toggle: enter/exit editor mode with one button.
- GUI shortcut: CTRL + . opens the Admin GUI.
- Localization: supports English and Brazilian Portuguese.
Changes:
- GUI layout reorganized with improved padding, alignment, and vanilla-style buttons.
- Context awareness: features only available to admins in multiplayer.
- Tooltips & confirmations improved.
- Console execution safer with proper error reporting.
Bugfixes:
- Layout: fixed spacing and alignment inconsistencies.
- Ghost revival: corrected logic to include tile ghosts and landfill.
Version: 1.0.2
Date: 2025-04-12
Features:
- Convert Inventory to Legendary: upgrade all carried items, armor, and equipment to legendary quality.
Version: 1.0.1
Date: 2025-04-12
Features:
- Convert Constructions to Ghosts: use the upgrade-planner to ghost constructions.
- Build Ghosts: revive entities, tile ghosts, and landfill.
Version: 1.0.0
Date: 2025-04-11
Major Features:
- Initial release: Admin GUI, blueprint revival tools, pollution removal, map reveal, and technology unlocks.