Enemy distance evolution


Evolves enemy spawners based on distance from map center.

Tweaks
3 months ago
2.0
38
Enemies

Changelog

Version: 0.2.0
Date: 2025-05-23
  Optimizations:
    - Improved compatibility with mods that dynamically spawn enemies (e.g. Resource Spawner
      Overhaul).
    - Send the `raise_script_built` event when replacing spawners (other mods can listen to this
      event to dynamically detect new spawners).
    - Fixed compatibility with mods that don't set `max_health`.
    - Improved performance by not trying to autoplace leveled spawners during chunk population.
  Balancing:
    - Slightly adjusted evolution factor boundaries when calculating spawn distribution. This makes
      Gleba spawn distributions similar to vanilla, where most of the time spawners produce only
      one tier of enemies. With the default 10 levels the transition happens at levels 4 and 7.
  Changes:
    - Ordered mod settings by importance.
  Bugfixes:
    - Fixed Pest Control achievement and any modded custom kill/"don't kill manually" achievements.
Version: 0.1.0
Date: 2025-05-04
  Info:
    - Initial release.