电磁机枪塔
为你的防线加入一座电磁强化的机枪塔。它继续使用原版机枪弹药,以电力辅助射击,在原版机枪塔的基础上增加 20% 伤害和 50% 射程。
铆接装甲、回转光圈、枪管后坐和真实抛壳窗口组成完整的工业机械外观。炮塔先升起再转向,射击时出现蓝色放电,后部散热鳍片逐渐红热;停火后自然冷却。四种原创「磁轨脆击」单发音效随机播放,让密集连射更有机械感。
性能与供给
以下数值以普通品质、未研究伤害与射速加成为基准。
| 项目 | 数值 |
|---|---|
| 射程 | 27 格(原版机枪塔为 18 格) |
| 伤害倍率 | 原版机枪塔的 1.2 倍 |
| 基础射速 | 10 发/秒 |
| 弹药 | 标准弹匣、穿甲弹匣、贫铀弹匣;使用原生 bullet 类别 |
| 单发耗能 | 140 J |
| 待机功耗 | 100 W |
| 基础射速下持续射击功耗 | 1.5 kW(含待机耗电) |
炮塔同时需要弹药和电力。射速研究会提高实际功耗;普通品质下完成武器射速研究 6 后,射速为 25 发/秒,持续射击约需 3.6 kW。散热红光是视觉效果,没有过热停机或额外伤害机制。
科技与制造
在原版机枪炮塔之后研究「电磁机枪塔」即可解锁。研究需要 150 个自动化科技包(红瓶)和 150 个物流科技包(绿瓶),每次研究消耗 30 秒。
每座炮塔需要:机枪炮塔 ×1、钢材 ×10、铜板 ×20、电子电路 ×10。
研究加成
继承原版机枪塔相关的三类研究效果:
- 物理射弹伤害研究提供的子弹伤害加成。
- 同一研究提供的机枪炮塔专属伤害加成,包括无限研究。
- 武器射速研究提供的子弹类别射速加成。
与原版机枪塔相同,子弹伤害与炮塔伤害加成分别参与计算。电磁机枪塔保留额外的 1.2 倍基础伤害;它的 27 格射程属于基础属性。
安装与兼容
支持 Factorio 2.0.77 及以上版本,依赖基础游戏;不要求拥有太空时代。已在 Factorio 2.0.77 的基础游戏与太空时代环境中验证。提供简体中文与英文名称和说明。
下载 electromagnetic-machine-gun-turret_0.1.6.zip,放入 Factorio 的 mods 文件夹并启用。升级时用新包替换旧包即可,现有炮塔使用相同的实体名称。
0.1.6 更新
- 润色物品图标的黄褐色装甲、钢质边缘和缩图对比度,枪口朝左下,与原版一致;新增独立的 256 像素科技图标。
- 修复高等级射速研究被开火动画拖慢的问题,使实际开火频率跟随原生子弹射速加成。
- 在最终数据加载阶段继承机枪炮塔伤害研究,修复太空时代调整研究数值后加成继承不完整的问题。
- 研究前置改为原版机枪炮塔,使用等量红瓶和绿瓶;制造配方移除电池。
- 基础伤害、射程、基础射速和每发耗能保持不变。
Electromagnetic Machine Gun Turret
Reinforce your defenses with an electrically assisted gun turret. It uses standard gun-turret ammunition and delivers 20% more damage with 50% more range than the vanilla gun turret.
Riveted armor, a glowing bearing ring, barrel recoil, and a working ejection hatch bring its industrial machinery to life. The gun rises before turning. Blue discharge accompanies firing while the rear radiator fins gradually glow red, then cool after firing stops. Four original magnetic-snap shot variations add a crisp mechanical sound to sustained fire.
Performance and supply
These values apply at normal quality before damage or shooting-speed research.
| Property | Value |
|---|---|
| Range | 27 tiles (vanilla gun turret: 18) |
| Damage multiplier | 1.2 times the vanilla gun turret |
| Base firing rate | 10 shots/second |
| Ammunition | Firearm, piercing, and uranium magazines; native bullet category |
| Energy per shot | 140 J |
| Idle power | 100 W |
| Continuous firing at base rate | 1.5 kW, including idle power |
The turret needs both ammunition and electricity. Shooting-speed research increases power consumption. At normal quality, completing Weapon Shooting Speed 6 gives 25 shots/second and approximately 3.6 kW of sustained power consumption. Radiator heat is cosmetic: there is no overheating shutdown or extra heat damage.
Research and crafting
Research Electromagnetic Machine Gun Turret after the vanilla Gun Turret technology. The technology requires 150 automation science packs (red) and 150 logistic science packs (green), at 30 seconds per research unit.
Each turret costs: 1 gun turret, 10 steel plates, 20 copper plates, and 10 electronic circuits.
Research bonuses
The turret receives all three relevant vanilla research bonuses:
- Bullet ammunition damage from Physical Projectile Damage research.
- Gun-turret-specific damage from the same research, including infinite levels.
- Bullet-category firing speed from Weapon Shooting Speed research.
Bullet damage and turret damage bonuses contribute separately, just as they do for the vanilla gun turret. The electromagnetic turret retains its additional 1.2 base damage multiplier. Its 27-tile range is a base property.
Installation and compatibility
Requires Factorio 2.0.77 or later and the base game. Space Age is optional. Verified in both base-game and Space Age configurations on Factorio 2.0.77. Includes English and Simplified Chinese names and descriptions.
Place electromagnetic-machine-gun-turret_0.1.6.zip in your Factorio mods folder and enable it. When upgrading, replace the previous package. Existing turrets keep the same entity name.
Changes in 0.1.6
- Polished the inventory icon's ochre armor, steel edges, and small-scale contrast, with its muzzle facing lower left to match vanilla, and a dedicated 256-pixel technology icon.
- Fixed firing-animation timing that limited the actual firing rate at higher shooting-speed research levels. Firing now follows native bullet speed bonuses.
- Inherit gun-turret damage research during the final data stage, fixing incomplete bonuses after Space Age adjusts research modifiers.
- The research now follows the vanilla Gun Turret technology and uses equal amounts of red and green science. Batteries are removed from the crafting recipe.
- Base damage, range, firing rate, and energy per shot are unchanged.