Protoss race for Enemy Race Manager: High Resolution fork.
Small changes concerning balance, gameplay, or graphics.
Version: 1.19.0
Date: 2023-03-12
Features:
- Added support for Milestones mod.
- "Default" enemy spawner generating method now group enemy spawns together.
Changes:
- Changed code to use new remote interface name.
- Tweaked feature groups.
Version: 1.18.2
Date: 2023-01-13
Changes:
- Add support for pollution to join attack multiplier setting
Version: 1.18.1
Date: 2022-12-16
Changes:
- Fix boss map color
- Arbiter's recall from 5% to 3%
- Change disrupt slow movement from 3s to 5s.
Version: 1.18.0
Date: 2022-12-12
Major Features:
- Boss mode support, proof of concept release
Features:
- Corsair have 10% to cast disrupt on enemy, cause -66% units movement for 3s in radius of 5.
- Arbiter have 5% to recall units to its position. Unit total depends on Squad setting.
Graphics:
- Updated hit graphic for corsair
Changes:
- Refactored Level Strength Multiplier for ERM 1.16.
- Damage buffs. :)
- Arbiter damage 50 AOE dmg to 100 AOE dmg @ lvl20
- Carrier damage 100 AOE dmg -> 160 AOE dmg @ lvl20
- Scout damage new 50 AOE 1 radius @ lvl20
- Corsair damage 40 -> 75 @ lvl20
- Dragoon damage 105 -> 120 @ lvl20
- Corsair regular attack no longer slow down enemy.
Version: 1.17.0
Date: 2022-11-15
Graphics:
- Updated graphics. Sprites no longer have unintended holes and black borders!!!
- Changed map color of the race to teal.
Changes:
- Normal range cannon now have double HP. Level 1 and Short range (spawned by probes) are not affected..
- Increased regular cannon damage scale. 150dmg to 240dmg at level 20
Version: 1.16.3
Date: 2022-07-10
Changes:
- Improve unit performance by changing enemies distraction_cooldown from 20 to 300.
Version: 1.16.2
Date: 2022-06-22
Changes:
- Added support to set neutral for neutral forces that created from other mods.
- changed {'scout', 'carrier'} spawn ratio from {2, 1} to {4, 1}
- changed {'scout', 'carrier', 'shuttle'} spawn ration from {2,1,1} to {4,1,1}
Version: 1.16.1
Date: 2022-06-11
Changes:
- reduced smoke from rocket frequency to 1 / 5 to increase performance in large group.
- changed scout rocket color.
Version: 1.16.0
Date: 2022-06-06
Features:
- Added support for featured squad
- Added support for elite squad
- -- Featured Squad Details ---
- Unit list, spawn ratio, unit attack point cost
- {{'zealot', 'dragoon'}, {7, 3}, 20},
- {{'zealot', 'archon'}, {7, 3}, 25},
- {{'zealot', 'dragoon','archon'}, {4, 4, 2}, 25},
- {{'dragoon','templar'}, {4, 1}, 25},
- {{'darktemplar','templar','archon'}, {4, 1, 2}, 25},
- {{'zealot','dragoon','darktemplar','templar','archon'}, {4,4,2,1,1}, 20},
- -- / Featured Squad Details ---
- -- Featured Flying Squad Details ---
- {{'scout', 'corsair'}, {1, 1}, 20},
- {{'scout', 'carrier'}, {2, 1}, 50},
- {{'corsair', 'arbiter'}, {5, 1}, 60},
- {{'scout', 'corsair', 'carrier', 'arbiter'}, {4,4,2,1}, 50},
- {{'scout', 'carrier', 'shuttle'}, {2, 1, 1}, 60}
- -- / Featured Flying Squad Details ---
Changes:
- Dropship unit cooldown changed from 15-10s to 45-30s.
- Changed corsair from laser to electric
- Refactored custom attack handling (dropships and proxy builder)
- turned off turning_speed_increases_exponentially_with_projectile_speed for rocket
Version: 1.15.0
Date: 2022-03-04
Changes:
- Improved custom attack handling
- Improved race data handling
- RU Translation update. (Thank You! SeptiSe7ven)
- Tweak spawner time, Tier 2 units takes 1.5x, Tier 3 units takes 2x
Version: 1.14.0
Date: 2022-01-15
Changes:
- Balance spawner for Free for all mode
- Standardized spawn timers for spawner to be 12s - 7s
- Standardize max_count_of_owned_units and max_friends_around_to_spawn to 7, 5 respectively
- Changed spawn rate and spawn unit for spanwers.
Version: 1.13.0
Date: 2012-12-26
Changes:
- Code file license changed from MIT to GNU LGPLv3
Graphics:
- Lower render_layer of air unit from air_object to wires-above. Projectiles and explosions should render above them.
Version: 1.12.0
Date: 2021-11-14
Features:
- Add 4 races split support
Changes:
- Up unit_scale on various units
- Changed probe spawn rate in nexus
- Refactor projectiles, move damage calculation to damage_modifier. Some units got minor damage buff.
- Buff cannon damage and its range from 20 to 30 and its shooting speed at lower level.
- Added "not-flammable" to archon and other flyer units
- Adjusted pollution_to_join_attack values, overall lower required values.
Version: 1.11.0
Date: 2021-10-23
Changes:
- Reduce probe spawns
- Adjusted max_count_of_owned_units to be max_friends_around_to_spawn+2
- Minor increase on flyer speed.
- added min_attack_range to units
Version: 1.10.0
Date: 2021-09-03
Changes:
- changed Shuttle drop range from 12 to 3
- changed Shuttle drop unit cooldown from 10-5s to 15-10s
- changed Arbiter AOE range from 3 to 4 radius
- Carrier now deal AOE damage of 2 radius. Damage from 125 to 80
- Archon max damage changed from 100 to 175
- Scout max damage changed from 60 to 75
- Zealot now attack every 0.75s instead of 1s
- Added archon to shuttle's droppable unit
Graphics:
- Change render layer for corpses
- Changed projectile animation handling for carrier and arbiter
Version: 1.9.0
Date: 2021-07-28
Features:
- Add shuttle as dropship
- it drops zealot, dragoon, darktemplar
Changes:
- Add compatibility for attack meter
- Change map bounding box on building, 1 tile for all side
- Movement Speed change
- change AOE's force = "not-same"
Version: 1.8.0
Date: 2021-07-11
Graphics:
- Reduced the black border width on all unit and buildings.
Version: 1.7.0
Date: 2021-07-10
Changes:
- Adjustment on pollution_absorption_absolute. All support building now absorbs 50 units.
- Code optimizations
Graphics:
- Fixed some unit shadows
- Removed original shadow masks to shrink file size
- Added light to archon
- Fixed carrier light color
Version: 1.6.0
Date: 07. 03. 2021
Changes:
- Air unit now use "flying-layer", instead of hardcoded layer-33. This enhance collision layer compatibility with Space Exploration
- ** ERM base mods also need to update
Version: 1.5.0
Date: 07. 01. 2021
Changes:
- Carrier, Scout, Arbiter and Corsair now use layer-33 for air unit collision
Version: 1.4.0
Date: 04. 02. 2021
Changes:
- Dark Templar, Zealot and Templar are now breath-air.
- Add acid weakness, max resist -5%, starts with 0
- Adjusted unit/building resistances and HPs
- Adjusted pollution absorption rate for spawner
- Adjusted pollution join attack for unit
- Remove nexus from structure in race_settings
- Add acid-cannon to turrets in race_settings
Bugfixes:
- Probe dies when it attempts to build. They can no longer stuck in forest and wasting cpu cycles.
- Remove protoss icons from player's bonus windows
Version: 1.3.0
Date: 02. 13. 2021
Changes:
- Pylon, Stargate and Gateway can hold more units.
- Increase building explosion animation speed
- All unit physical resistance max out at 95
- Melee range unit elemental resistance max out at 95
- Range unit elemental resistance max out at 90
- Building fire, explosion resistance bump to 90, physical resist to 85
- Tweaked spawn rate
- Added acid spit cannon for base defense
Graphics:
- Tweaked air unit's exhaust color
- Tweaked zealot and templar death animation
Bugfixes:
- Fix existing enemies are wiped when the level difficulty setting changed from higher to lower for an existing save.
Version: 1.2.0
Date: 02. 02. 2021
Changes:
- Adjusted flying units vision to 35, ground unit to 30
Version: 1.1.0
Date: 31. 01. 2021
Features:
- Added short range photon cannon (16) for probe spawn
- Extra long unit's max range can be config via startup setting
Changes:
- base cannon now has 32 range.
- Adjust over all spawn rate, long range attack unit are now tier 3 units
- Reduced Templar AOE damage from 25-100 to 15-40
- Reduced Archon AOE damage from 15-75 to 10-60
- Reduced Carrier damage from 25-200 to 25-125
- Reduced DarkTemplar AOE damage from 50-120 to 50-100
- Change arbiter damage type from electric to cold
Version: 1.0.0
Date: 29. 01. 2021
Features:
- Added Protoss units and buildings to enemy race manager