Exotic Industries: Loaders


Adds loaders in the Exotic-Industries optic.

Content
2 years ago
1.1
25.8K
Logistics

g Crash when used with Exotic Industries

2 years ago

Mod loads fine when Exotic Industries is not enabled, but when it is you get:
Failed to load mods: exotic-industries-loaders/prototypes/exotic-loaders.lua:44: attempt to index local 'neo_belt' (a nil value)
stack traceback:
exotic-industries-loaders/prototypes/exotic-loaders.lua:44: in main chunk
[C]: in function 'require'
exotic-industries-loaders/data-final-fixes.lua:7: in main chunk

2 years ago

Mod loads fine when Exotic Industries is not enabled, but when it is you get:
Failed to load mods: exotic-industries-loaders/prototypes/exotic-loaders.lua:44: attempt to index local 'neo_belt' (a nil value)
stack traceback:
exotic-industries-loaders/prototypes/exotic-loaders.lua:44: in main chunk
[C]: in function 'require'
exotic-industries-loaders/data-final-fixes.lua:7: in main chunk

I assume you are using the mod portal version of EI, which is only a placeholder. Resort to the beta version on Github instead.

2 years ago

OK, I'll give that a go.

2 years ago
(updated 2 years ago)

Thank you very much, it works perfectly. ;-)

New response