Everything spoils!


All crafted items slowly spoil back into their primary ingredient.

Content
22 days ago
2.0
16
Factorio: Space Age Icon Space Age Mod
Manufacturing
Owner:
bypasser8
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
25 days ago
Latest Version:
1.0.2 (22 days ago)
Factorio version:
2.0
Downloaded by:
16 users

Really liked Gleba? Thought the other "difficulty" mods were stupid? Me too. So I added spoilage to everything in the game.

Reroute your factories to account for the fact that everything is breaking down in a causal chain. Metabolism must be respected. Entropy governs all things.


Every crafted item now spoils into its primary ingredient over time. Gears decay back into iron plates. Circuits dissolve into copper wire. Your carefully stockpiled mall? Rotting.

Base materials like plates, ore, and stone are stable — they're the bedrock everything decays down to. The more complex an item is (the deeper it is in the crafting chain), the longer it takes to spoil. But everything falls apart eventually.

This fundamentally changes how the game plays. You can't just stuff provider chests full of belts and forget about them. Production has to be continuous. Logistics matter more than ever. Your factory isn't a machine — it's an organism, and it needs to keep eating.


Features:
- Items decay in a causal chain.
- Spoil times scale with recipe complexity — simple items decay fast, complex items last longer
- Science packs have balanced spoil times for interplanetary shipping
- Higher quality items spoil slower — quality matters for long-distance logistics
- All config values are in one easy-to-edit section at the top of data-final-fixes.lua

Compatible with other mods. Respects existing spoilage from Space Age. Just be careful —

Everything spoils!