Earlier Logistics


Can put all things unlocked in the Logistic System technology in to the Logistic Robotics instead, or align the technology to instead use chemical science packs. Interchangable in settings.

Content
1 year, 8 months ago
1.1
1.83K
Logistics

Changelog

Version: 1.1.1
  Fixes:
    - Updated the thumbnail to be centered.
Version: 1.1.0
  Changes:
    - Updated the thumbnail, now made in blender.
Version: 1.0.0
  Info:
    - This version has been declared 1.0.0, as until bugs are brought up, there will be no
      following releases.
  Changes:
    - Updated thumbnail.
Version: 0.1.9
  Changes:
    - Removed the settings text that claims that you should not use "Merge" mode with mods that add
      content to the Logistic System tech, as that is fixed.
Version: 0.1.8
  Bugfixes:
    - Changed "settings.global" to "settings.startup".
Version: 0.1.7
  Bugfixes:
    - Fixed an accidentally placed "." in data.
Version: 0.1.6
  Bugfixes:
    - Thanks to PI-C, the code has been moved to data.lua, control has been deleted, and the code
      has been entirely rewritten. Now, merge mode will transfer all effects and technologies that
      require Logistic System to the Logistic Robotics tech.
Version: 0.1.5
  Bugfixes:
    - Fixed yet another typo in settings.
Version: 0.1.4
  Bugfixes:
    - Fixed a typo in settings that crashed the game.
Version: 0.1.3
  Bugfixes:
    - Attempted to fix a typo in settings that crashed the game, failed.
Version: 0.1.2
  Bugfixes:
    - Fixed Change Packs mode, as I implemented it terribly and forgot to change prerequisites.
Version: 0.1.1
  Bugfixes:
    - Brief fix, matching the zip folder to the info name to stop a crash.
Version: 0.1.0
  Info:
    - Initial release.