Adds more recipes to Electromagnetic Plants: electric engines, robots, inserters, combinators, various military products.
Small changes concerning balance, gameplay, or graphics.
Furnaces, assembling machines, production chains.
This seems to make all changed recipes unable to be crafted by hand or assembling machine 1, making early game nearly impossible since you can't make any inserters until having assembling machine 2s.
Thanks! I did indeed set the categories incorrectly. Fixed in 1.0.1.