ERM - Mars People

by heyqule

Add metal slug mars people as new enemy force

Content
5 months ago
1.1
1.86K
Enemies

Changelog

Version: 1.6.1
Date: 2024-07-02

  Changes:
    - Updated translation from crowdin.
    - Removed duplicated function call.
Version: 1.6.0
Date: 2024-06-07

  Features:
    - Added support for fog of war beacons
    - Added units for scouting subsystem
Version: 1.5.4
Date: 2023-12-10

  Changes:
    - Marspeople pollution_to_join_attack from 5 to 6
    - Daimanji Dropship pollution_to_join_attack from 150 to 120
    - Marspeople builder pollution_to_join_attack from 150 to 100
    - Marspeople base health decrease from 100 to 80
    - MiniUFO base health increase from 100 to 120

  Bugfixes:
    - Fixed ground units projectiles not hitting belt.
    - Fixed eye-ufo-a has 0 cooldown.
Version: 1.5.3
Date: 2023-09-22

  Bugfixes:
    - Not default max attack range now gradually increase from level 1 - level 5. This fixes nothing in early game can hit an unit that has very high max attack range.
Version: 1.5.2
Date: 2023-09-01

  Changes:
    - early game unit spawn table tweaks
    - Pollution to join attack tweaks
    - Mars people's gun projectiles now blocks by walls. They deal higher damage.
    - Slightly buffed overall damage.
Version: 1.5.1
Date: 2023-08-27

  Bugfixes:
    - Fixed required incorrect custom_attack lua in remote.lua.
Version: 1.5.0
Date: 2023-08-26

  Feature:
    - Support new custom menu

  Changes:
    - Code clean up

  Bugfixes:
    - Fix the settings in race mod cache did not properly refresh when version upgrades.
Version: 1.4.0
Date: 2023-08-11

  Changes:
    - Refactored default autoplace.
    - use new ERM mod registration system
    - Turret max range is now max range config + 16
Version: 1.3.1
Date: 2023-08-03

  Changes:
    - Increased unit cost for custom attacks groups.
    - Dropship now drops multiple units like zerg and protoss
    - Map color is now changeable in startup setting.
    - K2 Creep can be toggled off.
Version: 1.3.0
Date: 2023-07-26

  Features:
    - ERM 1.18 Compatibility Changes
    - Updated unit for dynamic attack range and dynamic vision distance

  Changes:
    - Systematic despawn units use destroy(), instead of die()
Version: 1.2.0
Date: 2023-03-12

  Features:
    - Added support for Milestones mod.
    - "Default" enemy spawner generating method now group enemy spawns together.

  Changes:
    - Changed code to use new remote interface name
    - Tweak feature groups.
Version: 1.1.1
Date: 2023-01-13

  Changes:
    - Add support for pollution to join attack multiplier setting
Version: 1.1.0
Date: 2022-12-12

  Changes:
    - Refactored Level Strength Multiplier for ERM 1.16.
    - Change map color to dark grey, which has a bit more contrast than previous one.
Version: 1.0.3
Date: 2022-12-01

  Changes:
    - Change map color to yellowish grey.

  Bugfixes:
    - Remove autoplace for shortrange turret.
Version: 1.0.2
Date: 2022-07-10

  Changes:
    - Improve unit performance by changing enemies distraction_cooldown from 20 to 300.
Version: 1.0.1
Date: 2022-06-22

  Changes:
    - Added support to set neutral for neutral forces that created from other mods.
Version: 1.0.0
Date: 2022-06-06

  Features:
    - Added support for featured squad
    - Added support for elite squad
    - -- Featured Squad Details ---
    - - Unit list, spawn ratio, unit attack point cost
    - {{'marspeople','miniufo'}, {2, 1}, 20},
    - {{'marspeople','miniufo','daimanji-thunderbolt'}, {2, 2, 1}, 20},
    - {{'marspeople','miniufo', 'daimanji-purpleball'}, {2, 2, 1}, 20},
    - {{'marspeople','marspeople-icy', 'marspeople-fire'}, {2, 1, 1}, 20},
    - {{'marspeople','marspeople-icy', 'marspeople-fire','daimanji-thunderbolt'}, {2, 2, 2, 1}, 25},
    - {{'marspeople','marspeople-icy', 'marspeople-fire','daimanji-purpleball'}, {2, 2, 2, 1}, 25}
    - -- / Featured Squad Details --
    - -- Featured Flying Squad Details ---
    - {{'miniufo'}, {1}, 30},
    - {{'eye-ufo-a', 'eye-ufo-b'}, {1, 1}, 40},
    - {{'daimanji-purpleball', 'ufo','eye-ufo-a', 'eye-ufo-b'}, {1,2,2,2}, 60},
    - {{'daimanji-thunderbolt', 'ufo','eye-ufo-a', 'eye-ufo-b'}, {1,2,2,2}, 60}
    - -- / Featured Flying Squad Details --

  Changes:
    - Dropship unit cooldown changed from 15-10s to 45-30s
    - Increased Health on various units
    - Added max_range to projectiles
    - Refactored custom attack handling (dropships and proxy builder)
Version: 0.3.0
Date: 2022-03-04

  Changes:
    - RU Translation update. (Thank You! SeptiSe7ven)
    - Improve custom attack handling
    - Improved race data handling
    - Tweak spawner time, Tier 2 units takes 1.5x, Tier 3 units takes 2x
Version: 0.2.1
Date: 2022-02-04

  Bugfixes:
    - Fix a crash by Industrial revolution's modified laser beam
Version: 0.2.0
Date: 2022-01-15

  Changes:
    - Balance spawner for Free for all mode
    - Standardized spawn timers for spawner to 12s - 8s
    - Standardize max_count_of_owned_units and max_friends_around_to_spawn to 7, 5 respectively
    - Changed spawn rate and spawn unit for spanwers.
    - Lower unit HP for ufo units.
    - Most AOE units now shoot every 1.5s, instead of 1.

  Bugfixes:
    - Fixed dropship attack cooldown.
Version: 0.1.2
Date: 2022-01-01

  Bugfixes:
    - Added short range turret for mars builder. They shouldn't use regular turret.

  Graphics:
    - Fix laser turret tint
Version: 0.1.1
Date: 2021-12-26

  Bugfixes:
    - Remove debug code
Version: 0.1.0
Date: 2021-12-26

  Major Features:
    - Add Metal Slug Mars People