Video is finally out! https://www.youtube.com/watch?v=E59ppowIbbU
I liked this mod a lot! I think it's just the right amount and kind of crazy. Low-tier items spoiling into high-tier items helps keep the difficulty down, while still forcing you to abandon most traditional builds and think very outside the box. Half the time I was making oddball products specifically to get a different product that they spoiled into, and I loved making the spoilage mechanic work FOR me. I think a big part of the reason many people dislike spoilage is that it feels like waste, but Random mode on this mod really encourages you to think of it as a legitimate means of production unto itself.
Really my only negative feedback is that I think the default spoilage timer range is probably too generous. I get not going below a ten minute minimum for a Space Age run just to make sure science can actually get off-world, but a ten hour maximum is long enough that you can almost ignore spoilage entirely. I dropped the range from five minutes min to two hours max and I'm very glad I did. Even for Space Age I think a two hour max is probably fine.
Sometime this coming year I plan on doing a maximum Gleba run (Peak Gleba mode with Gleba start), and I'm really looking forward to it! :D