Exotic Industries - Space Exploration compatibility

by eliont

To Infinity and Beyond! Compatibility mod with EI over SE. Play EI on ground, gather resources sending mining satellites, build spaceship, and set sail to the galaxy progressing with Space Exploration.

Mod packs
2 months ago
1.1
2.75K

g Mod conflict

8 months ago

When I use the mod together with the Alien Biomes, which are a depencies of Space Exploration I get a Error loading mods.
The Alien Biomes mod is version 0.6.8, Space Exploration is 0.6.125 and Exotic Industries is 0.5.9.
In the log is following message:
Error ModManager.cpp:1625: Failed to load mod "exotic-industries-se": exotic-industries-se/const/functions.lua:539: bad argument #1 of 2 to 'ipairs' (table expected, got nil)
stack traceback:
[C]: in function 'ipairs'
exotic-industries-se/const/functions.lua:539: in function 'remove_tech_count_age_progression_effects'
...tic-industries-se__/data_fixers/remove_science_packs.lua:2: in main chunk
[C]: in function 'require'
exotic-industries-se/data-final-fixes.lua:8: in main chunk

8 months ago

This has nothing to do with alien biomes.
I have biomes installed too, btw.

But here are small fix.
Unarchive mod, replace file, look if it's ok now?
https://drive.google.com/file/d/1R82eyZplEM6a0UJeNqRgUGliIcxeu_30/view?usp=sharing

8 months ago

You mean the file in your mod under the folder const?

8 months ago

I have now activated the bare minimum of SE and EI and now it works, I will look further now.

8 months ago

Found out, that following mods causes the error.
Belt Sorter https://mods.factorio.com/mod/beltSorter
Integrated circuit https://mods.factorio.com/mod/integratedCircuitryFixed
Railway motor car https://mods.factorio.com/mod/railway-motor-car
But only when I use them together with your mod.
When this mod is off, the game loads into the main menu.

8 months ago

Should be fixed now.

8 months ago

It is working now, thank you for fixing this.

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