Expensive Entities


Adds options to make all end products or certain groups more expensive

Tweaks
2 years ago
1.0 - 1.1
147
Owner:
Samuel2507
Source:
https://github.com/Cereal-Sam/Factorio-Mods
Homepage:
N/A
License:
MIT
Created:
3 years ago
Latest Version:
1.1.4 (2 years ago)
Factorio version:
1.0 - 1.1
Downloaded by:
147 users

Adds customisable options to make end-product recipes (like entities and science-packs) more expensive.

Currently supports a linear and progression mode with a customisable multiplier.
Recipe ingredients that already have been made expensive are excluded by default.

Recipe Difficulty must be set to "Expensive" when starting a new game!

Inspired by omnimatter marathon
Instead of affecting everything and messing up balance between intermediate recipes, ExpensiveEntities is only affecting end-products.