Hi wodzu93, and thank you for this mod !
I have several questions :
1/
For simplicity, it may be a good idea to add an option to scale tech on Evo Factor, for exemple you tick a box and enter "10" in the field, and you easily end up with 10 tech levels reached between each bitter level (or not exactly as it is not linear, but you see the point ?). Because for now, it is quite hard to anticipate and have an idea of how many techs will be reached after for example 30 hours of game, in standard settings. Also this way, if the player reduces 1, 2, or the 3 factors in the new game settings, your mod will automatically adapt (for ex : less impact of time in the base game settings for evo factor ? --> less impact too on your alien techs).
2/
Could you confirm that, as evolution factors, your "tech evolution factors" are independant between planets ?
3/
I am not sure about how your tech works, each time a tech is reached, the aliens got all the 3 current benefits ? (DMG, AS, Cost) Or is it one value, then another ? Then, is it random or always in the same order (for ex : techs 1, 4, 7 --> DMG ; techs 2, 5, 8 --> AS ; techs 3, 6, 9 --> cost)
4/
It may be interesting to add health boost and/or resistances too, because more damages is useless if they cannot reach the walls/turrets/players (your laser/fire resistances + quality already helps obviously)
5/
More fields (1 per stat) to customize better what we want in term of techs, for example, to allow me to chose that for each technology level, aliens will gain 10%DMG, 20%AS, and 50%Cost, rather than always the same x% for all parameters (10%DMG, 10%AS, 10%Cost, or 20%DMG, 20%AS, 20%Cost, or ...).
6/
Maybe also add some Electric resistance for soom ennemies, as discharges, telsa turrets, ... seem a bit OP ? (I have not tested a lot theses weapons, so not my opinio here, more those of friends and internet community) --> maybe allow customisation of the fire/laser/electrical resistances ?
7/
Add a max limit to the number of certains techs ? Because let imagine an end game, where you got all your defenses in legendary to boost their health, you cannot increase anymore the health/resistance of your walls/turrets/shields/... (no tech for that right ?) but in the meantime the aliens still continue to gain attack dmg and speed, you are quickly cooked...
For alien health, it is a bit less a problem because the techs for turrets/ammo damages and speed are infinite.
Thank you !