I deleted that line but it still didn't show the trigger tech, found another reference:
prototypes/override/smelting-override-alloy-gunmetal.lua, line 24:
OV.global_replace_technology("bob-zinc-processing", "angels-gunmetal-smelting-1")
After changing this to
OV.add_prereq("angels-gunmetal-smelting-1", "bob-zinc-processing")
and deleting the line from override-alloy-brass, I see the tech in the tree now, it's not showing up as a trigger, but it's there
since zinc is needed in gunmetal, it made sense to make it a prereq, I don't know if that progression works generally, one way to find out!