Expensive Entities


Adds options to make all end products or certain groups more expensive

Tweaks
2 years ago
1.0 - 1.1
147

Changelog

Version: 1.1.4
Date: 2022.01.26
  Bugfixes:
    - Affect science = False : Fixed that the ingredients of the ingredients of science pack
      recipes were not checked and therefor not added to all science pack technologies
Version: 1.1.3
Date: 2022.01.26
  Bugfixes:
    - Fixed that recipes of ingredients required for multiple science packs were only unlocked
      with the technology of one science pack
    - Fixed that certain ingredients were ignored when Affect science was false
    - Fixed that ingredient copy recipes with without "Affect science" were always in the vanilla
      item subgroup
Version: 1.1.2
Date: 2022.01.24
  Info:
    - Added omnilib as dependency
  Changes:
    - Changed the default value of the setting "Affect science" to false
    - If "Affect science" is false, recipe and item copies of required entities for science packs
      are created that are purely used for crafting those packs and unaffected by all multipliers
Version: 1.1.0
Date: 2021.03.06
  Bugfixes:
    - Fixed that all recipes were unlocked by default
Version: 1.1.0
Date: 2020.12.17
  Info:
    - Updated for Factorio version 1.1
Version: 1.0.0
Date: 2020.08.21
  Info:
    - Initial release