Everything spoils!


All crafted items slowly spoil back into their primary ingredient.

Content
5 months ago
2.0
27
Factorio: Space Age Icon Space Age Mod
Manufacturing

b Spoiling is disabled and can not be used.

5 months ago

The fix for this is to add
"spoiling_required": true,
to info.json. Without this, the mod WILL fail to load on a base no space age game, unless some other mod happens to have enabled the "spoiling_required" feature flag. This mod also won't work for those who don't own space age, and this portal will mark it as a space age mod, once the feature flag is present in info.json.

5 months ago
(updated 5 months ago)

Hey thank you for the bug and the tip how to fix it! Should be fixed.

5 months ago
(updated 5 months ago)

Not quite right.

Instead of this:
{
"name": "everything-spoils",
"version": "1.0.1",
"title": "Everything spoils!",
"author": "Christopher Kenyon",
"factorio_version": "2.0",
"description": "All crafted items slowly spoil back into their primary ingredient.",
"dependencies": [
"base >= 2.0",
"? space-age"
],
"features": {
"spoiling_required": true
}
}

It needs to be more like this:
{
"name": "everything-spoils",
"version": "1.0.1",
"title": "Everything spoils!",
"author": "Christopher Kenyon",
"factorio_version": "2.0",
"description": "All crafted items slowly spoil back into their primary ingredient.",
"dependencies": [
"base >= 2.0",
"? space-age"
],
"spoiling_required": true
}

5 months ago

Thank you for being so nice! Hopefully sorted!

New response