Use explosives to create water, lava, heavy oil sea, or ammoniacal sea tiles from solid ground.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 2.0.0
Date: 09. 08. 2026
Bugfixes:
- Fixed that the mod failed to load on Factorio 2.1.7 and later: RecipePrototype `category` was removed and merged into `categories`.
- Fixed that the item and technology icons pointed at `__Explosive Excavation__`, which is not this mod's name, so sprite loading failed.
- Fixed that blasting charges could be placed on space platform foundation; the tiles are now restored and the charges refunded.
Changes:
- Declared dependencies: base >= 2.1.14, optional Space Age, and incompatible with the original Explosive Excavation mod.
- Removed an unused icon and shrank the thumbnail from 1024x1024 to 256x256, cutting the download from 1.4 MB to about 180 KB.
- Planets are now identified through the surface's planet prototype instead of the surface name, so renamed and scripted surfaces behave correctly.
- The item now sorts after the Space Age terrain items instead of tying with artificial yumako soil.
Version: 1.3.0
Date: 04. 01. 2025
Changes:
- Added support for Space Age
- Blasting charges now produce appropriate fluid tiles on all planets
- Blasting charges no longer damage nearby entities, explosion is only cosmetic
Version: 1.2.0
Date: 30. 12. 2024
Changes:
- Updated to Factorio 2.0
Version: 1.1.8
Date: 26. 11. 2020
Changes:
- Updated to Factorio 1.1
Version: 1.1.7
Date: 24. 01. 2020
Bugfixes:
- Fixed crash when placing tiles in editor mode (thanks JD-Plays)
Version: 1.1.6
Date: 23. 01. 2020
Changes:
- Updated to 0.18
- Crafting recipe now uses cliff explosives