Electronics 2.1


Electromagnetic recipes.

Content
10 days ago
2.1
40
Manufacturing
Owner:
MageOsiris
Source:
N/A
Homepage:
N/A
License:
The Unlicense (Public Domain)
Created:
10 days ago
Latest Version:
1.0.6 (10 days ago)
Factorio version:
2.1
Downloaded by:
40 users

Original mod "Electronics" by ElAdamo : https://mods.factorio.com/mod/electronics

Electromagnetic Plant Recipes

How it works

For each supported recipe, the mod adds the electromagnetics crafting category next to the existing ones.


Modified items

Base game & Space Age

Circuit network

  • Arithmetic combinator
  • Decider combinator
  • Selector combinator
  • Constant combinator
  • Power switch
  • Programmable speaker
  • Display panel
  • Small lamp

Logistics

  • Flying robot frame
  • Active provider chest
  • Passive provider chest
  • Storage chest
  • Buffer chest
  • Requester chest

Combat

  • Laser turret
  • Defender capsule
  • Distractor capsule
  • Destroyer capsule

Intermediates

  • Electric engine unit (fluid recipe, handled by the Electromagnetic Plant's fluid inputs)

Bob's Power (optional)

Electric poles & substations

  • Medium electric pole 2 / 3 / 4
  • Big electric pole 2 / 3 / 4
  • Substation 2 / 3 / 4

Solar panels (requires Bob's "Solar panels" startup setting)

  • Small Solar Panel / 2 / 3
  • Solar Panel 2 / 3
  • Large Solar Panel / 2 / 3

Accumulators (requires Bob's "Accumulators" startup setting)

  • Fast accumulator / 2 / 3
  • Slow accumulator / 2 / 3
  • High capacity accumulator 2 / 3

Bob's Warfare (optional)

  • Laser turret MK2 / MK3 / MK4 / MK5

Optional recipes are only modified if the corresponding mod is installed and the item is enabled. Missing ones are skipped silently.


Requirements

  • Factorio 2.1
  • Space Age (provides the Electromagnetic Plant and the electromagnetics category)