Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 2.7.1 Date: 2025-09-06 Changes: - Add a startup setting to control whether biters and biter related entities can be moved. This also affects the captive-biter-spawners (Semi-requested by @DarkHelmet on the forum)
Version: 2.7.0 Date: 2025-09-05 Features: - Support entity blacklisting through mod-data in the prototype phase (suggested by @LoupAndSnoop in #9) - Do not allow entity moving when remote viewing. The old behavior can be restored with a startup setting (suggested by @UltraJohn on the forum) Bugfixes: - do not allow captive-biter-spawners to be moved (reported by @dragon_gawain on the forum)
Version: 2.6.3 Date: 2025-07-15 Bugfixes: - Fix that some mods that use internal wiring but expose max wire distance of 0 could not be moved.
Version: 2.6.2 Date: 2025-06-23 Bugfixes: - fix crash when player cursor stack is not available (e.g. because the player is dead). Reported by @JigSaW_3 on the forums.
Version: 2.6.1 Date: 2025-06-12 Changes: - Ghosts do not collide with items. - Entities "hoover" up items. If the inventory is full, do not move the items around. - Add new setting to allow destruction of items on the ground if the inventory is full.
Version: 2.6.0 Date: 2025-06-11 Changes: - Allow moving ghosts, if enabled.
Version: 2.5.4 Date: 2025-03-25 Bugfixes: - Enforce deselection with changing the cursor stack, irrespective whether there is a new entity or not.
Version: 2.5.3 Date: 2025-03-20 Bugfixes: - When rotating an entity and then picking up a blueprint from the blueprint library and rotating it, the entity kept rotating. Reported by @Nightmare_Sky on the forums.
Version: 2.5.2 Date: 2025-01-15 Changes: - Make deselection of the "saved" entity configurable (suggested by @Magnus.Ertel on the mod discussion forum)
Version: 2.5.1 Date: 2025-01-13 Changes: - add russian locale (thanks @dodther on github!) - raise 'script_raised_teleport' if a regular entity is moved. (suggested by @heinwessels on github) - deselect the "saved" entity whenever another entity is touched by the player
Version: 2.5.0 Date: 2024-12-14 Changes: - add "transporter mode" that allows moving of belts and loaders - allow ghost moving in cheat mode (suggest on mod discussions) - only do rocket check if trying to move a rocket silo (reported on mod discussions by @kuxynator)
Version: 2.4.3 Date: 2024-11-30 Changes: - add more specific collision checks to allow entities that "hide" invisible entities to move
Version: 2.4.2 Date: 2024-11-26 Changes: - debugging now shows both current and future position - support rotating oblong entities with other sizes than 2x1 Bugfixes: - adding a new entity to the "know entities" list would not update the internal storage
Version: 2.4.1 Date: 2024-11-22 Changes: - Fix missing error message if entities could not be moved at all - re-added locale string
Version: 2.4.0 Date: 2024-11-22 Changes: - 2.0.21 brought an addition to the LuaEntity::teleport API that makes all of the previous teleporting around no longer necessary. This makes the code much simpler and removes all of the 2.0 specific workaround for fluid entities etc. go away. - automatically mine any item on the ground that is lying in the path of an entity.
Version: 2.3.0 Date: 2024-11-18 Changes: - add debug visualization - rework collision logic for 2.0 (fixes the "disconnect pipe bug") - pay extra attention when moving fluid entities - write docs
Version: 2.2.1 Date: 2024-11-10 Changes: - .. and I need to learn how to write change log entries... - fix "can move entities over each other" report from forum. LuaEntity::can_place_entity has changed
Version: 2.2.0 Date: 2024-11-01 Changes: - 2.0.14 fixed the "fluids disappearing" bug. Back the change out again.
Version: 2.1.0 Date: 2024-10-26 Changes: - Refactor the code to be more modular, rework the rotate / move logic - Fix issue where contents disappear from a moved storage tank. This smells like a bug in the game itself (see https://forums.factorio.com/viewtopic.php?f=7&t=117719) - add reverse oblong rotation
Version: 2.0.1 Date: 2024-10-25 Changes: - Fixed crash with remote interface (reported on the mod forum, thanks @wretlaw120)
Version: 2.0.0 Date: 2024-10-24 Changes: - Forked from PickerDollies 1.2.6 - applied Factorio 2.0 changes