Protoss race for Enemy Race Manager: High Resolution fork.
Small changes concerning balance, gameplay, or graphics.
Version: 1.19.0 Date: 2023-03-12 Features: - Added support for Milestones mod. - "Default" enemy spawner generating method now group enemy spawns together. Changes: - Changed code to use new remote interface name. - Tweaked feature groups.
Version: 1.18.2 Date: 2023-01-13 Changes: - Add support for pollution to join attack multiplier setting
Version: 1.18.1 Date: 2022-12-16 Changes: - Fix boss map color - Arbiter's recall from 5% to 3% - Change disrupt slow movement from 3s to 5s.
Version: 1.18.0 Date: 2022-12-12 Major Features: - Boss mode support, proof of concept release Features: - Corsair have 10% to cast disrupt on enemy, cause -66% units movement for 3s in radius of 5. - Arbiter have 5% to recall units to its position. Unit total depends on Squad setting. Graphics: - Updated hit graphic for corsair Changes: - Refactored Level Strength Multiplier for ERM 1.16. - Damage buffs. :) - Arbiter damage 50 AOE dmg to 100 AOE dmg @ lvl20 - Carrier damage 100 AOE dmg -> 160 AOE dmg @ lvl20 - Scout damage new 50 AOE 1 radius @ lvl20 - Corsair damage 40 -> 75 @ lvl20 - Dragoon damage 105 -> 120 @ lvl20 - Corsair regular attack no longer slow down enemy.
Version: 1.17.0 Date: 2022-11-15 Graphics: - Updated graphics. Sprites no longer have unintended holes and black borders!!! - Changed map color of the race to teal. Changes: - Normal range cannon now have double HP. Level 1 and Short range (spawned by probes) are not affected.. - Increased regular cannon damage scale. 150dmg to 240dmg at level 20
Version: 1.16.3 Date: 2022-07-10 Changes: - Improve unit performance by changing enemies distraction_cooldown from 20 to 300.
Version: 1.16.2 Date: 2022-06-22 Changes: - Added support to set neutral for neutral forces that created from other mods. - changed {'scout', 'carrier'} spawn ratio from {2, 1} to {4, 1} - changed {'scout', 'carrier', 'shuttle'} spawn ration from {2,1,1} to {4,1,1}
Version: 1.16.1 Date: 2022-06-11 Changes: - reduced smoke from rocket frequency to 1 / 5 to increase performance in large group. - changed scout rocket color.
Version: 1.16.0 Date: 2022-06-06 Features: - Added support for featured squad - Added support for elite squad - -- Featured Squad Details --- - Unit list, spawn ratio, unit attack point cost - {{'zealot', 'dragoon'}, {7, 3}, 20}, - {{'zealot', 'archon'}, {7, 3}, 25}, - {{'zealot', 'dragoon','archon'}, {4, 4, 2}, 25}, - {{'dragoon','templar'}, {4, 1}, 25}, - {{'darktemplar','templar','archon'}, {4, 1, 2}, 25}, - {{'zealot','dragoon','darktemplar','templar','archon'}, {4,4,2,1,1}, 20}, - -- / Featured Squad Details --- - -- Featured Flying Squad Details --- - {{'scout', 'corsair'}, {1, 1}, 20}, - {{'scout', 'carrier'}, {2, 1}, 50}, - {{'corsair', 'arbiter'}, {5, 1}, 60}, - {{'scout', 'corsair', 'carrier', 'arbiter'}, {4,4,2,1}, 50}, - {{'scout', 'carrier', 'shuttle'}, {2, 1, 1}, 60} - -- / Featured Flying Squad Details --- Changes: - Dropship unit cooldown changed from 15-10s to 45-30s. - Changed corsair from laser to electric - Refactored custom attack handling (dropships and proxy builder) - turned off turning_speed_increases_exponentially_with_projectile_speed for rocket
Version: 1.15.0 Date: 2022-03-04 Changes: - Improved custom attack handling - Improved race data handling - RU Translation update. (Thank You! SeptiSe7ven) - Tweak spawner time, Tier 2 units takes 1.5x, Tier 3 units takes 2x
Version: 1.14.0 Date: 2022-01-15 Changes: - Balance spawner for Free for all mode - Standardized spawn timers for spawner to be 12s - 7s - Standardize max_count_of_owned_units and max_friends_around_to_spawn to 7, 5 respectively - Changed spawn rate and spawn unit for spanwers.
Version: 1.13.0 Date: 2012-12-26 Changes: - Code file license changed from MIT to GNU LGPLv3 Graphics: - Lower render_layer of air unit from air_object to wires-above. Projectiles and explosions should render above them.
Version: 1.12.0 Date: 2021-11-14 Features: - Add 4 races split support Changes: - Up unit_scale on various units - Changed probe spawn rate in nexus - Refactor projectiles, move damage calculation to damage_modifier. Some units got minor damage buff. - Buff cannon damage and its range from 20 to 30 and its shooting speed at lower level. - Added "not-flammable" to archon and other flyer units - Adjusted pollution_to_join_attack values, overall lower required values.
Version: 1.11.0 Date: 2021-10-23 Changes: - Reduce probe spawns - Adjusted max_count_of_owned_units to be max_friends_around_to_spawn+2 - Minor increase on flyer speed. - added min_attack_range to units
Version: 1.10.0 Date: 2021-09-03 Changes: - changed Shuttle drop range from 12 to 3 - changed Shuttle drop unit cooldown from 10-5s to 15-10s - changed Arbiter AOE range from 3 to 4 radius - Carrier now deal AOE damage of 2 radius. Damage from 125 to 80 - Archon max damage changed from 100 to 175 - Scout max damage changed from 60 to 75 - Zealot now attack every 0.75s instead of 1s - Added archon to shuttle's droppable unit Graphics: - Change render layer for corpses - Changed projectile animation handling for carrier and arbiter
Version: 1.9.0 Date: 2021-07-28 Features: - Add shuttle as dropship - it drops zealot, dragoon, darktemplar Changes: - Add compatibility for attack meter - Change map bounding box on building, 1 tile for all side - Movement Speed change - change AOE's force = "not-same"
Version: 1.8.0 Date: 2021-07-11 Graphics: - Reduced the black border width on all unit and buildings.
Version: 1.7.0 Date: 2021-07-10 Changes: - Adjustment on pollution_absorption_absolute. All support building now absorbs 50 units. - Code optimizations Graphics: - Fixed some unit shadows - Removed original shadow masks to shrink file size - Added light to archon - Fixed carrier light color
Version: 1.6.0 Date: 07. 03. 2021 Changes: - Air unit now use "flying-layer", instead of hardcoded layer-33. This enhance collision layer compatibility with Space Exploration - ** ERM base mods also need to update
Version: 1.5.0 Date: 07. 01. 2021 Changes: - Carrier, Scout, Arbiter and Corsair now use layer-33 for air unit collision
Version: 1.4.0 Date: 04. 02. 2021 Changes: - Dark Templar, Zealot and Templar are now breath-air. - Add acid weakness, max resist -5%, starts with 0 - Adjusted unit/building resistances and HPs - Adjusted pollution absorption rate for spawner - Adjusted pollution join attack for unit - Remove nexus from structure in race_settings - Add acid-cannon to turrets in race_settings Bugfixes: - Probe dies when it attempts to build. They can no longer stuck in forest and wasting cpu cycles. - Remove protoss icons from player's bonus windows
Version: 1.3.0 Date: 02. 13. 2021 Changes: - Pylon, Stargate and Gateway can hold more units. - Increase building explosion animation speed - All unit physical resistance max out at 95 - Melee range unit elemental resistance max out at 95 - Range unit elemental resistance max out at 90 - Building fire, explosion resistance bump to 90, physical resist to 85 - Tweaked spawn rate - Added acid spit cannon for base defense Graphics: - Tweaked air unit's exhaust color - Tweaked zealot and templar death animation Bugfixes: - Fix existing enemies are wiped when the level difficulty setting changed from higher to lower for an existing save.
Version: 1.2.0 Date: 02. 02. 2021 Changes: - Adjusted flying units vision to 35, ground unit to 30
Version: 1.1.0 Date: 31. 01. 2021 Features: - Added short range photon cannon (16) for probe spawn - Extra long unit's max range can be config via startup setting Changes: - base cannon now has 32 range. - Adjust over all spawn rate, long range attack unit are now tier 3 units - Reduced Templar AOE damage from 25-100 to 15-40 - Reduced Archon AOE damage from 15-75 to 10-60 - Reduced Carrier damage from 25-200 to 25-125 - Reduced DarkTemplar AOE damage from 50-120 to 50-100 - Change arbiter damage type from electric to cold
Version: 1.0.0 Date: 29. 01. 2021 Features: - Added Protoss units and buildings to enemy race manager