Edit to the terran mod making the recipes and technologies not so absurd
Mods introducing new content into the game.
Version: 1.16.0
Date: 2023-03-12
Features:
- Added support for Milestones mod.
Changes:
- Change code to use new remote interface name
Version: 1.15.0
Date: 2022-12-12
Major Features:
- Added Firebat MK1 and MK2, deal fire damages. Deal explosion damage on death.
- Added Goliath, Gun deal physical and explosion damage. 25% change to shoot rocket.
- Introduce unit supply limit.
- This can be increase by researching "Follower robot count" tech.
- The formula is 150(Base) + maximum_following_robot_count
- Marine/Firebat: 1, Wraith/Goliath: 2, Tank: 3, Battlecruiser: 5
- Introduce Command Center.
- Command Center allows units to teleport to another command center. It can be command center in other surfaces.
- Introduce Barrack, Factory and Starport. They don't accept modules.
- ** Assembling-Machine and handcrafting can no long build combat units. **
- Unit build time are now matches SC1's unit build time.
- Barrack builds and auto spawns infantry
- Factory builds and auto spawns land vehicles
- Starport builds and auto spawns air vehicles
- Press CTRL + A (default) to bring up Army UI.
Changes:
- Changed attack range_mode to bounding_box
- another update to marine firing sound, lowered attack speed and buff damage.
- Updated explosion effects on vehicles.
- Lower tank research cost from 800 to 600 for MK1, 1800 to 1200 for MK2
Version: 1.14.0
Date: 2022-11-15
Graphics:
- Updated graphics. Sprites no longer have unintended holes and black borders!!!
- Added colors variant for wraith and battlecruiser to indicate their role.
- Added enemy_map_color = red to all units
Changes:
- Marine MK3 HP 800 -> 1000
Version: 1.13.5
Date: 2022-07-10
Changes:
- Improve unit performance by changing enemies distraction_cooldown from 20 to 30.
Version: 1.13.4
Date: 2022-06-22
Changes:
- Added light to battlecruiser
- Added light to marines
- Light can be turn off in startup settings.
Bugfixes:
- Fix that the animation is a shared variables for battlecruiser and wraith variants.
Version: 1.13.3
Date: 2022-06-11
Changes:
- reduced smoke from rocket frequency to 1 / 5 to increase performance in large group.
Version: 1.13.2
Date: 2022-06-06
Changes:
- Lower battlecruiser sound radius.
- Changed yamato gun AOE from 3 to 4
- turned off turning_speed_increases_exponentially_with_projectile_speed for rocket
- Add max_range to projectiles
- MK1 marine research prerequisite changed from heavy-armor to military-science-pack
- MK2 marine research prerequisite changed from modular-armor to heavy-armor.
Version: 1.13.1
Date: 2022-04-04
Changes:
- Increase battlecruise and wraith radar range to 2.
Version: 1.13.0
Date: 2022-03-04
Changes:
- Change repair speed back to 1 for all units.
- Reduced research cost for all units
- Wraith and tank MK2 have lower prerequisites.
- increase battlecruiser resistance, laser 80, yamato 90.
- increase tank mk2 resistance to 80
- all marine uses attack speed of MK3 rine
- increase range of battlecruise from 16 -> 24
Version: 1.12.0
Date: 2012-02-20
Changes:
- Reduce ammo needed for MK2 and MK3 rines from 40 to 25 magazines.
- Buff MK1 resist from 33 resist, 350 HP to 40 resist, 400 HP
- Buff MK2 resist from 50 resist, 500 HP to 55 resist, 600 HP
- Buff MK3 resist from 750 HP to 800 HP
- Buff Battlecruiser resist from 75 to 80
- Reduce Yamato battlecruiser nuclear reactor from 4 to 2.
- Increase Yamato battlecruiser laser turret from 20 to 40.
- RU Translation update. (Thank You! SeptiSe7ven)
Version: 1.11.3
Date: 2012-01-28
Changes:
- Reduce bullet magazine from 50 to 20 for Marine MK1
- Reduce bullet magazine from 50 to 40 for Marine MK2 and MK3
- sound adjustment to avoid very loud sound when a group initiate an attack.
- MK3 marine resistance change from 70 to 75
Version: 1.11.2
Date: 2012-01-25
Changes:
- Marine MK1 buff, 250 to 350 health, 25 to 33 resistance, 5 to 10 damage
- Marine Mk2 buff, 12 to 16 damage
Version: 1.11.1
Date: 2012-01-22
Changes:
- Scout Wraith speed increases.
Version: 1.11.0
Date: 2012-12-26
Changes:
- Code file license changed from MIT to GNU LGPLv3
Graphics:
- Lower render_layer of air unit from air_object to wires-above. Projectiles and explosions should render above them.
Sounds:
- Adjusted some parameters to lower the volume of initial attack.
Version: 1.10.0
Date: 2021-11-14
Changes:
- Health now tied to ERM's Unit Max Hit Points Multiplier setting.
- Running speed now tied to ERM's Unit Running/Flying speed multiplier setting
- Damage now tied to ERM's Unit Damage multiplier setting.
- The multipliers only take 50% of the settings' values.
- Up unit_scale on various units
- Removed yellow-science from Tank MK1.
- ***Tank MK1 recipe changed***, changed from 10 rocket fuel to 50 solid fuel
- ***Tank MK1 technology changed***, removed rocket-fuel and rocket-control-unit as requirement
- ***Wraith recipe now use regular rocket***, instead of explosive rocket
- Cold and Acid Wraith damage are now same as Rocket Wraith.
- Acid Wraith up from 3 to 4 area damage.
- Cold Wraith now slows enemy for 5s
- ***Marine MK1 recipe changed***, now use yellow bullet and light-armor instead of red bullet, heavy armor.
- Marine MK1 and MK2 have slower attack speed, MK3 unchanged.
- Marine Mk1 and 2, Tank MK1 movement speed raised.
- Marine MK1 damage down from 8 to 5, resistance down from 30 to 25, health down from 300 to 250.
- Reduced Marin build time, Mk1: 30s, MK2: 45s, MK3: 60s
- Reduced Laser Battlecruiser build time from 300s -> 240s
Bugfixes:
- Fix Poison Wraith has a wrong name.
Version: 1.9.0
Date: 2021-10-23
Changes:
- Scout Wraith now shoot laser, instead of rockets
- Scout Wraith recipe changed
- Raised battlecruise laser damage
- Increased shoot speed of laser battlecruise
Bugfixes:
- Fix a bug where you can't repair unit by hand.
Version: 1.8.0
Date: 2021-09-03
Feature:
- Scout Wraith. Fly @ 108km/h, instead of 64km/h.
- More expansive on flying robot frame and rocket fuel.
Changes:
- Changed battlecruise, tank and wraith repair rate from 25% to 33%
- Wraith damage adjusted based on material cost. Cold: 155, Acid: 165, Explosive: 175
- Wraith resistance to 75
Bugfixes:
- Wraith's Unit colors in map view.
- changed Marine MK3 recipe, instead of 2 armor, now it takes 1 armor and 50 uranium bullets.
Version: 1.7.0
Date: 2021-08-05
Features:
- Added Laser variant of battlecruiser
Changes:
- Change marine vision to 30
- Tank, Battlecruiser and Wraith are no longer flammable.
- Up wraith resistance from 60 to 70
- Unit colors are now green on the map.
- Yamato Battlecruiser shoots a little bit faster and have higher damage to justify its cost.
- Battlecruise research cost changed from 4000 to 6000
Bugfixes:
- Fix tank tech migration
- Fix missing translation for tank 2 technology
Version: 1.6.0
Date: 2021-07-28
Changes:
- Movement Speed change
- change AOE's force = "not-same"
- Tank MK1 now depends on marine-2
- Tank MK2 has its own research.
- Raise nuclear reactor and fuel 4x for battlecruiser's 4 engines.
- Lower battlecruiser AOE damage, increase single target damage.
- Lower tank ground AOE damage, increase single target damage
Version: 1.5.0
Date: 2021-07-11
Graphics:
- Reduced the black border width on all unit and buildings.
Version: 1.4.0
Date: 2021-07-10
Graphics:
- Fix some unit shadows
Version: 1.3.0
Date: 07. 03. 2021
Changes:
- Air unit now use "flying-layer", instead of hardcoded layer-33. This enhance collision layer compatibility with Space Exploration
- ** ERM base mods also need to update
Version: 1.2.0
Date: 07. 01. 2021
Changes:
- Battlecruise and Wraith now use layer-33 for air unit collision
Version: 1.1.0
Date: 04. 02. 2021
Features:
- Poison Wraith - deal acid AOE damage, other properties are same.
- Cold Wraith - deal cold AOE damage, other properties are same.
- Tank MK2 - 500 damage and have more HP, require uranium cannon shells.
Changes:
- MK3 marine has 70 resist, up from 60.
- MK3 marine consumes 25 uranium round, down from 50.
- MK3 marine deal 48 physical, up from 24
- MM3 marine health 700, down from 1000
- Marines now repair at 1/2 efficiency
- Wraith consume 10 low density structures, down from 25
- Tank MK1 - Downgrade from 500 to 250 damage, lower resource requirement.
- Battlecruiser health buff from 3500 to 5000.
- Battlecruiser now deals 500 laser to target, 150 explosion and 150 electric in AOE.
- Tanks and Marines can open gates.
Version: 1.0.0
Date: 02. 13. 2021
Features:
- Added Battlecruiser, Wraith, Marine and tank as player controllable units.
- They can be repair by construction robot
- The repair rate is at 1/4 efficiency