Explosive Excavation - Refactor for Factorio 2.1+


Use explosives to create water, lava, heavy oil sea, or ammoniacal sea tiles from solid ground.

Utilities
13 days ago
2.1
42
Environment

Changelog

Version: 2.0.0
Date: 09. 08. 2026
  Bugfixes:
    - Fixed that the mod failed to load on Factorio 2.1.7 and later: RecipePrototype `category` was removed and merged into `categories`.
    - Fixed that the item and technology icons pointed at `__Explosive Excavation__`, which is not this mod's name, so sprite loading failed.
    - Fixed that blasting charges could be placed on space platform foundation; the tiles are now restored and the charges refunded.
  Changes:
    - Declared dependencies: base >= 2.1.14, optional Space Age, and incompatible with the original Explosive Excavation mod.
    - Removed an unused icon and shrank the thumbnail from 1024x1024 to 256x256, cutting the download from 1.4 MB to about 180 KB.
    - Planets are now identified through the surface's planet prototype instead of the surface name, so renamed and scripted surfaces behave correctly.
    - The item now sorts after the Space Age terrain items instead of tying with artificial yumako soil.
Version: 1.3.0
Date: 04. 01. 2025
  Changes:
    - Added support for Space Age
    - Blasting charges now produce appropriate fluid tiles on all planets
    - Blasting charges no longer damage nearby entities, explosion is only cosmetic
Version: 1.2.0
Date: 30. 12. 2024
  Changes:
    - Updated to Factorio 2.0
Version: 1.1.8
Date: 26. 11. 2020
  Changes:
    - Updated to Factorio 1.1
Version: 1.1.7
Date: 24. 01. 2020
  Bugfixes:
    - Fixed crash when placing tiles in editor mode (thanks JD-Plays)
Version: 1.1.6
Date: 23. 01. 2020
  Changes:
    - Updated to 0.18
    - Crafting recipe now uses cliff explosives