You have salvaged a manual emergency generator from your spacecraft. Perfect timing to get cranky! (Languages: English, Deutsch, 日本語) (Contains extensive code comments for aspiring modders.)
Mods introducing new content into the game.
Version: 2.0.10 Date: 2020-12-03 Technical: - Updated info.json factorio_version to 1.1. - Integrated 1.1 api change: "demo-sounds.lua" was renamed to "sounds.lua"
Version: 2.0.9 Date: 2020-09-04 Technical: - Added missing optional dependency to ensure correct load-order
Version: 2.0.8 Date: 2020-09-04 Modding Tutorial: - Expanded migrations comment
Version: 2.0.7 Date: 2020-09-03 Modding Tutorial: - Added explanation about normal/expensive recipe/technology properties - Updated tutorial introduction text to reflect wiki page. Technical: - Updated thumbnail - Deprecated old branch on modportal
Version: 2.0.6 Date: 2020-09-01 Technical: - Fixed theoretical desync situation if scenarios remove remote interfaces at runtime.
Version: 2.0.5 Date: 2020-08-31 Technical: - To prevent 3rd-party scenario crashes startup items are now only added if there is a freeplay remote interface.
Version: 2.0.4 Date: 2020-08-31 Modding Tutorial: - Some minor additions and corrections to the code tutorial comments.
Version: 2.0.3 Date: 2020-08-31 Changes: - Re-rendered HCG and icons in high resolution to fit with factorio vanilla standard. - Some fixes and changes to the tutorial comments (thanks to @Pi-C's advice). - Now uses modern car impact sound (thanks to @Pi-C's advice). Fixes: - Added missing localization for could-not-insert-starting-item.
Version: 2.0.2 Date: 2020-08-30 Modding Tutorial: - Updated github repository. Gotta do that every few years ye know... *cough* - Updated readme.md
Version: 2.0.1 Date: 2020-08-29 Major Features: - Has to be salvaged from the spaceship wreck now like it should always have been! - The recipe is now unlocked by a technology (can still be disabled in mod settings). - The technology also allows you to continue cranking after the first button press. Modding Tutorial: - Code cleanup to be a better tutorial. - Complete rewrite of code tutorial comments. - Now also demonstrates name migrations. - Just extract the mod zip and start reading! Changes: - Mod setting "allow redeployment" has been removed. You can now always redepoly. - Mod setting "easy recipe" has been removed. Now uses the map setting for recipe difficulty. Technical: - Update to factorio base version 1.0 - Large parts of control stage adapted to use factorio 1.0 API
Version: 1.8.0 Date: 2020-02-06 Technical: - Updated to factorio base version 0.18.x. Changes: - Mod setting "allow redeployment" is now enabled by default. - Mod setting "enable recipe" is now enabled by default.
Version: 1.6.0 Date: 2019-03-18 Changes: - 0.16: Cranking is now hard-linked to the standard "rotate" key and can not be customized seperately anymore. - 0.17: Removed "put into quickbar on startup" mod-option due to base-game change of quickbar paradigm. Technical: - Updated to factorio base version 0.17.x. - 0.16: Cranking sound uses play_sound instead of spawning an invisible explosion. - 0.17: Out-of-range warning now uses local_flying_text instead of console print. - 0.17: Out-of-range warning has an error sound now. - 0.17: Added mod thumbnail.
Version: 1.0.4 Date: 2016-07-14 Major Features: - Fixed crash when attempting to crank entities without unit_number (ore, trees). - Some minor adjustments to hcg detection logic. - Made code available on github.
Version: 1.0.3 Date: 2016-07-12 Major Features: - The HCG can now be connected to circuits. - Slight tweaks to the localization. - Crank delay is now per generator.
Version: 1.0.2 Date: 2016-07-12 Major Features: - Fixed wrong version in info.json
Version: 1.0.1 Date: 2016-07-12 Major Features: - Updated some tutorial comments. No actual code changes.
Version: 1.0.0 Date: 2016-07-12 Major Features: - Initial feature complete totally bugfree release. YARLY.
Version: 0.0.1 Date: 0000-00-00 Todo: - Nothing at the moment.