Everything spoils!


All crafted items slowly spoil back into their primary ingredient.

Content
22 days ago
2.0
16
Factorio: Space Age Icon Space Age Mod
Manufacturing

b Spoiling is disabled and can not be used.

24 days ago

The fix for this is to add
"spoiling_required": true,
to info.json. Without this, the mod WILL fail to load on a base no space age game, unless some other mod happens to have enabled the "spoiling_required" feature flag. This mod also won't work for those who don't own space age, and this portal will mark it as a space age mod, once the feature flag is present in info.json.

22 days ago
(updated 22 days ago)

Hey thank you for the bug and the tip how to fix it! Should be fixed.

22 days ago
(updated 22 days ago)

Not quite right.

Instead of this:
{
"name": "everything-spoils",
"version": "1.0.1",
"title": "Everything spoils!",
"author": "Christopher Kenyon",
"factorio_version": "2.0",
"description": "All crafted items slowly spoil back into their primary ingredient.",
"dependencies": [
"base >= 2.0",
"? space-age"
],
"features": {
"spoiling_required": true
}
}

It needs to be more like this:
{
"name": "everything-spoils",
"version": "1.0.1",
"title": "Everything spoils!",
"author": "Christopher Kenyon",
"factorio_version": "2.0",
"description": "All crafted items slowly spoil back into their primary ingredient.",
"dependencies": [
"base >= 2.0",
"? space-age"
],
"spoiling_required": true
}

22 days ago

Thank you for being so nice! Hopefully sorted!

New response