复现 Factorio 1.0 的“高成本配方模式”,并按同样的设计思路延伸到 Space Age 的 DLC 内容。
1.0 官方在昂贵模式里只调整了 18 个配方。本模组按官方原始数值复现这 18 个,如果启用了 DLC,则会新增 33 条改动,这些改动忠实于 1.0 的设计立场,但针对 DLC 的特点调整过,可在模组设置中切换修改范围。
档位:
- 关闭 —— 不改动任何配方
- 仅复刻:数值与 1.0 高成本模式一致
- 完整模式(默认):1.0 的 18 条官方改动再加上本模组为 DLC 设计的 33 条配方改动
范围控制:
- 关闭“把改动也应用到 DLC 配方”后,只保留 1.0 的原样体验
- 四颗星球可逐一开关。注意:关掉某颗星球不会撤销从它出口的材料在别处的需求量改动。
同时兼容目前已有的 Expensive Mode,并提供兼容选项调整双方的生效范围。
Restores Factorio 1.0's "expensive recipes" mode, and extends the same design approach to Space Age content.
1.0's expensive mode only changed 18 recipes. This mod restores those exact values, and — when Space Age is enabled — adds 33 more changes. Those follow 1.0's design stance, but are tuned to what the DLC adds. Both the tier and the scope can be switched in the mod settings.
Tiers:
- Off — change no recipes at all
- 1.0 replica only — same values as 1.0's expensive mode
- Full (default) — 1.0's 18 official changes, plus this mod's 33 recipe changes for the DLC
Scope:
- Turning off "Apply to Space Age recipes" keeps the plain 1.0 experience
- Each of the four planets can be toggled individually. Note: switching a planet off does NOT undo the changed demand for the materials it exports — that cost lives in the recipes that consume them.
Also compatible with the existing Expensive Mode mod, with an option to choose whose changes win.
本模组由AI辅助制作,经手动调整校验后发布。
Made with AI assistance, then manually reviewed and verified before release.