Exotic Industries: Loaders


Adds loaders in the Exotic-Industries optic.

Content
1 year, 7 months ago
1.1
25.5K
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g Crash when used with Exotic Industries

1 year, 9 months ago

Mod loads fine when Exotic Industries is not enabled, but when it is you get:
Failed to load mods: exotic-industries-loaders/prototypes/exotic-loaders.lua:44: attempt to index local 'neo_belt' (a nil value)
stack traceback:
exotic-industries-loaders/prototypes/exotic-loaders.lua:44: in main chunk
[C]: in function 'require'
exotic-industries-loaders/data-final-fixes.lua:7: in main chunk

1 year, 9 months ago

Mod loads fine when Exotic Industries is not enabled, but when it is you get:
Failed to load mods: exotic-industries-loaders/prototypes/exotic-loaders.lua:44: attempt to index local 'neo_belt' (a nil value)
stack traceback:
exotic-industries-loaders/prototypes/exotic-loaders.lua:44: in main chunk
[C]: in function 'require'
exotic-industries-loaders/data-final-fixes.lua:7: in main chunk

I assume you are using the mod portal version of EI, which is only a placeholder. Resort to the beta version on Github instead.

1 year, 9 months ago

OK, I'll give that a go.

1 year, 9 months ago
(updated 1 year, 9 months ago)

Thank you very much, it works perfectly. ;-)

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