Thanks for the report. What version are you on? I added some code in 2.3.0 to ensure safe movement of fluid entities and that might cause problems. With the 2.0.21 release, there is a new API that made all those workarounds no longer necessary so the 2.4.1 release should resolve these problems (it works fine for me on space platforms).
Also, it would be useful to know what entities you were moving around.