An overhaul of the electric network, engineer an Electric Grid! The overhaul is optional.
Large total conversion mods.
Version: 1.5.2 Date: 19.12.2024 Bugfixes: - None Changes: - Transformator maxiumum wire distance increased from 6 to 16 to accommodate quality poles Do not place a transformator in the supply area of an electric pole - Transformators now sort after substations in player inventory and recipes - Overhaul - Moved the electric poles into their own subgroup
Version: 1.5.1 Date: 17.12.2024 Bugfixes: - None Changes: - Added No More Quality mod as an optional dependency - Changed No Quality to be a hidden optional depencency
Version: 1.5.0 Date: 17.12.2024 Bugfixes: - None Changes: - The electric network overhaul requires either the No More Quality or No Quality mod - Decreased the intensity of the pole lights
Version: 1.4.4 Date: 16.12.2024 Bugfixes: - None Changes: - Adjusted the transformator colors
Version: 1.4.3 Date: 16.12.2024 Bugfixes: - Properly handle the [E] and [Esc] key presses to close the transformator gui Changes: - Added sound to the opening and closing of the transformator gui
Version: 1.4.2 Date: 16.12.2024 Bugfixes: - More modifications to the transformator gui Changes: - None
Version: 1.4.1 Date: 16.12.2024 Bugfixes: - Improved the transformator gui Changes: - None
Version: 1.4.0 Date: 15.12.2024 Bugfixes: - Refactored and removed unused graphics files Changes: - Modified the transformator gui
Version: 1.3.1 Date: 13.12.2024 Bugfixes: - Refactored and re-added the missing wiring rule checks while placing underground substations - Added proper localised strings for the startup settings Changes: - None
Version: 1.3.0 Date: 13.12.2024 Bugfixes: - None Changes: - Underground substations now place properly while pole dragging More tricks are played here to account for other tricks, but the results should work fine - Added Factorioplus as an incompatible mod
Version: 1.2.3 Date: 10.12.2024 Bugfixes: - Implemented proper localised strings, added en/locale.cfg - Refactored the short circuit check Changes: - None
Version: 1.2.2 Date: 9.12.2024 Bugfixes: - Underground substations can now be copied and blueprinted Changes: - None
Version: 1.2.1 Date: 9.12.2024 Bugfixes: - Modified the huge pole recipe to be more appropriate for 2.0 Changes: - Added a modified huge pole recipe for AAI Industry
Version: 1.2.0 Date: 8.12.2024 Bugfixes: - None Changes: - Added startup setting to disable the electric network overhaul, becomes transformator only
Version: 1.1.5 Date: 8.12.2024 Bugfixes: - None Changes: - Added support for Cargo Ships' floating electric pole, can connect to huge poles
Version: 1.1.4 Date: 8.12.2024 Bugfixes: - Removed on_nth_tick() event registration that violated multi-player requirements Changes: - None
Version: 1.1.3 Date: 7.12.2024 Bugfixes: - Refactored the transformator displayer picture defintions, use the entity picture defintions Changes: - Transformator Factoriopedia entry displays the correct image
Version: 1.1.2 Date: 7.12.2024 Bugfixes: - Improved some Factoriopedia entries Changes: - Startup settings to enable/disable the lights on transmission only poles (default: enabled)
Version: 1.1.1 Date: 7.12.2024 Bugfixes: - Circuit pole copper wire connections were visable Changes: - None
Version: 1.1.0 Date: 7.12.2024 Bugfixes: - None Changes: - Added the Circuit pole, for visible circuit wires when using underground substations - Added a new wiring rule: Circuit poles can connect to circuit poles and big electric poles - Removed the optional dependency and support for ConnectionBox
Version: 1.0.5 Date: 7.12.2024 Bugfixes: - Huge electric pole displays properly in Factoriopedia Changes: - Modified the rocket capacity for huge poles, increased from 32 to 50, same as other poles
Version: 1.0.4 Date: 7.12.2024 Bugfixes: - None Changes: - Modified internal volumes to decrease the power-off delay when "On tick interval" is set to 0
Version: 1.0.3 Date: 6.12.2024 Bugfixes: - Modified pumping_speed and added scale_fluid_usage Changes: - None
Version: 1.0.2 Date: 6.12.2024 Bugfixes: - Set max_power_output Changes: - None
Version: 1.0.1 Date: 6.12.2024 Bugfixes: - AAI Industry's small iron electric pole was transmission only, restored to distribution pole Changes: - Transformators are more distingishable at night
Version: 1.0.0 Date: 4.12.2024 Bugfixes: - Connection Box recycling recipe was not updated for the change to iron sticks Changes: - First stable release, the basics are in place - Refactored data-updates.lua - Updated the optional dependencies, mod home page and readme.md
Version: 0.4.4 Date: 2.12.2024 Bugfixes: - None Changes: - Startup setting to even-align radars, improves alignment with roboports, rails, and turrets Effectively makes them 4x4 entities, no graphical or functional change, placement only - Modified the Connection Box recipe ingredients and locked it until circuit-network researched - Adjusted and scaled the light on transmission only poles
Version: 0.4.3 Date: 1.12.2024 Bugfixes: - None Changes: - Substations can be upgraded to underground substations via the upgrade planner
Version: 0.4.2 Date: 1.12.2024 Bugfixes: - None Changes: - Added the No Quality mod as an optional dependency Resolves the issue with Quailty and Transmission Only poles
Version: 0.4.1 Date: 1.12.2024 Bugfixes: - None Changes: - Reversed making Quality incompatible Rather than be incompatible, it is up to the engineer to decide which poles to use Higher than normal quality "transmission only poles" have a small supply area
Version: 0.4.0 Date: 1.12.2024 Bugfixes: - None Changes: - Removed Space Age as an optional dependency - Added the Quality mod as incompatible Unfortunately, the Quality bonuses as they are implemented for electric poles, are breaking
Version: 0.3.7 Date: 30.11.2024 Bugfixes: - Transformator death was not properly handled Changes: - None
Version: 0.3.6 Date: 30.11.2024 Bugfixes: - None Changes: - Added support for aai-industry's small iron electric pole, same as small electric pole
Version: 0.3.5 Date: 30.11.2024 Bugfixes: - Underground substation's collision mask modified to water, resource, cliff, meltable, doodad Now it collides for placement but does not collide once placed Changes: - Removed the startup setting for the big electric pole's maximum wire connection distance - Enforce wiring rules on nearby poles when an electric pole is placed (auto-connect)
Version: 0.3.4 Date: 30.11.2024 Bugfixes: - Crash when rating changed for new transformator Changes: - Transformator components now use transformator icon and localized string
Version: 0.3.3 Date: 29.11.2024 Bugfixes: - Manually disabled transformators remain disabled when rating is changed Changes: - Implemented raise_built and raise_destory
Version: 0.3.2 Date: 29.11.2024 Bugfixes: - None Changes: - Electric Grid Enforcer mod dependency changed from incompatible to optional
Version: 0.3.1 Date: 29.11.2024 Bugfixes: - None Changes: - Transformator circuit and logistic connections and conditions remain when rating is changed
Version: 0.3.0 Date: 29.11.2024 Bugfixes: - None Changes: - Refactored for performance enhancements If quick on/off is not a priority, set "On tick interval" to 0 for near zero UPS impact - Short circuit alerts are now promptly cleared - Enforce wiring rules on nearby poles when an electric pole is mined (auto-reconnects)
Version: 0.2.0 Date: 27.11.2024 Bugfixes: - None Changes: - Added support for Connection Box: circuit wires and transmission only, no supply area For performance, it is better to connect a copper wire
Version: 0.1.14 Date: 26.11.2024 Bugfixes: - Added Space Age as an optional dependency - Refactored the recipe category Changes: - None
Version: 0.1.13 Date: 26.11.2024 Bugfixes: - Crash when the Space Age mod is not active Changes: - None
Version: 0.1.12 Date: 25.11.2024 Bugfixes: - None Changes: - Big pole maximum wire distance is now adjustable via startup setting (default 18) Consider carefully changing this value, ramifications caused by auto-connect of copper wires
Version: 0.1.11 Date: 24.11.2024 Bugfixes: - Underground substations did not properly support quality - Corrected dates in changelog.txt Changes: - Huge pole maximum wire distance is now adjustable via startup setting (default 36) - Startup setting for "On tick interval" now accepts 0, to disable runtime checks
Version: 0.1.10 Date: 23.11.2024 Bugfixes: - Changed transformator recipe name, migration created - Modified Factoriopedia related settings Changes: - Transformator rating selection changed from (ctrl) + (left click) to (left click)
Version: 0.1.9 Date: 23.11.2024 Bugfixes: - Refactored transformator placement - Significant reduction in the number of entities defined Changes: - Transformators no longer display "No power" alerts
Version: 0.1.8 Date: 22.11.2024 Bugfixes: - Transformators can now be placed in adjacent positions Changes: - None
Version: 0.1.7 Date: 21.11.2024 Bugfixes: - General refactoring: structure, comments, null checks, and clean-up. Changes: - Added startup setting to change the on tick interval, between 1 and 10 seconds (default = 1)
Version: 0.1.6 Date: 20.11.2024 Bugfixes: - Incorrect selection area displayed when transformator was placed in south or west directions - Internal component positional issue when changing transformator rating or enabling/disabling - Crash if a transformator was removed (voided) with Big Pink Eraser Changes: - Added Big Pink Eraser as an optional dependency, a hidden entity clean-up tool
Version: 0.1.5 Date: 20.11.2024 Bugfixes: - None Changes: - Modified selection areas for the transformator, divided into four 1x2 areas Circuit wires now connect to the middle (high-voltage) side, blue triangle when selected Mining and changing the transformator's rating is now the middle (low-voltage) side
Version: 0.1.4 Date: 19.11.2024 Bugfixes: - Reverted previous design decision to index transformators based on the pump, back to the unit - Robot deconstruction did not remove the hidden composite entities - Copying transformators works properly - Transformator blueprints works properly - Underground pole blueprints work properly Changes: - None
Version: 0.1.3 Date: 19.11.2024 Bugfixes: - Per player memory structures moved to storage Changes: - Added event handlers for space platforms, script and cloned events
Version: 0.1.2 Date: 18.11.2024 Bugfixes: - None Changes: - Significantly improved the perceived "power off" response time (circuit and logistic control) Do not select "Set Filter" when setting circuit conditions
Version: 0.1.1 Date: 17.11.2024 Bugfixes: - None Changes: - Added fluids to manually enable/disable a transformator - Medium and big electric poles are lighted (might make lights an optional setting)
Version: 0.1.0 Date: 16.11.2024 Bugfixes: - None Changes: - IMPORTANT: The internal structure of a transformator has changed and is not compatible. Remove the previous version, start game and save, exit and then re-activate the mod. - Transformators can now be controlled via the circuit and/or logistic networks. Connect the circuit wire to the middle of the transformator.
Version: 0.0.2 Date: 12.11.2024 Bugfixes: - Changed description and added a thumbnail Changes: - None
Version: 0.0.1 Date: 12.11.2024 Bugfixes: - None Changes: - Initial release