There were no changes in the mod itself with 2.1, outside of a recent bugfix of "pollution produced" factor not contributing to enemy research.
I assume pentapod attacks are due to 2.1 updating their expansion behaviour? From what I remember in 2.0, pentaponds could only expand to areas that had water tiles nearby, so landfilling marshes was an effective method of preventing their expansion.
You can go into mod settings -> map settings and tweak some settings to slow down enemy research rate, or set a cap on how much damage they are allowed to get - on default setting it is effectively uncapped (at max of 10k levels of +10% damage each). Everything has tooltips, so you can figure it out.
You've also mentioned "cheap frontline turrets" - are you playing with Modular Turrets by chance? Then maybe long-ranged stuff like Cruise Missile or Heavy Cannon turrets with explosive AoE ammo, quality and damage research investment would be a potential solution, to kill them before Strafers get into range? Cannon turrets specifically are a good candidate, since each Physical Projectile Research ups their damage by a whooping +100% per level.
If you can, a link to a picture(s) showing situation at gleba (or better yet, a savefile) would be helpful.