Edit to the terran mod making the recipes and technologies not so absurd
Mods introducing new content into the game.
Version: 1.16.0 Date: 2023-03-12 Features: - Added support for Milestones mod. Changes: - Change code to use new remote interface name
Version: 1.15.0 Date: 2022-12-12 Major Features: - Added Firebat MK1 and MK2, deal fire damages. Deal explosion damage on death. - Added Goliath, Gun deal physical and explosion damage. 25% change to shoot rocket. - Introduce unit supply limit. - This can be increase by researching "Follower robot count" tech. - The formula is 150(Base) + maximum_following_robot_count - Marine/Firebat: 1, Wraith/Goliath: 2, Tank: 3, Battlecruiser: 5 - Introduce Command Center. - Command Center allows units to teleport to another command center. It can be command center in other surfaces. - Introduce Barrack, Factory and Starport. They don't accept modules. - ** Assembling-Machine and handcrafting can no long build combat units. ** - Unit build time are now matches SC1's unit build time. - Barrack builds and auto spawns infantry - Factory builds and auto spawns land vehicles - Starport builds and auto spawns air vehicles - Press CTRL + A (default) to bring up Army UI. Changes: - Changed attack range_mode to bounding_box - another update to marine firing sound, lowered attack speed and buff damage. - Updated explosion effects on vehicles. - Lower tank research cost from 800 to 600 for MK1, 1800 to 1200 for MK2
Version: 1.14.0 Date: 2022-11-15 Graphics: - Updated graphics. Sprites no longer have unintended holes and black borders!!! - Added colors variant for wraith and battlecruiser to indicate their role. - Added enemy_map_color = red to all units Changes: - Marine MK3 HP 800 -> 1000
Version: 1.13.5 Date: 2022-07-10 Changes: - Improve unit performance by changing enemies distraction_cooldown from 20 to 30.
Version: 1.13.4 Date: 2022-06-22 Changes: - Added light to battlecruiser - Added light to marines - Light can be turn off in startup settings. Bugfixes: - Fix that the animation is a shared variables for battlecruiser and wraith variants.
Version: 1.13.3 Date: 2022-06-11 Changes: - reduced smoke from rocket frequency to 1 / 5 to increase performance in large group.
Version: 1.13.2 Date: 2022-06-06 Changes: - Lower battlecruiser sound radius. - Changed yamato gun AOE from 3 to 4 - turned off turning_speed_increases_exponentially_with_projectile_speed for rocket - Add max_range to projectiles - MK1 marine research prerequisite changed from heavy-armor to military-science-pack - MK2 marine research prerequisite changed from modular-armor to heavy-armor.
Version: 1.13.1 Date: 2022-04-04 Changes: - Increase battlecruise and wraith radar range to 2.
Version: 1.13.0 Date: 2022-03-04 Changes: - Change repair speed back to 1 for all units. - Reduced research cost for all units - Wraith and tank MK2 have lower prerequisites. - increase battlecruiser resistance, laser 80, yamato 90. - increase tank mk2 resistance to 80 - all marine uses attack speed of MK3 rine - increase range of battlecruise from 16 -> 24
Version: 1.12.0 Date: 2012-02-20 Changes: - Reduce ammo needed for MK2 and MK3 rines from 40 to 25 magazines. - Buff MK1 resist from 33 resist, 350 HP to 40 resist, 400 HP - Buff MK2 resist from 50 resist, 500 HP to 55 resist, 600 HP - Buff MK3 resist from 750 HP to 800 HP - Buff Battlecruiser resist from 75 to 80 - Reduce Yamato battlecruiser nuclear reactor from 4 to 2. - Increase Yamato battlecruiser laser turret from 20 to 40. - RU Translation update. (Thank You! SeptiSe7ven)
Version: 1.11.3 Date: 2012-01-28 Changes: - Reduce bullet magazine from 50 to 20 for Marine MK1 - Reduce bullet magazine from 50 to 40 for Marine MK2 and MK3 - sound adjustment to avoid very loud sound when a group initiate an attack. - MK3 marine resistance change from 70 to 75
Version: 1.11.2 Date: 2012-01-25 Changes: - Marine MK1 buff, 250 to 350 health, 25 to 33 resistance, 5 to 10 damage - Marine Mk2 buff, 12 to 16 damage
Version: 1.11.1 Date: 2012-01-22 Changes: - Scout Wraith speed increases.
Version: 1.11.0 Date: 2012-12-26 Changes: - Code file license changed from MIT to GNU LGPLv3 Graphics: - Lower render_layer of air unit from air_object to wires-above. Projectiles and explosions should render above them. Sounds: - Adjusted some parameters to lower the volume of initial attack.
Version: 1.10.0 Date: 2021-11-14 Changes: - Health now tied to ERM's Unit Max Hit Points Multiplier setting. - Running speed now tied to ERM's Unit Running/Flying speed multiplier setting - Damage now tied to ERM's Unit Damage multiplier setting. - The multipliers only take 50% of the settings' values. - Up unit_scale on various units - Removed yellow-science from Tank MK1. - ***Tank MK1 recipe changed***, changed from 10 rocket fuel to 50 solid fuel - ***Tank MK1 technology changed***, removed rocket-fuel and rocket-control-unit as requirement - ***Wraith recipe now use regular rocket***, instead of explosive rocket - Cold and Acid Wraith damage are now same as Rocket Wraith. - Acid Wraith up from 3 to 4 area damage. - Cold Wraith now slows enemy for 5s - ***Marine MK1 recipe changed***, now use yellow bullet and light-armor instead of red bullet, heavy armor. - Marine MK1 and MK2 have slower attack speed, MK3 unchanged. - Marine Mk1 and 2, Tank MK1 movement speed raised. - Marine MK1 damage down from 8 to 5, resistance down from 30 to 25, health down from 300 to 250. - Reduced Marin build time, Mk1: 30s, MK2: 45s, MK3: 60s - Reduced Laser Battlecruiser build time from 300s -> 240s Bugfixes: - Fix Poison Wraith has a wrong name.
Version: 1.9.0 Date: 2021-10-23 Changes: - Scout Wraith now shoot laser, instead of rockets - Scout Wraith recipe changed - Raised battlecruise laser damage - Increased shoot speed of laser battlecruise Bugfixes: - Fix a bug where you can't repair unit by hand.
Version: 1.8.0 Date: 2021-09-03 Feature: - Scout Wraith. Fly @ 108km/h, instead of 64km/h. - More expansive on flying robot frame and rocket fuel. Changes: - Changed battlecruise, tank and wraith repair rate from 25% to 33% - Wraith damage adjusted based on material cost. Cold: 155, Acid: 165, Explosive: 175 - Wraith resistance to 75 Bugfixes: - Wraith's Unit colors in map view. - changed Marine MK3 recipe, instead of 2 armor, now it takes 1 armor and 50 uranium bullets.
Version: 1.7.0 Date: 2021-08-05 Features: - Added Laser variant of battlecruiser Changes: - Change marine vision to 30 - Tank, Battlecruiser and Wraith are no longer flammable. - Up wraith resistance from 60 to 70 - Unit colors are now green on the map. - Yamato Battlecruiser shoots a little bit faster and have higher damage to justify its cost. - Battlecruise research cost changed from 4000 to 6000 Bugfixes: - Fix tank tech migration - Fix missing translation for tank 2 technology
Version: 1.6.0 Date: 2021-07-28 Changes: - Movement Speed change - change AOE's force = "not-same" - Tank MK1 now depends on marine-2 - Tank MK2 has its own research. - Raise nuclear reactor and fuel 4x for battlecruiser's 4 engines. - Lower battlecruiser AOE damage, increase single target damage. - Lower tank ground AOE damage, increase single target damage
Version: 1.5.0 Date: 2021-07-11 Graphics: - Reduced the black border width on all unit and buildings.
Version: 1.4.0 Date: 2021-07-10 Graphics: - Fix some unit shadows
Version: 1.3.0 Date: 07. 03. 2021 Changes: - Air unit now use "flying-layer", instead of hardcoded layer-33. This enhance collision layer compatibility with Space Exploration - ** ERM base mods also need to update
Version: 1.2.0 Date: 07. 01. 2021 Changes: - Battlecruise and Wraith now use layer-33 for air unit collision
Version: 1.1.0 Date: 04. 02. 2021 Features: - Poison Wraith - deal acid AOE damage, other properties are same. - Cold Wraith - deal cold AOE damage, other properties are same. - Tank MK2 - 500 damage and have more HP, require uranium cannon shells. Changes: - MK3 marine has 70 resist, up from 60. - MK3 marine consumes 25 uranium round, down from 50. - MK3 marine deal 48 physical, up from 24 - MM3 marine health 700, down from 1000 - Marines now repair at 1/2 efficiency - Wraith consume 10 low density structures, down from 25 - Tank MK1 - Downgrade from 500 to 250 damage, lower resource requirement. - Battlecruiser health buff from 3500 to 5000. - Battlecruiser now deals 500 laser to target, 150 explosion and 150 electric in AOE. - Tanks and Marines can open gates.
Version: 1.0.0 Date: 02. 13. 2021 Features: - Added Battlecruiser, Wraith, Marine and tank as player controllable units. - They can be repair by construction robot - The repair rate is at 1/4 efficiency