Original mod "Electronics" by ElAdamo : https://mods.factorio.com/mod/electronics
Electromagnetic Plant Recipes
How it works
For each supported recipe, the mod adds the electromagnetics crafting category next to the existing ones.
Modified items
Base game & Space Age
Circuit network
- Arithmetic combinator
- Decider combinator
- Selector combinator
- Constant combinator
- Power switch
- Programmable speaker
- Display panel
- Small lamp
Logistics
- Flying robot frame
- Active provider chest
- Passive provider chest
- Storage chest
- Buffer chest
- Requester chest
Combat
- Laser turret
- Defender capsule
- Distractor capsule
- Destroyer capsule
Intermediates
- Electric engine unit (fluid recipe, handled by the Electromagnetic Plant's fluid inputs)
Bob's Power (optional)
Electric poles & substations
- Medium electric pole 2 / 3 / 4
- Big electric pole 2 / 3 / 4
- Substation 2 / 3 / 4
Solar panels (requires Bob's "Solar panels" startup setting)
- Small Solar Panel / 2 / 3
- Solar Panel 2 / 3
- Large Solar Panel / 2 / 3
Accumulators (requires Bob's "Accumulators" startup setting)
- Fast accumulator / 2 / 3
- Slow accumulator / 2 / 3
- High capacity accumulator 2 / 3
Bob's Warfare (optional)
- Laser turret MK2 / MK3 / MK4 / MK5
Optional recipes are only modified if the corresponding mod is installed and the item is enabled. Missing ones are skipped silently.
Requirements
- Factorio 2.1
- Space Age (provides the Electromagnetic Plant and the
electromagneticscategory)