EM Foundry Expansion

by Acouya

Personal expansion to available recipes in the foundy and EM plant, as well as new recipes for casting various items.

Tweaks
9 days ago
2.0
300
Fluids Manufacturing

g Balancing Recommendations

14 days ago

Hey there, I looked through some of the code. And I want to say, thanks for making this MOD!

My goal in this post is to offer some feedback on tuning the base recipes (non krastorio and aai). I think the aim of my post is to show possible methods to make the recipe efficiency advantage more aligned with the Foundry's innate +50% productivity bonus, especially when you factor in the simplicity of a single build stage.

Here's a breakdown of my thoughts for each recipe.

Engine Unit

In my mind, if I were making Engine Units the vanilla way, I'd be using Foundries to cast the intermediate parts—Steel Plates, Iron Gear Wheels, and Pipes—and then feed them into a final assembler. I think my maths for the total molten metal this chain consumes to make the parts for one Engine Unit is: * 30 (for 1 Steel Plate) + 20 (for 2 Gears) + 8 (for 2 Pipes) = **58 Molten Iron**.

The mod recipe replaces this entire setup. In my mind, for it to be balanced, its advantage should come only from the Foundry's +50% bonus. * The Math:
* Vanilla Benchmark Cost: 58 Molten Iron.
* Target Mod Base Cost: 58 / 1.5 = **38.7 Molten Iron**.
* Current Mod Base Cost: 25 Molten Iron. * Recommendation: The current recipe is pretty very cheap, especially if you factor in the reduced stages. Personally, I would change its ingredient cost from 25 to 39 Molten Iron to make it a more fair and logical trade-off.

Firearm Magazine

For the Firearm Magazine, my thinking is that a vanilla setup would have a Foundry casting the 4 Iron Plates needed. * The Math:
* Vanilla Benchmark Cost: 4 plates * 10 Molten Iron/plate = **40 Molten Iron**.
* Target Mod Base Cost: 40 / 1.5 = **26.7 Molten Iron**.
* Current Mod Base Cost: 24 Molten Iron. * Recommendation: The current cost of 24 is super close to the target of 26.7. Honestly, I think this one is pretty much perfectly balanced already. I wouldn't change it.

Piercing Rounds Magazine

For Piercing Rounds, the vanilla recipe needs a Firearm Mag, a Copper Plate, and some Steel. If I were making these with Foundries, the total input would be the cost of those parts. * The Math:
* Vanilla Benchmark Cost: (40 Iron for the Mag) + (10 Copper for the Plate) + (15 Iron for the Steel) = **55 Molten Iron, 10 Molten Copper**.
* Target Mod Base Cost: 55 / 1.5 = **~37 Molten Iron** and 10 / 1.5 = **~7 Molten Copper**.
* Current Mod Base Cost: 33 Molten Iron, 6 Molten Copper. * Recommendation: Again, this one is really close to the ideal target. I'd say this is also in a great spot and probably doesn't need changes.

Rail

When it comes to Rails, the vanilla recipe needs Steel and Iron plates. If I'm casting those in a Foundry, the total molten metal I'd need is: * The Math:
* Vanilla Benchmark Cost: 30 (for 1 Steel Plate) + 5 (for 0.5 Iron Plate) = **35 Molten Iron** (plus stone).
* Target Mod Base Cost: 35 / 1.5 = **23.3 Molten Iron**.
* Current Mod Base Cost: 18 Molten Iron. * Recommendation: Personally, I think this is a bit too cheap. I'd probably bump the ingredient cost up from 18 to 23 Molten Iron.

Heat Pipe

The Heat Pipe is a big one. The vanilla recipe needs Steel, a ton of Copper Plates, and Pipes. If I were to set up Foundry lines for all of that, the total consumption would be huge. * The Math:
* Vanilla Benchmark Cost: 70 Molten Iron and 200 Molten Copper.
* Target Mod Base Cost: 70 / 1.5 = **~47 Molten Iron** and 200 / 1.5 = **~133 Molten Copper**.
* Current Mod Base Cost: 180 Molten Iron, 120 Molten Copper. * Recommendation: This one seems to be balanced a bit differently. The current cost is way too expensive on Iron but a little cheap on Copper. To bring it in line, I'd suggest changing the cost to 47 Molten Iron and 133 Molten Copper.

Thanks again for the mod!

Just a quick note: I didn't include the Space Platform Foundation because its vanilla recipe needs Processing Units, and there isn't really a way to compare that to a molten metal cost using this method.

14 days ago

All of the numbers are based on the idea that the casting route should eventually be equal or as close to it while better than the non casting route when both are supplied with legendary productivity 3 modules. Admittedly this has an upstream effect of making the recipes quite a bit cheaper. My only concern with balancing with this mod is to avoid it being such a drastic amount cheaper that it feels like it's actively cheating to use. Also FWIW Space Platform Foundations don't need processing units, just copper wires and ungodly amounts of steel.

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